Conditions Flashcards
Explain the condition: Blinded
*A blinded creature can’t see and automatically fails
any ability check that requires sight.
* Attack rolls against the creature have advantage, and
the creature’s attack rolls have disadvantage.
Explain the condition: Charmed
- A charmed creature can’t attack the charmer or target
the charmer with harmful abilities or magical effects. - The charmer has advantage on any ability check to
interact socially with the creature.
Explain the condition: Deafened
- A deafened creature can’t hear and automatically fails
any ability check that requires hearing.
Explain the condition: Frightened
- A frightened creature has disadvantage on ability
checks and attack rolls while the source of its fear is
within line of sight. - The creature can’t willingly move closer to the source
of its fear.
Explain the condition: Grappled
- A grappled creature’s speed becomes 0, and it can’t
benefit from any bonus to its speed. - The condition ends if the grappler is incapacitated
(see the condition). - The condition also ends if an effect removes the
grappled creature from the reach of the grappler or
grappling effect, such as when a creature is hurled
away by the thunderwave spell.
Explain the condition: Incapacitated
- An incapacitated creature can’t take actions or
reactions.
Explain the condition: Invisible
- An invisible creature is impossible to see without the
aid of magic or a special sense. For the purpose of hiding, the creature is heavily obscured. The creature’s location can be detected by any noise it makes or any tracks it leaves. - Attack rolls against the creature have disadvantage, and the creature’s attack rolls have advantage.
Explain the condition: Paralyzed
- A paralyzed creature is incapacitated (see the condition) and can’t move or speak.
- The creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against the creature have advantage.
- Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature
Explain the condition: Petrified
- A petrified creature is transformed, along with any nonmagical object it is wearing or carrying, into a solid inanimate substance (usually stone). Its weight increases by a factor of ten, and it ceases aging.
- The creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings.
- Attack rolls against the creature have advantage.
- The creature automatically fails Strength and Dexterity saving throws.
- The creature has resistance to all damage.
- The creature is immune to poison and disease, although a poison or disease already in its system is suspended, not neutralized.
Explain the condition: Poisoned
- A poisoned creature has disadvantage on attack rolls
and ability checks.
Explain the condition: Prone
- A prone creature’s only movement option is to crawl, unless it stands up and thereby ends the condition.
- The creature has disadvantage on attack rolls.
- An attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the attack roll has disadvantage.
Explain the condition: Restrained
- A restrained creature’s speed becomes 0, and it can’t
benefit from any bonus to its speed. - Attack rolls against the creature have advantage, and the creature’s attack rolls have disadvantage.
- The creature has disadvantage on Dexterity saving throws.
Explain the condition: Stunned
- A stunned creature is incapacitated (see the condition), can’t move, and can speak only falteringly.
- The creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against the creature have advantage.
Explain the condition: Unconscious
- An unconscious creature is incapacitated (see the condition), can’t move or speak, and is unaware of its surroundings
- The creature drops whatever it’s holding and falls prone.
- The creature automatically fails Strength and Dexterity saving throws.
- Attack rolls against the creature have advantage.
- Any attack that hits the creature is a critical hit if the attacker is within 5 feet of the creature
Explain the condition: Exhaustion, Levels 1-6, Long Rest
An effect can give a creature one or more levels of exhaustion, as specified in the effect’s description:
1 Disadvantage on ability checks
2 Speed halved
3 Disadvantage on attack rolls and saving throws
4 Hit point maximum halved
5 Speed reduced to 0
6 Death
A creature suffers the effect of its current level of
exhaustion as well as all lower levels.
If an exhausted creature suffers another effect that causes exhaustion, its current level of exhaustion increases by the amount in the effect’s description.
Finishing a long rest reduces a creature’s exhaustion level by 1, provided that the creature has also ingested some food and drink.