Adventuring Flashcards
Explain short rests.
-A period of down time at least 1 hour long doing nothing more strenuous than eating, drinking, reading and tending wounds.
-A character can spend one or more hit dice at the end of a short rest.
For each hit dice spend, roll the die and add your constitution modifier to it. You regain hit points equal to the total (Minimum 0)
Explain long rests.
-A long rest is a period of extended downtime, at least 8
hours long, during which a character sleeps or performs
light activity for no more than 2 hours.
- If the rest is interrupted by a period of strenuous activity—at least 1 hour of adventuring activity—
the characters must begin the rest again to gain any
benefit from it.
-At the end of a long rest, a character regains all lost
hit points.
-The character also regains spent Hit Dice, up
to a number of dice equal to half of the character’s total
number of them.
-A character can’t benefit from more than one long rest
in a 24-hour period.
-A character must have at least 1 hit point at the start of the rest to gain its benefits.
What happens when moving through difficult terrain?
You move at half speed in difficult terrain.
Moving 1 foot in difficult terrain costs 2 feet of speed.
What happens when you are climbing, swimming or crawling, but you do not have a climbing or swimming speed?
Each foot of movement costs 1 extra foot.
Note: This stacks with the speed penalty in difficult terrain. Therefore climbing, swimming or crawling in difficult terrain costs 2 extra feet of movement.
Note: There is no crawling speed, but if you have a climbing or swimming speed and use it to climb or swim, you ignore this extra cost.
How is falling damage calculated?
At the end of a fall, a creature takes 1d6 bludgeoning damage for every 10 feet it fell.
To a maximum of 20d6.
(Bonus 1) A creature can hold it’s breath for a number of minutes equal to what?
1+ its constitution modifier (minimum of 30 seconds).
(Bonus 2) When a creature runs out of breath or is choking, it can survive how many rounds?
It can survive a number of rounds equal to its Constitution modifier (min 1). After which it drops to 0 hit points and is dying.
Additionally, it can’t regain hit points/ be stabilized until it can breath again.
In a Lightly Obscured area, creatures have disadvantage on what?
Wisdom (Perception) Checks that rely on sight.
In a Heavily Obscured area, creatures effectively suffer from what?
The Blinded Condition:
-A blinded creature can’t see and automatically fails
any ability check that requires sight.
-Attack rolls against the creature have advantage, and
the creature’s attack rolls have disadvantage.
Bright light lets creatures see ____________.
Normally.
Dim Light creates a _______ __________ area.
Lightly Obscured area.
In a Lightly Obscured area, creatures have disadvantage on Wisdom (Perception) Checks that rely on sight.
Darkness creates a _______ __________ area.
Heavily obscured area.
In a Heavily Obscured area, creatures effectively suffer from the Blinded Condition:
-A blinded creature can’t see and automatically fails
any ability check that requires sight.
-Attack rolls against the creature have advantage, and
the creature’s attack rolls have disadvantage.
What is Blindsight?
A creature with Blindsight can perceive its surroundings without relying on sight, within a specific radios.
What is Darkvision?
within a specific range a creature with Darkvision can see in;
-Dim light as if it were bright light
-Darkness as if it were dim light, and only sees in shades of grey.