Computer Graphics I Flashcards
Reflection vs Refraction
Reflection : Light rays bounce off surface
+Specular light
+Diffuse light
+Ambient light
Refraction : Light rays penetrate surface
Rendering
Clipping : Restricts attention to objects within view volume
Scan Conversion : Associates pixel positions with points in scene
Shading : Determines appearance sof points associated with pixels
Shading Techniques
Flat Shading : Creates faceted appearance
Gouraud and Phong Shading : Creates smooth, rounded appearance
Bump Mapping : Creates bumpy, rounded appearance
Rendering Pipeline
Consists of traditional algorithms for clipping, scan conversion, and shading
Local vs Global Lightning
Local Lightning Model : Does not account for light interactions among objects
Global Lightning Model : Accounts for light interactions among objects
-Ray Tracing (ışın izleme)
-Radiosity (ışınsallık)
Animation
Storyboard : A sequence of sketches summarizing the entire animation
Frame : One of many images used to create animation
Key Frames : Frames capturing the scene at specified points in time
In-betweening : Producing frames to fill the gaps between key frames
Simulating Motion
Dynamics : Applies laws of physics to determine position of objects
Kinematics : Applies characteristics of joints amd appendages to determine poisition of objects