Cognitive Modeling Flashcards
1
Q
2 types of arrival patterns
A
standard; non-standard
2
Q
2 types of service patterns
A
state-independent
state-dependent
3
Q
Three queuing principles
A
- FCFS
- LCFS
- pre-emptive
4
Q
Processing capacity
A
how many customers can be served at once
5
Q
A/B/X/Y/Z
A
A = arrival pattern (M, N, D, G) B = service pattern (M, N, D, G) X = processing capacity / number of parallel lines/channels Y = buffer size Z = queue principle (FCFS, etc)
6
Q
Traffic intensity function
A
P = utilization of server gamma = arrival rate mu = service speed/rate P = gamma/mu
7
Q
W
A
Wait time
8
Q
L
A
Expected number of customers
9
Q
Mental workload
A
directly proportionate to average utilization (linear)
10
Q
Queuing applications in human performance
A
- quantitative mechanism to understand human performance
- experiment may be too hard/expensive/impossible
- unify many experiments (MHP)
- used in interface design
11
Q
Ideal human processing model expectations
A
- address internal mechanisms (neuroscience/cog structure)
12
Q
Parietal cortex
A
memory, language
13
Q
Occipital lobe
A
visual signals
14
Q
Wernicke’s area / Broca’s area
A
language
15
Q
Inner ear
A
- hairs transmit signals
- balance
16
Q
EEG vs. ERP
A
EEG - no obvious external stimuli
ERP - triggered by event
17
Q
Reaction time
A
1/mu
18
Q
RT
A
realization time + wait time
19
Q
SOA
A
Time between arrival times