Cognitive Area Flashcards
1
Q
Cognitive Approach
A
- cognitive processes, computer analogy, mechanistic
- Assumes that behavior is a result of mental process e.g. memory
- These mental processes are similar to a computer process; information is input through sensory systems such as the eyes, processed through thinking and output as physical behaviour
- Behaviour is soft deterministic as decision making is a cognitive process, a person has limited choice within the cognitive information they had before the behaviour
2
Q
Cognitive Strengths
A
- Useful: research has practical applications in the real world e.g. developing interviewing techniques for police officers without leading words
- Scientific: credible methods used to investigate mental processes so a cause and effect can be established
3
Q
Cognitive Weaknesses
A
- Lack ecological validity: laboratory experiments don’t represent real life settings/environment
- Lack validity: cognitive processes can only be studied by inference and not studied directly e.g. by self-report, observation or interpreting recordings of the active part of the brain
4
Q
Grant Context
A
- Memory is affected by the context in which memory is encoded and retrieved
- Characteristics of the environment are encoded as part of the memory trace and can be used to enhance retrieval of other information in the trace
5
Q
Grant Aim
A
- Are context cues important when remembering newly learned information
- Whether memory is better in matching or non-matching conditions
6
Q
Grant Research Method
A
- Laboratory experiment with an independent measure design
- Whether participants read the two page article in noisy or silent conditions
- Whether the participant is tested under matching or non-matching conditions
7
Q
Grant Sample
A
- 40 students from Iowa State University
- Aged 17-56 (17 females and 23 males)
- In an opportunity sample by student experimenters recruiting five people each
8
Q
Grant Procedure
A
- Students were tested individually and randomly allocated to one of the four conditions
- Learn in silence and recall in silence (match), learn in silence and recall in noise (non-matching), learn in noise and recall in noise (match), learn in noise and recall in silence (non-matching)
- All participants wore headphones, those in the noisy condition heard a recording of café noise which was a mix of conversation and the movements of chairs and dishes at a loud volume, in the silent condition participants heard nothing
- Participants read a 2-page article on psychoimmunology and were told that they would be tested on the material, they could highlight and underline this
- The time taken to read the article was recorded in minutes for each participant and there was a 2-minute break between reading the article and the start of the test
- The first test was a 10 short-answer questions and the next one was a 16 multiple-choice questions, it was done in this order so that recall was accurately tested and not influenced by information from multiple-choice
9
Q
Grant Results
A
- They all spent roughly the same time reading the material
- Short-answer question results (silent-silent=6.7,
silent-noisy=4.6) - Information was better remembered in matching conditions than in non-matching conditions
10
Q
Grant Conclusion
A
- Context cues are important in the retrieval of newly learned information
- An academic application is that students may perform better in exams by studying in silence
11
Q
Grant Evaluation
A
- Method: controlled laboratory experiment meets scientific criteria, however the use of the independent designs meant there may be individual differences between groups
- Data: quantitative data collected which is easy to summarise and compare between groups
- Ethics: informed consent, voluntary participation, briefed about the task and debriefed on the study’s true purpose at the end
- Validity: high design validity due to having a standardised procedure however is not ecologically valid as this is not how revision and testing are usually spaced in lessons
- Reliability: meets scientific criteria so can be replicated and findings can be correlated to look for test-retest reliability
- Sample: opportunity sample as each student experimenter recruited five people but may be a biased which limits generalisability
- Ethnocentrism: cognitive processes depend on the physiognomy of brains but the study was conducted in America so may differ for people without western knowledge/education
12
Q
Loftus & Palmer Context
A
- Memory is affected by schema (pockets of information that an individual already knows)
13
Q
Loftus & Palmer Aim
A
- To investigate the effect of leading questions on eyewitness memory
- They hypothesised that the strength of the verb used in the leading question will have a significant effect on participant’s reports of the speed of the crash
14
Q
Loftus & Palmer Research Method
A
- Two laboratory experiments each with an independent design
15
Q
Loftus & Palmer Sample
A
- Experiment 1: 45 Washington University students randomly allocated into five groups of nine
- Experiment 2: 150 students randomly allocated to three groups of fifty