Cognition Flashcards

1
Q

Piaget’s Theory of Development

A

• Piaget argued children weren’t miniature adults. Believed they actively construct their understanding of world as they grow. As their bodies grow, their minds grow as well.

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2
Q

o Stage 1: 0-2 years old – Sensorimotor Stage

A

o Stage 1: 0-2 years old – Sensorimotor Stage (sensory = senses – children gather information about the world via sight, smell, taste, hearing, touch etc. + motor = active, as you develop how to use senses you learn to move your body around).
- Main task/awareness develops is OBJECT PERMAMANENCE: objects exist even if they can’t see them.
 Sensorimotor stage involves issues such as object permanence and STRANGER ANXIETY.

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3
Q

o Stage 2: 2-6/7 years old (approx.) – Preoperational

A

o Stage 2: 2-6/7 years old (approx.) – Preoperational stage (operational = mental operations like imagining things”) - When children are going to develop/engage in pretend play. Start to use symbols to represent things. Words symbolize objects and children start understanding symbols. Also, very EGOCENTRIC – only concerned about themselves, NO EMPATHY (they don’t understand that other people have a different point of view than they do)
 The preoperational stage is associated with an inability to understand the perspective of others.

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4
Q

o Stage 3: 7-11 years old– Concrete operational

A

o Stage 3: 7-11 years old– Concrete operational “(operational = mental operations”. Learn idea of CONSERVATION, IRREVERSIBILITY, LOGICAL REASONING & ACCOMODATION, CONVERSION, EMPATHY
BUT NOT HYPOTHETICAL REASONING
 Can do test to find out if they’re in this stage – take 2 identical glasses with same amount of water, and kids will tell you they have the same amount. Then, pour one into short fat glass and other into tall skinny glass in front of the child and ask child which one has more. Before this stage will say tall glass, because the water is higher, but once they reach concrete operational stage and understand amount of water doesn’t change just because the glass size changes then they will tell you that they have the same amount of water even though they look different. Also begin to learn empathy; begin reasoning of math skills.
 The concrete operational stage describes children who are able to grasp concrete (real) events logically, conversion, and reversibility(refers to the ability to recognize that numbers or objects can be changed and returned to their original condition.
 No hypothetical reasoning (mastered in next stage)

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5
Q

o Stage 4: 12+ years old - Formal operational stage

A

o Stage 4: 12+ years old - Formal operational stage – reason abstract consequences, and reason consequences; moral reasoning. (ABSTRACT REASONING & MORAL REASONING)
At this point children are reasoning more like adults and they continue to develop that overtime.
 In the formal operational stage, a child will be able to think logically about abstract ideas, hypothetical situations, and use abstract thinking to solve novel problems.

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6
Q

• Schemas – mental models

A

• Schemas – mental models – Frameworks for us organize and interpret new information. Piaget belief of cognitive development was in the development of schemas. To develop these, you need to be able to grow/change them – which happens through assimilation and accommodations.

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7
Q

o Assimilation

A

o Assimilation – how we describe new information/experiences in terms of our current understanding/schemas
Acronym: assimilation has “ss” – same schema

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8
Q

o Accommodation

A

o Accommodation – how we later adjust our schemas to incorporate new experiences –to remember. Acronym: accommodation has “cc” for change or create

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9
Q

Development moves along in a state of equilibrium as we assimilate and/or accommodate new info we come across.

A

• Development moves along in a state of equilibrium as we assimilate and/or accommodate new info we come across. Most information we encounter, we can assimilate and be back at a state of equilibrium. Information  assimilation  equilibrium. But, sometimes assimilation can’t cause us to come into equilibrium and we engage in accommodation when the information we receive cannot be assimilated (information  accommodation  equilibrium) to reach equilibrium again. You gain a new schema.

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10
Q

• Problem Solving:

A
  • Problem Solving: moving from a current state to a goal state. This is called solving a problem.
  • Problems can be broken down into two categories: Well defined and Ill defined.
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11
Q

o Well-defined Problems:

A

o Well-defined Problems: clear starting and ending point. A well-defined problem has clear criteria that describe whether or not the goal has been achieved.– ex. how to turn light that is currently dark

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12
Q

• Ill-defined -

A

• Ill-defined - More ambiguous starting and/or ending point. An ill-defined problem does not have an obviously stated goal or lacks relevant information to solve the problem.– ex. how to live a happy life. Can still solve ill-defined problems solve but don’t know outcome.

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13
Q

• Methods of Problem Solving: Trial & error

A

Trial + error – take random guesses till something finally work. Not efficient

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14
Q

• Methods of Problem Solving: Algorithm

A

Algorithm – methodical approach. A logical step-by-step procedure of trying solutions till you hit the right one. Not efficient, but are guaranteed to find the correct solution eventually. Ex. Methodically approach all possible solutions of 8 Character PW.

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15
Q

• Methods of Problem Solving: Heuristics

A

Heuristics – mental shortcut that allows us to find solution quicker than other 2, Reduces the # of solutions we need to try by taking an approach as to what possibilities could exist and eliminates trying unlikely possibilities. Don’t guarantee a correct solution, but they do simply complex problems and reduce total # of solutions we will try in order to get to a more manageable #. Ex. Focusing on one category of solutions OR guessing a PW that contains your birthday.

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16
Q

• Methods of Problem Solving:  Means-end analysis Heuristic

A

 Means-end analysis –a heuristic where we analyze main problem and break it down into smaller problems. We then attack the problem that has the most difference between current state and goal state. Solve Biggest –> Smallest Problem. Current State –> Goal State.

17
Q

• Methods of Problem Solving:  Working backwardsHeuristic

A

 Working backwards – Goal State –> Current State. Start with goal and use it to suggest connections back to current state. Used in mathematical proofs, in mazes.

18
Q

• Methods of Problem Solving: Intuition

A

Intuition – relying on instinct. High chance of error.

19
Q

• Fixation

A

• Fixation – Getting stuck on a wrong approach to a problem.
o If we can start solving the problem, it typically occurs through an insight – that aha moment. Insight is hard to predict and hard to encourage, particularly when you are fixated on seeing a problem from the same inefficient approach.

20
Q

incubate the problem

A

incubate – insight comes after some time.

21
Q

• Type I error, type II error

A

• Type I error = false positive, type II error = false negative

22
Q

• Decision making

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  • Decision making: We make a judgement of the desirability/probability of a certain outcome
  • These factors that impact decisions (heuristics, biases, and framing) show us that our decisions are not as black and white or consistent as we think they are.
23
Q

heuristic

A

heuristic – a mental shortcut to make a decision, a quick decision rule/rule of thumb. Lots of kinds of heuristics used for decision making. Help us make decisions.

24
Q

• Availability heuristic

A

• Availability heuristic – using examples that come to mind. Helpful, but our easily memorable experiences don’t match real state of the world.
o The availability heuristic is a decision making heuristic where choices are based on quick, easily accessible examples.

25
Q

• Representativeness heuristic & Conjunction Fallacy

A

• Representativeness heuristic– a heuristic where people look for the most representative answer, and look to match prototype – a given concept to what is typical/representative.

o When a decision’s probability is judged based on how similar or representative the aspect is to a specific person, group, or population and the degree that it reflects the features of the population as a whole, this is described as the use of a representativeness heuristic.

o Can lead to a CONJUNCTION FALLACY: which means co-occurrence of two instances is more likely than a single one. People tend to think the probability of 2 events occurring together is higher than the probability of one alone (ex. Linda being a bank teller and feminist is greater than just being a bank teller. However statistically speaking there are more bank tellers than feminist bank tellers so it’s more likely she is just a bank teller than a feminist+bankteller, which your instincts might be telling you).

26
Q

• Availability vs. representativeness heuristic:

A

• Availability vs. representativeness heuristic:
o availability = actual memories in mind,
o representativeness = not thinking of exact memories, thinking of a prototype of idea (general typical concept)

27
Q

• Anchoring-and-adjustment heuristic

A

• Anchoring-and-adjustment heuristic requires a person to create a set point or anchor. The answer is adjusted based on comparing new information to the anchor

28
Q

• Biases

A

• Biases that prevent us from making correct decision or from changing decisions once they are made

29
Q

Overconfidence (bias)

A

Overconfidence – ex. Going into test without knowing a lot of info. Could be due to fluency (ease of processing) during studying. Ex. Can happen in a test if you never tested yourself to see if you really knew the answers.
–> Can overestimate ability to produce answers when you need too. Can also experience overconfidence in an argument.

30
Q

belief perseverance (bias)

A

belief perseverance – ignore/rationalize disconfirming facts,

31
Q

Confirmation bias

A

Confirmation bias – actively seek out only confirming facts. Ex. Only read stories about how wonderful candidate was.

32
Q

• Framing effects

A

• Framing effects – how you present the decision can affect decisions as well. You chose an option based on how its framed despite the choices being the exact same.