Classic Theories - Week 5 Flashcards

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1
Q

Continuity and Contingency

A
  • Continuity: Stimuli being associated (Pavlovian)

- Contingency: Reinforcement Learning (Skinner)

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2
Q

Thorndike

A
  • Cat Puzzle Studies (Trial and Error)
  • Animal trying multiple responses are more successful
  • Learning to respond when needed, avoiding responses when pointless
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3
Q

Guthrie

A
  • Reinforcement teaches behaviour reproduction
  • Threshold: showing fear stimuli through exposure slowly
  • Stop action: Learning is quick. Generally considered too easy
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4
Q

Tolman

A
  • Animals have motivation states
  • Animal learn spatial representations of environment
  • Learning can occur without reinforcement
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5
Q

Latent Learning

A
  • Learning that occurs prior to reward

- Faster when there is a reward

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6
Q

Learning vs Performance

A
  • Learning is formation of S-R connection

- Performance is activation of response due to reward

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7
Q

Locus of Control

A
  • Expecting rewards if they behave in a certain way

- Believe they are in control of reward

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8
Q

Atkinson’s Expectancy Value Theory

A
  • Do things if we are motivated

- We don’t apply for jobs if we don’t believe we will get it

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9
Q

Hulls Theory

A
  • Learning occurs when animals associate S-R (Contiguity)

- Only activate to reduce drives (eg. hunger)

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10
Q

Habit Family Hierarch

A
  • Convergence: Trial and Error to find best way

- Divergence: If response is unsuccessful, they’ll use other ways

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11
Q

Gradient of Reinforcement

A

Each behaviour triggers next behaviour to be reinforced

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12
Q

Fractionary Goal Responses

A

Internal self-cueing process

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13
Q

Operant Conditioning

A

Reinforcement and Punishment

  • Contingency is fundamental while continuity isn’t enough
  • P(O/R) = Probability(Outcome/Response)
  • P(O/R)>P(O/No Response)
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14
Q

Discrimination

A
  • Choosing when to respond

- Discriminating against certain stimuli

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15
Q

Generalisation

A

When one stimulus relates to another

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16
Q

Extinction

A

Don’t reinforce/punish behaviour, association is weakened

17
Q

Spontaneous Recover

A

Urges return extinguish CR’s (Smoking, Gambling)

18
Q

Response Chaining

A

Simple behaviour form complex behaviour

19
Q

Fading Techniques

A

Gradually removes behaviour

20
Q

Fixed vs Variable

A

Fixed: Set schedule
Variable: Random schedule

21
Q

Ratio vs Interval

A

Ratio: Number of responses
Interval: amount of time

22
Q

Schedules

A

VR: Unpredictable number of response
FI: Specific amount of time
VI: Unpredictable amount of time
FI: Specific number of responses

23
Q

Differential rate of low responding (DRL)

A
  • Rewards response delaying

- Marshmallow Test

24
Q

Differential rate of high responding (DRH)

A
  • Rewards high level response output

- Kicking goals, lifting heavier weights