Class 6 - Memory and Learning Flashcards

1
Q

Limbic System Components

A

Hippocampus, Amygdala, Thalamus, Hypothalamus

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2
Q

Thalamus Function

A

Relays sensory information and filters the sensory info.

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3
Q

Hypothalamus Function

A

Homeostasis and works with pituitary to regulate hunger and thirst, regulates bodily processes

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4
Q

Hippocampus Function

A

Consolidation and encodes for making short-term memory into long-term memory

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5
Q

Amygdala Function

A

Fear center and controls sense of urgency
ex. fear, rewards, sexual response

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6
Q

Visual Sensory Perception Pathway

A

Sensory info arrives at thalamus and is filtered for further processing or is filtered out

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7
Q

Functional Techniques for the Brain

A

PET scan, fMRI, EEG

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8
Q

Structural Techniques for the Brain

A

MRI and CT/CAT scan - give static images of the brain, good for looking at the brain

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9
Q

Neural plasticity

A

Changes in the brain due to learning, thinking, behavior, emotions, etc. Change can occur from the cellular level to the anatomical level

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10
Q

Long-Term Potentiation (LTP)

A

Connections between neurons strengthen (what “fires together, wires together”)

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11
Q

What area of the brain is central to memory and learning?

A

Hippocampus

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12
Q

3 Stages for making memories

A
  1. Encoding - transfer of sensations into the memory system
  2. Storage - retaining info in long or short-term memory
  3. Retrieval - extracting the info that’s been stored
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13
Q

Multi-Store Model of Memory

A

Sensory input -> Sensory memory (unattended info is lost) -> Short-Term Memory (unrehearsed info is lost) -> Long-Term Memory (some info may be lost over time)

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14
Q

Maintenance Rehearsal

A

How we keep short-term memory by rehearsing it

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15
Q

What brain structure plays a role in converting sensory info into short-term memory?

A

Thalamus

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16
Q

What brain structure plays a role in converting short-term memory into long-term memory?

A

Hippocampus

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17
Q

Primacy Effect

A

We tend to remember things that happened first

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18
Q

Recency Effect

A

We tend to remember things that we saw more recently

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19
Q

Serial Position Effects

A

How people remember things (primacy or recency) - people remember beginning and ending

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20
Q

Baddeley’s Model of Working Memory:

A

Central Executive <-> Phonological Loop <-> Semantic Verbal Memory (short-term phonological store, with auditory rehearsal)
Or
Central Executive <-> Visuospatial Sketchpad <-> Semantic Visual Memory (temporary storage and manipulation of spatial and visual info)
Or
Central Executive <-> Episodic Buffer <-> Episodic Memory (info integration and linking to long-term memory)
**EACH PATHWAY IS CONNECTED THROUGH EACH ENDING MEMORY

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21
Q

Central Executive

A

Allows us to focus on what’s around us; Responsible for coordination of sub-systems, shifting between tasks, and selective attention and inhibition

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22
Q

Encoding

A

The process of transforming info into a form that is more easily stored in our brains

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23
Q

The 4 Basic Kinds of Encoding

A
  1. Semantic (meaning)
  2. Acoustic (sound)
  3. Visual (images)
  4. Elaborative (association with previous long-term memories)
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24
Q

Rehearsal

A

Repetition of information leading to increased retention
ex. flashcards

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Chunking
Grouping related information together in chunks ex. remembering a phone number
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Elaboration
Intertwining info to be remembered with well-enhanced pre-existing long-term spatial, visual, acoustic, or semantic memories; Making meaningful connections; associating new info with previous memories
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Self-Reference
Making info to be remembered personally relevant; a type of elaboration
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Spacing
Memory works better when reviewed material is spaced out over time
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Mnemonics
Any technique for improving retention of information
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Sensory Memory
Iconic (images), Acoustic/Echoic (sound) - both decay quickly and need to use maintenance rehearsal (iconic decay = ,1sec., echoic decay = 2-4sec.)
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Short-Term Memory
-Rehearsal buffer capacity of 7 (+/- 2) -Decays in 15-30 sec -Encoding to STM is primarily acoustic
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Long-Term Memory
-Permanent Storage -Unknown upper limit to capacity -Encoding into LTM is primarily semantic (meaning-making)
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Two Types of Long-Term Memory
1. Explicit Memory (Declarative Memory) - conscious recall 2. Implicit Memory (Non-Declarative Memory) - unconscious recall
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2 Types of Explicit Memory
1. Episodic Memory 2. Semantic Memory
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Episodic Memory
Memory of events you have personally experienced
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Semantic Memory
Your general knowledge of facts, information
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3 Types of Implicit Memory
1. Procedural Memory 2. Classical Conditioning 3. Priming
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Procedural Memory
Learning motor skills, physical actions - motor/muscle memory ex. riding a bike
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Priming
More likely to think of something similar to something you just saw ex. you just saw the color red and then you're asked to pick a flavor of ice cream, you may pick cherry
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Retrieval Cue
Any stimulus that assists in memory retrieval
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Priming
Occurs when exposure to one stimulus influences the response to another stimulus
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Positive Priming
Speeds up processing ex. Complete the following word while I grab hot food: S__P Complete the same while I leave to take a bath S__P (SOUP,SOAP)
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Negative Priming
Slows down processing ex. For each word, say the ink color out loud: RED, GREEN
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Stroop Effect
When we have competing and conflicting information when it comes to verbal and visual info.
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Context-Dependent Memory (Context Effect)
We are better at retrieving info on the same environmental context in which the information was learned ex. taking a test where you learned the content
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State-Dependent Memory (State dependency effect)
We are better at remembering info when we are in the same internal state (drug, comfort, pain, mood, etc.) that we were in when the info was encoded ex. chewing gum while studying and then while taking the best
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Retrieval
The process of finding info stored in memory
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Free Recall Example
Can be harder and more mental work ex. free-response/essay questions
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Cued Recall Example
ex. fill in the blank questions
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Recognition Example
ex. Multiple choice, matching questions
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Relearning Example
ex. Revisiting bio/biochem for the MCAT
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Flashbulb Memory
People can (or at least claim to) remember great detail about their episodic memories of particularly emotionally arousing events ex. 9/11
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Eidetic Memory
-Photographic Memory The ability to vividly recall images from memory after only a few instances of exposure with high precision for a brief time after exposure without using a mnemonic device
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Reproductive Memory
Accurate retrieval of information from memory, without significant alteration; have had many exposures - basically, that you can remember something quite accurately (different from Eidetic bc of more #s of exposures)
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Prospective Memory
Remembering to perform a planned action or recall a planned intention at some future point in time, such was remembering to do your next homework assignment before our next class; using a trigger to remember something you want to do later ex. mental alarm clock
56
Dual Coding Theory
A theory that holds that the combination of words with visuals provides us with two different channels for later recall, which assists in memory retrieval. Thus, learning works better when words are presented with relevant images or such images are imagined by the learner *Encodes both words and visual images ex. Burger King commercials
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Levels of Processing Model
Focuses on the depth of processing involved in memory; predicts the deeper that information is processed, the longer a memory trace will last
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Reminiscence Bump
Older adults generally remember events they experienced from 10 to 30 years old better than any other time period, including more recent time periods
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Practice Effects
The improvement that would be expected to occur simply from repeated exposure to a specific memory test ; you remember things better with more practice
60
Method of Loci
A method of memory retention in which the individual uses visualized spatial information (such as the street on the way to their home) to recall lists of words to be memorized. AKA Memory Journey, Memory Palace, or Mind Palace
61
Peg Words
A memory technique that involves connecting words to numbers and creates and association to improve retention. The item-number pairs often rhyme to assist in recollection
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Intrusion Errors
Substitution of an often semantically meaningful word during free and serial recall of word lists ex. word list, substitute a word on the list for one that wasn't on the list (dog instead of bear)
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Reconstructive Process
Each time a memory is retrieved, the memory trace is strengthened, but also potentially altered because the memory systems are subject to error -Related to the misinformation effect
64
Displacement
Occurs in the short-term memory when one item in the list to be remembered bumps out another -Intrusion error related to the amount of info coming in -Most people can only store 7 (+/- 2) items in STM ex. replacing numbers in a phone number with the wrong digit
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Interference
When competing material makes it more difficult to encode or retrieve information
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Proactive Interference
(Mnemonic PRoactive = PRior interferes) -Prior learning interferes with new learning ex. Studying French and Italian at the same time for an upcoming trip
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Retroactive Interference
(Mnemonic REtroactive = REcent Interferes) -Recent learning interferes with old learning ex. Start studying French after learning Italian a few months prior and having trouble remembering Italian
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Memory and Cognition in Normal Aging (Improvements, Stable, and Declines)
Improves: -Semantic Memory improves until about 60, then stabilizes -Emotional intelligence (reasoning in emotionally charged situations or "Wisdom") Stable: -Semantic memory/ Implicit memory -Crystallized intelligence (ability to retrieve general info) Declines: -Short-term memory -Episodic Memory -Source memory (forgetting where they learned something) -Divided attention (multitasking) -Operational span in working memory (number of items remembered) -Processing speed
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Source Monitoring Error
Misidentifying the origins of our knowledge -AKA Source amnesia -Source info is stored in our source memory
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False Memories
An invented or distorted recollection of an episodic event that did not actually happen; falsely remembering something -can be heavily influenced -ex. child abuse
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Misinformation Effect
When episodic memories become less accurate because post-event info works backwards in time to distort the memory of the original event through retroactive interference
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Anterograde Amnesia
Can't remember new things; A loss of the ability to create new (anterograde) memories after the event that caused the amnesia, leading to partial or complete inability to recall the recent past, while long-term memories from before remain intact -damage to hippocampus
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Retrograde Amnesia
A loss of access to retrograde (past) memories, either events that occurred or info that was learned, before the onset of injury or disease
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Korsakoff's syndrome
Chronic memory disorder caused by severe thiamine (via. B1) deficiency, most commonly caused by alcohol misuse
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Nonassociative Learning
When an organism changes the magnitude of its response due to the repeated exposure to a particular stimulus -Habituation
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Habituation
Occurs when response diminishes as the organism becomes accustomed to a repeated stimulus ex. overhead light buzzes; eventually you no longer notice it
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Dishabituation
Occurs when an organism that had become habituated to a stimulus recovers its responsiveness because of the removal of the stimulus and/or the experience of a different stimulus ex. overhead light buzzes, you leave the room to use the bathroom, you come back and notice the sound again
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Sensitization
Occurs when instead of exhibiting habituation, the person demonstrates increasing responsiveness to the stimulus; usually associated with increase arousal ex. overhead light buzzes and it becomes distracting
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Desensitization
Occurs when the person notices the stimulus but is unbothered by it ex. overhead light buzzes, but you aren't bothered by it
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Associative Learning
Involves something that is either a threat or an opportunity
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Classical Conditioning
A process on which two stimuli are paired in such a way that the response to one of the stimuli changes -Associative Learning -Closely connected to the behaviorist perspective (class 4)
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Ivan Pavlov
Described classical conditioning with his famous dog experiment
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Unconditioned stimulus
-UCS or US Present dog with food
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Unconditioned response
-UCR or UR Dogs salivating at the presence of food -becomes the conditioned response
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Neutral Stimulus
-NS Bell ringing- first ring it without food to make sure the dogs don't salivate, then pair bell ringing with food presentation for salivation -becomes the conditioned stimulus
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Conditioned Stimulus
-CS The bell becomes the conditioned stimulus and will produce the conditioned response (salivation without food)
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Conditioned Response
-CR Salivation at bell ringing (now the conditioned stimulus) withOUT the presence food
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Signaling stimulus
The bell whether it is technically neutral or conditioned -A stimulus that tells you something else is going to happen
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Classical Conditioning Experiment Overview
Before Conditioning: -Unconditioned Stimulus (food) produced Unconditioned Response (salivation) -Neutral Stimulus (bell) produces NO RESPONSE During Conditioning: -Neutral Stimulus (bell) is paired with Unconditioned Stimulus (food) to produce Unconditioned Response (salivation) After Conditioning: -Neutral Stimulus becomes the Conditioned Stimulus (bell) and produces the Conditioned Response (salivation), which was previously the Unconditioned Response
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Acquisition Phase
Neutral Stimulus and Unconditioned Stimulus are paired, strength of conditioned stimulus increases; The process in which the rate of the reinforced response increases
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Extinction
A response to a stimulus dies off; the fading or disappearance of a behavior that was previously learned by association with another event
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Spontaneous Recovery
The reemergence of a conditioned response to an extinguished conditioned stimulus with the passage of time since extinction
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Generalization
Occurs when stimuli other than the original conditioned stimulus elicits the conditioned response ex. dog salivated to any bell
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Discrimination
Occurs when the conditioned stimulus is distinguished from other similar stimuli and is the only thing that elicits the conditioned response ex. dog only salivated to exact bell from study
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Operant Conditioning
A process in which reinforcement (pleasurable consequences) and punishment (unpleasant consequences) are employed to mold behavioral responses; behavior is molded based on rewards and punishments -you operate or act on the environment -associative learning
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B.F. Skinner
-Founder of the Behaviorist Perspective -Invented an operant conditioning chamber ("Skinner box") to test how animal behavior can be conditioned with reinforcement and punishment
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Positive Reinforcement
Rewarding by adding something pleasurable for good behavior to increase the likelihood that the behavior will be repeated; best way to go ex. given money for doing chores
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Negative Reinforcement
Taking away something unpleasant or removing a negative stimuli for good behavior to increase the likelihood of the behavior being repeated ex. not having to take a bath after doing chores
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Reinforcement
Anything that increases the likelihood of a desired behavior
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Punishment
Anything that decreases the likelihood of an undesired behavior
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Positive Punishment
Adds something undesirable to decrease the likelihood of behavior happening again ex. scolding/yelling
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Negative Punishment
Taking away something pleasurable to decrease the likelihood of behavior happening again ex. no dessert at dinner, being grounded
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Dopamine Reward Pathway
Begins in the Ventral Tegmental Area (VTA) and connects to the nucleus accumbens
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What activates the Dopamine Reward Pathway?
Rewards activate the pathway and lead to dopamine release in the nucleus accumbens
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How do drugs influence the Dopamine Reward Pathway?
Addictive drugs stimulate the release of dopamine in the nucleus accumbens and thus reinforces drug use
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What areas of the limbic system are implied in reward?
Amygdala and Hypothalamus
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Primary Reinforcer
-change the rate of response WITHOUT previous learning Something innately desirable ex. food, affection, praise
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Primary Punishment
-change the rate of response WITHOUT previous learning Something that is innately undesirable ex. scolding, pain, rejection
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Secondary Reinforcement
-stimuli learned to be rewarding Something CONDITIONED to be desirable ex. money, test scores, reward points
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Secondary Punishment
-stimuli learned to be punishing Something CONDITIONED to be Undesirable ex. failing a test, losing money/ debt/ fines
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Token Economy
A system in which behaviors are reinforced with tokens (secondary reinforcers) and can later be exchanged for desirable stimuli, such as playing time, screen time, toys, activities, or tangible items -has been found to be effective in managing some types of psychiatric disorders and is also used regularly with children -money is and example of a token
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Reinforcement Schedules (types)
1. Variable Ratio 2. Fixed Ratio 3. Variable Interval 4. Fixed Interval
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Variable Ratio
Provides reward or reinforcement after an UNPREDICTABLE NUMBER of behaviors ex. posting on social media doesn't always constitute the same number of likes or comments, so you keep opening the app ex. gambling
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Fixed Ratio
Provides reward or reinforcement after a SET NUMBER of behaviors (can be 1:1 w/ continuous schedule) ex. get commission for every sale you make ex. every fifth coffee is free ex. salad punch card
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Variable Interval
Provides rewards or reinforcement after an UNPREDICTABLE or INCONSISTENT period of TIME ex. fishing with a catch limit ex. waiting for the tram at the airport
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Fixed Interval
Provides reward or reinforcement after a SET or CONSISTENT period of TIME ex. weekly allowance ex. getting paid every other week
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Continuous Reinforcement Schedule (Definition, Responses Rate, Extinction Rate, and Notable Behavior Patterns)
Def. - Reinforcer given after EVERY single response, 1:1 ratio (fixed ratio) Resp. Rate - Slow Ext. Rate - Fast Notable Behavior Patterns - best way to teach new behavior, but has the fastest extinction rate ex. used for training a dog to sit, but want to migrate the dog to variable ratio
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Fixed Ratio Schedule (Definition, Responses Rate, Extinction Rate, and Notable Behavior Patterns)
Def. - Reinforcer given after a set number of responses Resp. Rate - Fast Ext. Rate - Medium Notable behavior patterns - Post-reinforcement pause may be analogous to procrastination - if you buy four coffee and get fifth free, you won't be so eager to buy the next four
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Variable Ratio Schedule (Definition, Responses Rate, Extinction Rate, and Notable Behavior Patterns)
Def. - Reinforcer given after a variable number of responses Resp. Rate - Fast Ext. Rate - Slow Notable Behavior patterns - Slowest rate of extinction behavior persists the longest despite the lack of reinforcer) bc you never know when you'll be rewarded ex. gambling
120
Fixed Interval Schedule (Definition, Responses Rate, Extinction Rate, and Notable Behavior Patterns)
Def. - Reinforcer given after set amount of time Resp. Rate - Medium Ext. Rate - Medium Notable Behavior patterns - Long pause in responding following reinforcement, followed by accelerated rate ex. don't feel like doing work in the beginning, but do more closer to payment
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Variable Interval Schedule (Definition, Responses Rate, Extinction Rate, and Notable Behavior Patterns)
Def. - Reinforcer given after variable amount of time Resp. Rate - Medium-Fast Ext. Rate - Slow Notable Behavior patterns - Tends to produce a low to moderate steady rate of responding ex. shuttle not on schedule at airport, but you'll stick around and wait for it
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Extinction Burst
The increase in response rate that typically occurs when a previously reinforced response is initially no longer paired with the reinforcer; This is especially likely to happen when continuous reinforcement is removed abruptly, as demonstrated by what you do first when your remote control does not respond ex. batteries in remote die, so you press buttons a bunch
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Shaping
Refers to the rewarding of successive, closer approximation of the desired behavior -ex. teaching a baby to walk, every time the baby walks, you clap
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Instinctive Drift
Instinctive behaviors might interfere with what you're trying tot get an animal to do; animal might do instinctive behavior instead of what you want it to do
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Mirror Neurons
Neurons that fire when we observe a behavior and then try the same behavior we observed
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Vicarious Emotions
Emotions that are contagious
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Insight Learning
A process in which the solution to a problem suddenly comes to us in what we might describe as a "flash of insight"; Wolfgang Kohler found that monkeys did this
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Latent Learning
A process in which learning occurs without any immediate expression or obvious reinforcement; later, when helpful, this learning demonstrates itself; Learning without being aware that you're learning something until you need to show that knowledge ex. hearing a song on the radio and then singing it at a party without ever looking at the lyrics