Class 6 Flashcards

1
Q

Thematic Codes

A

ABS
PER
COP
MAH/MAP
AGM, AGC
MOR
GHR/PHR
ODL

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2
Q

ABS (Abstractions)

A

Coded for:
- Symbolic representations
- Concrete response features that symbolize a concept, emotion, or other higher order idea
- Something stands for something else

See ppt for examples

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3
Q

Abstract paintings are not scored ABS unless they represent something

A

> E.g. an abstract painting of a person’s face (NOT)

> E.g., Card V: the maker of these blots used this to represent a boomerang
- INQ it is long and curved at the top here – not ABS because no symbolic representation

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4
Q

PER (Personalization)

A

Reference to personal knowledge or experience TO JUSTIFY or clarify an answer

See ppt for example

Not a PER when client is just sharing knowledge and justifying a response

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5
Q

COP (Cooperative Movement)

A

Any movement of two or more objects that is clearly positive or cooperative
- Must be unequivocal
- Must involve a Human or Animal movement

Dancing is always COP provided 2 or more objects involved

See ppt for examples

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6
Q

MAH/MAP
Mutuality of Autonomy Index

A

MAH (Health) (Levels 1-3) - Relationships reflecting the capacity for positive, mutually enhancing interaction

MAP (Pathology) (Levels 4-6) - Relationships that are controlling, malevolent, and/or destructive interactions

Can involve Human, animal, or inanimate entities

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7
Q

MAH vs. COP

A

MAH is a subset of COP (MAH is a higher level of cooperation). If you have MAH, you have to have COP

If you have MAH and MAP in the same response, code only the MAP
- E.g., Two people working together to tear this thing apart (Code MAP and COP, not MAH)

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8
Q

MAP

A

Can be MAP even if the actor is not on the card (only way a prop gets coded)
- E.g., “Cat that has been run over by a car”

Can code COP and MAP
- E.g., “two lions tracking their prey, you can see it hiding up here”

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9
Q

COP and MAH

A

Examples:

Two people together
> COP

Two people having a deep conversation
> COP and MAH

A suicide pact
> COP but not MAH

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10
Q

AGM (Aggressive Movement)

A

Aggression that must be occurring in the response (so movement is involved – M, FM, or m)

Explosion is not necessarily coded AGM but only when it is destructive or has an aggressive quality
- e.g., he’s furious about something; man glaring right at you; two people arguing about something

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11
Q

AGC (Aggressive Content)

A

Coded for content that is dangerous, harmful, malevolent, predatory, including weapons, animals dangerous to humans, dangerous animal parts (claws, fangs, sharp teeth), dangerous environmental forces (explosions, tornado, forest fires, volcanos erupting), predatory creatures (beasts, vampires, demons, monsters, witches, dragons)

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12
Q

MOR (Morbid response)

A
  1. Something identified as dead, destroyed, ruined, spoiled, damaged, injured, broken
  2. Attribution of a dysphoric feeling or characteristic (gloomy, sad, unhappy)
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13
Q

GHR/PHR (Human Representational Response)

A

Algorithm of scoring which identifies either good (GHR) or poor (PHR)

Scored if meet one of 3 criteria:
1. Contain any human content H, (H), Hd, (Hd)
2. Contain M
3. FM responses that contain COP or AGM

These are scored automatically by the scoring program

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14
Q

A word about ODL

A

Been under investigation for a long time
– Developed by Masling, et. al (1967)

Empirically based
- Studies support the way it is structured

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15
Q

Oral Dependent Language (ODL)

A

Only contents mentioned in the Response Phase are coded

Coded for content that has oral connotations (e.g., eating, lip, kiss, belly, talk)
Or dependent connotations (e.g., begging, praying)

Assign one ODL code per response if any features are present and focus on the concrete words in the response, even when the visual object itself may not be directly associated

ONLY coded from Response Phase

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16
Q

Categories

A

Oral Content
- O1. Food and Drinks
- O2. Food sources & providers
- O3. Passive food receivers
- O4. Food organs
- O5. Oral activity
- O6. Food objects
- O7. Oral instruments

Dependent Content
- D1. Passivity and helplessness
-D2. “Baby talk” responses
- D3. Pregnancy and reproductive organs
- D4. Struggles for life, birthing, regeneration, renewal
- D5. Begging and prayer
- D6. Nurtures
- D7. Gifts and gift-givers
- D8. Good luck objects

See ppt for examples

17
Q

Additional Resources

A

R-PAS Manual provides clear assistance in coding, including thresholds for scores and a lot of examples

Additional scoring resources are available at the PRAS website.

18
Q

Advanced Coding

A

The Kappa for experts is around .85, which is good but not perfect, but patterns are resilient and interpretations are strong.

Can code conservatively and again liberally to see if it makes an interpretive difference (it generally does not)

Learn to manage uncertainty

19
Q

No Automatic Coding

A

A given response word is not always coded the same way.

e.g., “cloud” determinant not always Y
“dark, maybe black cloud” = C’ not Y
“cumulus cloud, clearly with the round bumps all around it” - Pure F

e.g., “melted”
“because it is deformed like it melted” = F
“because the shading shows the blending of the colors together” = Y

Depends on how the individual person saw the response and communicated it

(“how this person saw this response at this time…”)

Priority goes to the RP but also consider the CP (client often does not tell all in the Response Phase)