Class 6 Flashcards
Thematic Codes
ABS
PER
COP
MAH/MAP
AGM, AGC
MOR
GHR/PHR
ODL
ABS (Abstractions)
Coded for:
- Symbolic representations
- Concrete response features that symbolize a concept, emotion, or other higher order idea
- Something stands for something else
See ppt for examples
Abstract paintings are not scored ABS unless they represent something
> E.g. an abstract painting of a person’s face (NOT)
> E.g., Card V: the maker of these blots used this to represent a boomerang
- INQ it is long and curved at the top here – not ABS because no symbolic representation
PER (Personalization)
Reference to personal knowledge or experience TO JUSTIFY or clarify an answer
See ppt for example
Not a PER when client is just sharing knowledge and justifying a response
COP (Cooperative Movement)
Any movement of two or more objects that is clearly positive or cooperative
- Must be unequivocal
- Must involve a Human or Animal movement
Dancing is always COP provided 2 or more objects involved
See ppt for examples
MAH/MAP
Mutuality of Autonomy Index
MAH (Health) (Levels 1-3) - Relationships reflecting the capacity for positive, mutually enhancing interaction
MAP (Pathology) (Levels 4-6) - Relationships that are controlling, malevolent, and/or destructive interactions
Can involve Human, animal, or inanimate entities
MAH vs. COP
MAH is a subset of COP (MAH is a higher level of cooperation). If you have MAH, you have to have COP
If you have MAH and MAP in the same response, code only the MAP
- E.g., Two people working together to tear this thing apart (Code MAP and COP, not MAH)
MAP
Can be MAP even if the actor is not on the card (only way a prop gets coded)
- E.g., “Cat that has been run over by a car”
Can code COP and MAP
- E.g., “two lions tracking their prey, you can see it hiding up here”
COP and MAH
Examples:
Two people together
> COP
Two people having a deep conversation
> COP and MAH
A suicide pact
> COP but not MAH
AGM (Aggressive Movement)
Aggression that must be occurring in the response (so movement is involved – M, FM, or m)
Explosion is not necessarily coded AGM but only when it is destructive or has an aggressive quality
- e.g., he’s furious about something; man glaring right at you; two people arguing about something
AGC (Aggressive Content)
Coded for content that is dangerous, harmful, malevolent, predatory, including weapons, animals dangerous to humans, dangerous animal parts (claws, fangs, sharp teeth), dangerous environmental forces (explosions, tornado, forest fires, volcanos erupting), predatory creatures (beasts, vampires, demons, monsters, witches, dragons)
MOR (Morbid response)
- Something identified as dead, destroyed, ruined, spoiled, damaged, injured, broken
- Attribution of a dysphoric feeling or characteristic (gloomy, sad, unhappy)
GHR/PHR (Human Representational Response)
Algorithm of scoring which identifies either good (GHR) or poor (PHR)
Scored if meet one of 3 criteria:
1. Contain any human content H, (H), Hd, (Hd)
2. Contain M
3. FM responses that contain COP or AGM
These are scored automatically by the scoring program
A word about ODL
Been under investigation for a long time
– Developed by Masling, et. al (1967)
Empirically based
- Studies support the way it is structured
Oral Dependent Language (ODL)
Only contents mentioned in the Response Phase are coded
Coded for content that has oral connotations (e.g., eating, lip, kiss, belly, talk)
Or dependent connotations (e.g., begging, praying)
Assign one ODL code per response if any features are present and focus on the concrete words in the response, even when the visual object itself may not be directly associated
ONLY coded from Response Phase