Class 3 Flashcards

1
Q

Four Principles of Administration

A
  1. Follow standardized procedures (important to have same stimuli for everyone)
  2. The examiner is non-directive (let the client lead)
  3. Capture the client’s performance accurately (write down all that is said by the client and you)
  4. Focus on what the client sees and how they see it (I.e., solve the problems the inkblots presents)
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2
Q

Materials

A

The 10 Rorschach cards in order

At least 2 Location sheets (out of sight)

Two pens

Clipboard

OR now with the RPAS administration you can use a laptop (RPAS provides a Word template for ease on laptop)

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3
Q

Preperation

A

Have at least an hour for the test

Quiet area with no distractions

Establish rapport

Ask what they know about the Rorschach
- Investigate their knowledge of the Rorschach
- Clarify any misunderstandings
- “I want you to tell me what they look like to you”

Move to side-by side seating, slightly behind

Have the cards face down in order with card I at top

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4
Q

Possible coaching or motivated distortion

A

Ask directly about preparation

If so, decide whether to proceed

If proceed, ask client if willing to be honest and spontaneous

Be familiar with public availability of materials

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5
Q

Two Phases

A
  1. Response phase (RP)
    - What might this be?
  2. Clarification phase (CO)
    -Carefully worded questions to resolve coding ambiguities
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6
Q

Response Phase

A

“I will hand the inkblots to you one at a time and your task is to look at each card to answer the question ‘What might this be?’ Does that make sense?”

“Try to give 2 responses, or maybe 3 to each card”

Hand the first card upright and have them take it.

“What might this be?”

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7
Q

Administration Issues

A

What might this be? Then be quiet, look at your paper. Let there be a long silence if needed.

Keep location sheets out of sight (but don’t be secretive)

Administration requires energy and focus; don’t be hung over of feel ill

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8
Q

Abbreviations/Shorthand

A

Very helpful!

See page 26 of the RPAS Manual

Practice with them!

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9
Q

Things Not to Say or Do

A

Avoid saying “ambiguous” or “unstructured”

Avoid saying there is no right or wrong answer (Can say “different people see different things”)

Avoid saying “most people… can or should say or do something”

Do not mislead the client into thinking that imagination or creativity is being tested

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10
Q

Responses to Questions

A

Can I turn it? Should I use the whole thing?
> “It’s up to you.”

How are they made?
> Briefly explain and move on

Does everybody look at different ones?
> “No, it’s a standard set; everyone gets the same ones”

What does it mean? Is there a right answer?
> “Let’s discuss that once the testing is completed.”

Do you see it?
> Response phase: “Let’s come back to that after we go through the cards.”
> Clarification phase: “Yes, I see it. Or No, not yet”

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11
Q

Prompt and Pull

A

“What might this be?” is generally needed on the first couple of cards

If only 1 response
> PROMPT for another, but only 1 prompt per card
> First occurrence say “we would like 2 or maybe 3 to each card, so please try to give another.”

After 4 responses, PULL the card

Don’t accept card rejections
- “Take your time, there is no hurry. Look some more to see something else too.” Maybe add “you can do it.”

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12
Q

If 15 or fewer responses

A

“That was fine. However, we need a few more responses for the test to be helpful. So let’s go through the cards again. Take your time when looking at them and see what other things you can come up with.”

Start with Card I and say, “What else might this be?”

Do not use extra prompts

Not necessary to get a response on each card

Do not present a card on which they already gave 4 responses

Once there are 4 responses, pull the card

Add these additional responses to the protocol and in the Clarification phase, clarify card by card (integrating the supplementary responses with each card)

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13
Q

Phase 2: Clarification

A

Used only to resolve scoring uncertainties (location, determinants)

Clarify key word or phrases: (pretty, ugly, rotten, wild, mysterious, back there)

Focus the questions to resolve coding dilemmas

Write down everything said as best you can

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14
Q

Phase 2: Clarification (Cont.)

A

“Now we are going to start the final step. While looking at the cards I want to review your responses with you to clarify what it is that you saw and how you saw it. So we will look at the cards one by one. I will read your responses back to you, and I want to show where on the cards you were looking and what about the inkblot made it look like that to you. Does that make sense?”

Answer questions about the CP directly

Repeat each response verbatim

Write down what is said and note significant gestures

Identify non-obvious and salient components on the location sheet

Can use “5=W” as appropriate

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15
Q

Phase 2: Clarification (Cont.)

A

Usually involves no more than 1 or 2 questions

Be as non-directive as possible (to minimize the danger of influencing the client)

Clarification questions are not always needed (you may already have enough information to score from the RP)

Location clarification is rarely needed (no need to be overly precise)

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16
Q

Phase 2: Clarification (Cont.)

A

Use visual language with client in the CP (“Looks,” “see” rather than “suggests…”)

Focus your attention on key words or phrases from RP and early CP (that suggest but do not confirm a determinant)

Avoid vague questions (“What makes it l.l. that)

Don’t need to see it exactly as the client does

17
Q

Phase 2: Clarification (Cont.)

A

Vary language so as not to set a problem-solving set (see p. 173-175)
- “What makes it l.l….”
- “Help me see the…”
- “What gives it the look of a …”
- “You said it was a dark stain”
- “a deep valley??”
- “You said the green part l.l. a bug, so I see where it is, but I am not sure what makes it l.l. that to you”

When confusing response: I’m not sure how you see it.

18
Q

Phase 2: Clarification (Cont.)

A

Sometimes it is necessary to clarify whether an ambiguous verbalization is one or two responses

  • Repeat back the response and often the client will spontaneously clarify the question in your mind
  • If client reported 2 thinks, read the first and see if they clarify the question in your mind
  • If still not clarified, you may need to ask directly, “was that one or two answers?”
19
Q

Clarification Don’ts

A

Don’t ask questions that don’t have a purpose (target one or more specific coding category)

Don’t ask too many questions

Don’t keep going after a score you “know” must be there

Don’t ask leading questions: (is it moving? are you using color??)

20
Q

Documentation

A

Document enough that another person could code the record (using commonly known shorthand)

Verbatim response, relevant gestures

Orientation of the card (<^>)

Note Prompts (PR) and Pulls (PU)

Location on the location sheet during clarification

Ask client to slow down or repeat as necessary

Put examiner comments/questions in parentheses

Document if supplemental responses were needed

Code as soon as possible!

21
Q

Coding Principles

A

Code how client saw this cloud at this time (not clouds in general)

Code what is articulated and sometimes gestures (rubbing the card)

Code what is on the card, not something off the card (although it doesn’t have to be seen, as long as it resides on the card)

Code categories independent of each other

22
Q

Coding

A

Code what was seen in the RP (ignore CP information that contradicts the RP)

The goal is to code accurately, not necessarily to see it the way they do

The Reasonably Certain Standard (if “reasonable certain,” code it (practice))

Coding competence is necessary to know what needs clarification

Coding problems are most often due to clarification problems

23
Q

Inter-Rater Reliability

A

Interrater agreement is a critical aspect of coding the Rorschach

Over 85 studies done on Reliability of Rorschach scoring/coding over the years

The most thorough and meticulous is by Acklin, McDowell, Verschell, & Chan (2000)

24
Q

Viglione, Blume-Marcovici, Miller, Giromini, and Meyer (2012)

A

Results: Mean ICC of all 62 RPAS indicators = .88 (Std. Deviation = .11; Median = .92)

25
Q

Strong for all but Y and m

A

Test-Retest
> Pretty stable over long intervals, some even in .90, Y and m are low (.22, .32, .51)

> State variables
- Navy psychologist
- Paratroopers
- Surgery patients - elective

> 38 test-retest reliability studies done by 1985

26
Q

Evidence of Test-Retest Reliability

A

Children in elementary school
- Took children of the classroom to help “train” examiners

  • Day 2 (3-4 days later)
  • Control group– same directions
  • Experimental group–give different responses
  • And they did give different responses
  • 85% same responses in the control group
  • 14% same responses in the experimental group

Yet the correlations between the Structural Summary for each child was similar in each group!

Replicated in 1982 with adults (Nancy Haller)
> Similar results as with the children

27
Q

Overall

A

Test-Retest reliability seems strong

Inter-rater reliability seems to be good except for a few indicators

Since the Acklin et al study, a coding book has been published with detailed guidelines covering how to code, presumably increasing those variables that showed lower inter-rate reliability

28
Q

Overview of Coding Categories

A

Card orientation (<^>)

Location (W, D, Dd)

SR/SI (SR, SI)

Content (*)

Sy/Yg (Sy, Yg)

Pair (2)

Form Quality (o, u, -)

Popular (P)

Determinants (*)

Cognitive codes (*)

Thematic codes (*)

HR (GHR, PHR)

ODL (RP only) - (+)

R-OPT (PR, PU)

29
Q

Card Orientation

A

< top facing left

v top facing down

> top facing right

@ response is upright but the card was turned at least 90 degrees before giving the response

30
Q

Reasons to Code Orientation

A
  1. to help coding FQ
  2. to help interpret reflections

[If card held upright but response is upside down, code the cards orientation as upright, and note location as upside down]

31
Q

Prompts and Pulls

A

Code PR and PU for every card for which you are required to prompt or pull

If a client spontaneously hands the card back after the 4th response, do not code PU

32
Q

Location

A

W (Whole)

D (Common detail)*

Dd (Unusual detail)*

*Found in the FQ tables in Chapter 6, along with specific numbers (Dd99 means not in the table)

If multiple content, list location of all that apply in the Loc # column

“Code D for symmetrically paired objects that together reside in D location.” page 64

Do not code Dd for near-D if they differ only slightly from the D location (unimportant location differences) (pages 66-67)

Made easy in R-PAS…. “follow the dotted lines”

33
Q

Using White Spaces

A

SR if space is the foreground
- Space is normally background but score SR if it becomes foreground
> Swimming against the current, self-assertion, resisting pressure, thinking outside the box, or oppositionalism (p. 72-73)

SI if space is articulated detail inside or integrating an ink part as well

Can score both (see p. 72)

Identifying lightly colored areas as “white”
- Code SI, if the response is integrated with other parts of the blot

  • Do not code SR
34
Q

Card I

A

R: 4 ghosts dancing in the dark

SR space reversal to see independent objects in the space

SI to see white integrated with the ink

35
Q

Content

A

H - Whole human

(H) - Imaginary human

Hd - Human detail

(Hd) - Imaginary human detail

A - Whole animal

(A) - Imaginary animal

Ad - Animal detail

(Ad) - Imaginary animal detail

NC - Not classified

An - Anatomy

Art - Art

Ay - Anthropology

Bl - Blood

Cg - Clothing

Ex - Explosion

Fi - Fire

Sx - Sex

36
Q

Sy and Vy

A

Sy - Synthesis
– Distinct and separate objects in a relationship

Vg - Vagueness
– Objects with vague or indistinct outline or boundaries (no form demand) and no form added/injected