Circuits Quiz Flashcards

1
Q

During T/O run, when the speed approaches ___ kts, smoothly apply back pressure to ____ attitude.

A

92, T/O

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2
Q

Describe the VR you would use for downwind spacing.

A

Normal/Flapless - Wingtip on R/W C/L
Glide - Fuel filler cap on R/W C/L
Low level - 2 wingtip above winglet riding on R/W C/L

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3
Q

What are the base VR to use for a base turn?

A

Normal/Flapless/Low level - 2.5 Wing chord

Glide - When PTD is at your 4/8 o’clock position

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4
Q

What’s the circuits altitude in AGL for all types of circuits?

A

Normal/flapless - 1000’AGL
Low level - 500’ AGL
Glide - 2000’ AGL

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5
Q

What’s the midbase check for a normal circuit pattern for a headwind component of _____?

A

650’ AGL, 5kts and below

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6
Q

Rollout height for a normal circuits is ___’AGL on the extended ___________ and approximately 1nm from the threshold.

A

300’AGL, runway centerline

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7
Q

State the checklist styled action for finals.

Aimpoint - ______
Centerline - ______
Aspect - _______
Airspeed - _______

A

Aimpoint - R/W Numbers
Centerline - Extended Runway C/L
Aspect - Correct runway aspect
Airspeed - Reduce progressively to Final Approach Speed

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8
Q

What are the actions to do after touchdown?

A
  1. Ensure rudder pedals are centralised before smoothly lowering the nose-wheel to runway.
  2. Keep A/C straight with rudders/nose wheel by looking at far end centerline.
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9
Q

What are your decel checks?

A

3000ft to go - <90kts
2000ft to go - <60kts
1000ft to go - <30kts

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10
Q

What are your checklist actions for Landing?

A

Flare - Reduce ROD
Idle - Slowly throttle to IDLE
Aimpoint - Far end, Center
Nosewheel - Centralise rudders before lowering smoothly the nosewheel

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11
Q

What’s the difference between “Go-Around” and overshoot?

A

Overshoot - Continue to fly over the runway

Go around - Fly to the dead side (Between TWR & RUNWAY)

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12
Q

Describe crosswind landing technique.

A
  1. Cock into the wind while maintaining on extended C/L
  2. Commence flare with A/C pointing into the wind
  3. Just prior to touchdown, use rudders to align A/C fuselage parallel to runway and correct any roll tendency with aileron
  4. Just before nose wheel touches down, centralise rudder pedals
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13
Q

Where is the PTD for a glide circuit?

A

1000’ft from runway threshold

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14
Q

State all the MGR

A
  1. Not in sight of A/C ahead of you or in given sequence in a base turn
  2. AOB exceeds 45deg for Trainees and 60deg for Instructors
  3. When stall warning tone is heard
  4. Not lined up by 400’AGL
  5. No clearance given to land/T&G by 200’ft AGL
  6. Not touched down by 4000ft to go
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15
Q

Actions for Veering

A
Throttle - IDLE
Brakes - Release 
Aimpoint - Far end, Center of R/W
NWS - Apply gradually to arrest the veer
Brakes - Apply gradually &amp; evenly when directional control is regained
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16
Q

Actions for snaking

A
Throttle - IDLE
Brakes - Release 
Rudders - Centralise 
Aimpoint - Far end, Center of R/W
NWS - Apply gradually to arrest the veer
Brakes - Apply gradually &amp; evenly when directional control is regained
17
Q

What are the final approach speed for the following circuits?

  1. Normal
  2. Glide
  3. Low-level
  4. Flapless
A
  1. Normal - 110kts
  2. Glide - 130kts
  3. Low-level - 110kts
  4. Flapless - 120kts
18
Q

What are the base speed for the following circuits?

  1. Normal
  2. Glide
  3. Low-level
  4. Flapless
A
  1. Normal - 120kts
  2. Glide - 130kts
  3. Low-level - 130kts decreasing to 120kts
  4. Flapless - 130kts
19
Q

What’s your checklist for Landing Roll?

A

THROTTLE - IDLE
AIMPOINT - FAREND CENTER
BRAKES - Apply even braking gradually

20
Q

For overshooting winds @ Base turn, use ____ AOB & ____ power.

For undershooting winds @ Base turn, use ____ AOB & ____ power.

A
  1. More, Less

2. Less, More

21
Q

For glide circuit, it is recommended to turn Crosswind @ above ____ft AGL.

A

1000’ AGL

22
Q

For flapless, what speed do you rotate after Touch & Go?

A

100kts

23
Q

For Low level circuits, on upwind, what are the 2 criteria’s to hit before turning for Crosswind?

A

500’AGL & 160kts

24
Q

A good flare is dependent on?

A
  1. Flare point
  2. Flare rate
  3. Amount of flare
24
Q

Flaring low & slow can cause a ________?

A

Heavy landing