CHP 10 PUNISHMENT Flashcards

1
Q

Punisher

A

a contingent consequence that decreases the future probability of a behavior below its pre-punishment level (but doesn’t prevent the behavior from occurring)

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2
Q

Punishment

A

the process or procedure whereby a punisher decreases the future probability of an operant response

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3
Q

Positive punishment

A

the contingent presentation of a consequence that decreases the future probability of the behavior below its no-punishment level

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4
Q

Negative punishment

A

the contingent removal, reduction, or prevention of a reinforcer; the effect of which decreases the future probability of the behavior below its no-punishment level

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5
Q

Punishment in a clinical setting

A

used when the behavior is dangerous to oneself or others, and only after other interventions have failed

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6
Q

6 characteristics of effective punishment interventions

A

1) focus on reinforcement first (identify the reinforcers maintaining the behavior)

2) combine punishment with extinction and/or differential reinforcement

3) deliver punishers immediately (if that’s impossible, clarify the contingent relation between problem behavior and punisher VERBALLY (playing audio/video recording of inappropriate behavior before it’s punished), or having the individ re-enact the problem behavior before delivering the punisher)

4) Deliver punishment contingently (only as a consequence of problem behavior)

5) Punish every time

6) Use punisher in the goldilocks zone (find the least restrictive punisher that’s reduces the future probablility of behavior)

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7
Q

Primary punisher

A

a contingent consequence that functions as a punisher because in the evolutionary past of the species, this consequence decreased the chances of survival (NO NEW LEARNING IS REQUIRED)

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8
Q

Conditioned punisher

A

a contingent consequence that signals a delay reduction to a backup punisher ESTABLISHED THRU PAVLOVIAN LEARNING

the CS becomes the Conditioned Punisher, the aversive stim is the Backup Punisher

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9
Q

Timeout from positive reinforcement

A

a signaled response-contingent suspension of a positive-reinforcement contingency, the effect of which decreases the future probability of problem behavior

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10
Q

4 guidelines for effective timeout from positive reinforcement

A

1) provide no more than 1 verbal warning

2) significantly reduce access to reinforcers

3) end time-out after no more than 5 min, even if the kid isn’t sitting quietly

4) every instance of problem behavior produces a time-out

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11
Q

Response-cost punishers

A

negative punishers that involve the removal/reduction of a reinforcer

ex. taking points away in a token economy system

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12
Q

Results of the Public Goods Game Experiments

A

With no punishment: everyone starts to cheat

With punishment: Players punished the cheater (even when it costs the player to punish them) and made them stop cheating

People prefer to play with punishment

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13
Q

Effect of being watched on punishable behavior

A

When punishing agents are watching, problem behavior is less likely to occur

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14
Q

Reinforcers that maintain the behavior of using punishment

A

Negative escape reinforcer (escape problem behavior)

Positive reinforcer (cooperation increases)

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