chp 10: cooperation Flashcards
cooperation
an outcome from which two or more interacting individuals each receives a net benefit from their joint action despite potential costs
two usages of “to cooperate”
idea of achieving cooperation in a group setting
behavior of a member that brings about achievement
benefits of cooperation
1) access to food and water
2) protection-reduce aggression from other individuals stronger than you
3) tension reduction
4) coalition formation
5) acceptance (TEAM PLAYER)
6) mating
example of cooperation in animals
bats = help birthing process by feeding mother, get her into position, and keep her and the offspring warm
male-male alliances
multi-stallion harems = lower-ranking males form alliances normally between unrelated males close in age
allogrooming
where one individual grooms another
mutual grooming
horses = most common form is nibbling, while licking is uncommon
symbiotic relationship with birds
horses and other large mammals + birds = birds eat ectoparasites or ticks off the horse and the horse protects the bird
4 paths to cooperation
1) reciprocity (exchange of favors)
2) byproduct of mutualism (a relationship between two organisms that benefits both and harms neither)
3) kin selection
4) group selection
reciprocal altruism
altruistic behavior toward unrelated individuals (can be adaptive if the aided individual reciprocates the favor)
mathematical tool employed to model these paths
game theory
game theory
mathematical tool that is used when an individual receives payoff for undertaking an action
tool used in cooperation via reciprocity
prisoner’s dilemma (tit for tat)
prisoner’s dilemma game
each player can either cooperate or defect (used to get testimony from suspects)
what can make you defect or cooperate depends on
reward or punishment
what is more costly mutual defection or mutual cooperation
mutual defection
variables in the game (matrix)
T = temptation to cheat
R = reward for mutual cooperation
P = punishment for mutual defection
S = suckers (punishment for not defection
must = T>R>P>S
what is the dilemma in the game
success of unknown out come
evolution stable strategy
strategy or behavior that if used by almost everyone in a population will not decrease in frequency when new strategy arises
ESS people
axelrod and hamilton = if the probability of meeting a given partner in future was above some critical level, a conditionally cooperative strategy called TIT for TAT will be the best solution
TIT for TAT
a rule that instructs a player to cooperate on the initial encounter with a partner and to subsequently copy its partner’s previous move