chapter thirteen Flashcards

1
Q

decision

A
  • process of selecting between alternatives
  • i.e. considering whether one should eat a sandwich or pizza
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2
Q

reasoning

A
  • process associated with decision making
  • i.e. the food item that looks freshly made would likely taste better
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3
Q

judgement

A
  • a decision that is made
  • i.e. select the pizza that looks freshly made
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4
Q

inductive reasoning

A
  • reasoning based on observation and evidence
  • conclusions probably true
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5
Q

strength of an inductive argument based on:

A
  • representativeness of observations
  • number of observations
  • quality of evidence
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6
Q

heuristics

A
  • “rules of thumb”; what worked in the past will work for the current problem
  • i.e. availability and representativeness heuristics
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7
Q

availability heuristic

A

events that are more easily remembered are judged as more probable events than are less easily remembered events

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8
Q

representativeness heuristic

A

estimate probability by evaluating how similar it is to a prototype (how often one events resembles another event)

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9
Q

conjunction rule

A

probability of two events happening together (conjunction) cannot be higher than the probability of the events each happening alone (single constituents)

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10
Q

factors that could impact judgement

A
  • law of large numbers
  • myside bias
  • confirmation bias
    -illusory correlation
  • base rate
  • backfire effect
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11
Q

law of large numbers

A

large random sample drawn from a population will be more representative of that population

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12
Q

myside bias

A

evidence is evaluated in such a way that it aligns with one’s own opinions and attitudes

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13
Q

confirmation bias

A

selectively searching for information that conforms to one’s own beliefs

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14
Q

illusory correlation

A

perceiving an association between two events when there is no relationship or, the relationship is weaker than what one thinks

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15
Q

base rate

A

relative proportions of different classes in the population

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16
Q

backfire effect

A

tendency for one’s viewpoint to become stronger when encountering facts that oppose their viewpoint

17
Q

deductive reasoning

A

determining if a conclusion logically follows from statements (aka premises)

18
Q

syllogism

A

consists of 2 premises and a conclusion

19
Q

categorical syllogism

A
  • premise and conclusion begin with the term, all, none, or some
  • premise 1: all birds are animals (all A are B)
  • premise 2: all animals eat food (all B are C)
  • conclusion: therefore, all birds eat food (all A are C)
20
Q

mental model approach

A

construction of a mental model or, imagined representation (mental images) of the situation to help solve a reasoning problem

21
Q

conditional syllogism

A
  • premise 1 starts with “if… then”
  • premise 1: if a buy a car, then i’ll have less money
  • premise 2: i bought a car
  • conclusion: therefore, i’ll have less money
22
Q

utility

A

desired outcome because it is in one’s best interest

23
Q

expected utility theory

A

people are rational so when all relevant information is known, a decision will be made that maximizes the expected utility

24
Q

problems for utility approach

A
  • not necessarily money, people find value in other things
  • many decisions do not maximize the probability of the best outcome
25
decisions guided by expected emotions
- predicting how one would feel about a particular outcome - people are inaccurate with predicting emotions
26
decisions guided by incidental emotions
- emotions unrelated to decision making that affect it, such as your optimism (personality), calming music (environment), dealing with a shitty customer (recent experience)
27
opt-in procedure
choice presented with an "opt-in" option
28
opt-out procedure
choice presented with an "opt-out" procedure
29
status quo bias
- people often have it - tendency to do nothing when faced with making a decision
30
framing effect
- the way a situation is worded (framed) influences decision making - you can word a situation to make it sound positive or negative - risk aversion/taking strategy
31
risk aversion strategy
used when a problem is stated in gains
32
risk taking strategy
used when problem is stated in terms of losses
33
neuroeconomics
- study of decision making that combines psychology, neuroscience and economics - finding from neuroeconomic research is that decisions are influenced by emotions and that, the emotions are associated with specific brain areas
34
samfey et al.
- ultimatum game - proposer offers to split sum of money and responder accepts/rejects the offer - findings show that responders tend the reject low offers because they were angry about the unfairness - strong activation in right anterior insula (associated with pain) during rejecting - more likely to accept a computer