Chapter 9 - Evaluation Flashcards

1
Q

Evaluation

A
  • Summative evaluation
  • – assesses for aspects of usability of finished system
  • – good system can evolve through generating, representing, testing, refining ideas
  • Formative evaluation
  • – usable interfaces never produced spontaneously by designer
  • – process produces good usability through evolution
  • – data derived will point to strengths & weaknesses of proposed system
  • – provides ways of learning about design options, user group, task space by deep analysis of proposed systems
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2
Q

Observational evaluation

A

Choice between user observation & user experimentation

  • observation
    • Emphasis on real tasks and environment
    • real users and system tested and observed
  • experimentation
    • rigour & replicability of results
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3
Q

Observational evaluation problems

A
  • hawthorne effect
  • observer bias
  • halo effect
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4
Q

Designing Observations

A
  • tasks
  • users
  • environment
  • 1 or 2 significant functional requirement
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5
Q

Verbal Protocol

A

record that contains

  • description of environment
  • tasks completed by user
  • users background & demographic details
  • users comments, body language, facial expressions record
  • aspects of interface that responses relate to
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6
Q

How To Conduct Session

A
  • choose task
  • select users
  • explain purpose to users
  • conduct evaluation
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7
Q

Transcript

A
  • data available at the end of session
  • commentary, including user’s interpretation what’s seen, expectations and response to what happened
  • – categories include frequency, fundamentality
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8
Q

stock walkthrough questions to be asked at each step of task

A
  • will user be trying to achieve right effect
  • will user know correct option is available
  • will user realise correct option
  • will user understand feedback to correct option
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9
Q

summative vs formative evaluation

A

summative
-assesses finished system for aspects of usability
formative
-produces good usability through evolution, deep analysis of proposed designs

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10
Q

comments categories (2)

A
  • frequency

- fundamentality

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