Chapter 3 - User modelling in UCSD Flashcards
1
Q
Model Human Processor
A
Perception -> short term memory
‘cognitive processing’ long term memory
response
2
Q
Simplex one as simplistic theory
A
abstract working memory
^
Input Score <> Processing system <> Motor output store
^
long term assosiative store
3
Q
Design principles (6)
A
- learnability (learn system when we try new features)
- predicability (user must be aware of options on system and work out which are needed for desired action)
- consistency (look and feel of system should be consistent)
- flexibility (way user and system exchange information)
- recoverability (system can undo actions and let user recover from mistakes)
- responsiveness (rate of communication between system and user)
4
Q
Norman’s 7 Principles
A
- Use head knowledge and world knowledge
- Simplify structure of tasks
- Make things visible
- Get mappings right
- Exploit power of constraints
- Design for error
- When all else fails, standardize
5
Q
Schneideman’s 8 Golden Rules
A
- Strive for consistency
- Enable frequent users to use shortcuts
- Offer informative feedback
- Design dialogs to yield closure
- Offer error prevention and simple error handling
- Permit easy reversal of actions
- Support internal locus of control
- Reduce short term memory load