Chapter 3 - User modelling in UCSD Flashcards

1
Q

Model Human Processor

A

Perception -> short term memory
‘cognitive processing’ long term memory
response

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2
Q

Simplex one as simplistic theory

A

abstract working memory
^
Input Score <> Processing system <> Motor output store
^
long term assosiative store

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3
Q

Design principles (6)

A
  • learnability (learn system when we try new features)
  • predicability (user must be aware of options on system and work out which are needed for desired action)
  • consistency (look and feel of system should be consistent)
  • flexibility (way user and system exchange information)
  • recoverability (system can undo actions and let user recover from mistakes)
  • responsiveness (rate of communication between system and user)
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4
Q

Norman’s 7 Principles

A
  • Use head knowledge and world knowledge
  • Simplify structure of tasks
  • Make things visible
  • Get mappings right
  • Exploit power of constraints
  • Design for error
  • When all else fails, standardize
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5
Q

Schneideman’s 8 Golden Rules

A
  • Strive for consistency
  • Enable frequent users to use shortcuts
  • Offer informative feedback
  • Design dialogs to yield closure
  • Offer error prevention and simple error handling
  • Permit easy reversal of actions
  • Support internal locus of control
  • Reduce short term memory load
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