Chapter 8 - Data Collection and Activity Analysis Flashcards

1
Q

What is an activity analysis?

A

An activity analysis is the collection of data while watching a particular sport. It can also be called a games analysis.

Generally, the main purpose of activity analysis is to determine how performance might be improved.

It should be the first step of designing a training program (and is often forgotten about!).

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2
Q

Why is Activity Analysis used?

A

Analysis is used to better understand specific physiological requirements such as

  • Energy system contribution and interplay during different parts of the game
  • Major skills performed and related muscle groups requiring conditioning
  • Likely causes of fatigue, and recovery strategies
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3
Q

What are the 4 key aspects related to games analysis

A
  • Physical (physiologival requirements of performance and recovery
  • Mental (Physiological skills training and performance under game pressures)
  • Technical (Successful performance of skills under pressure)
  • Tactical (decision making skills and game sense ability to ‘read the play’)
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4
Q

WHat are the typical information gathered from direct observation?

A
  • Type of movement being made by players
  • Use of the playing area and location of the ‘hot spots’
  • Repeated actions and set team plays, for both the teama nd the opposing team
  • Playing intensities and ability to sustain high-intensity efforts
  • Frequency and accuracy of skills
  • Key actions and associated muscles called upon.
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5
Q

What are the 3 ways to collect data

A

There are many different ways to collect data. These include:

  • Direct Observation
  • Statistical Recording
  • Digital Tracking/Recording
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6
Q

Direct Observation

A
  • Most common (used by coaches)
  • Allows for immediate action
  • Can observe effectiveness of strategies
  • Can be subjective/biased
  • No stats
  • Can be difficult to watch multiple players
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7
Q

Statistical Recording

A
  • Usually used with direct observation
  • More objective/unbiased
  • Able to compare with past data
  • Can be time consuming
  • Requires training and technology
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8
Q

Digital Tracking/Recording

A
  • Includes GPS tracking and ‘eye-in-the-sky’ technology (overhead camera)
  • Used by elite clubs
  • Can measure intensity
  • Can be expensive and requires experts
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9
Q

Movement Patterns

A
  • Usually recorded with a GPS, can be done with video
  • Highlight the distance that a player covers
  • Can be very useful when combined with intensity data to identify fatigue
  • Can be used to identify common movements within the sport
  • For example, in netball, there may be a lot of 10m sprints but very few 30m+ sprints
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10
Q

Types of Direct Observation and Statiscal Recording

A
  • Movement Patterns
  • Playing intensities and work to rest calculations
  • Skill Frequencies
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11
Q

Intensity and W:R Ratios

A
  • Intensity is best measured through Heart Rate (HR) data, as there is a linear relationship
  • Needs to be measured as regularly as possible to give a true reflection of intensity (best done through a wearable HR monitor)
  • Work-to-rest ratios give an indication of how much time an athlete spends ‘working’ compared to time they spend resting
  • Need to decide exactly what classifies as work and what classifies as rest
  • W:R ratios for a sport should then be replicated in training for that sport
  • Often works out at roughly 1:3
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12
Q

Advantages and Disadvantages of Direct Observation

A
Advantages
- Immediate Changes
- Fatigue easily observed
-Maximize player efficacy via rotations
Disadvantages
- Subjective or opinion based
- No way to show players how the performed
- Rely on memory
- Pace of game may be too fast
- DIfficult to observe multiple players
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13
Q

Advantage and Disadvantages of Direct Observation and Statisical Recording

A

Advs
-Discuss performance for objectively
- Data stored and referred to in the future
- Player or performance profiles easier to establish
Disadv
- Training for observers is required prior to accurate recording
- It is difficult to view and record what is happening at the same time
- Labour Intensive
- Guessing needed if players are to far away

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14
Q

Advantage and Disadvantages of Digital Recording

A

Advs
-Data stored and referred to in the future
- Data can be manipulated and transmitted easily
- Data readily downloadable
Disadvs
- Expensive
- Technical Expertise often needed

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15
Q

Advantages and Disadvantages of Heart-rate moniter

A

Advs
- Inexpensive
- Unobtrusive and doesn’t interfere with performance
- Creates accurate collection of playing intensities
Disadvs
- Waterproof models are expensive
- Interference by nearby digital transmitters
- Delays in real time signals
- Data may need to be downloaded after event is finished, if the receiver is not close

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16
Q

Advantages and Disadvantages of GPS

A

Advs
- Combines movement patterns with intensities
- Easily determines players who are fatiguing and players whose efforts are dropping in intensity
Disadvs
- Limited numbers
- Limited contextual info
- Some models uncomfortable

17
Q

Advantages and Disadvantages of Filming, Eye in the Sky Technology

A

Advs
-Everyplayer is visible for duration of the game
- Allows playes to be monitered when off the ball
- Increases spectators understanding and following of the game
Disadv
- Expensive to set up and requires many operators to use the many cameras or recorders

18
Q

Skill Frequencies

A
  • Usually measured in a chart or table
  • Measures the common skills preformed by a player and how often they are performed
  • For example, in AFL, a skill frequency chart might measure kicks, handballs, marks, tackles etc.
  • This helps to identify the specific skills (and therefore the specific muscle groups) that should be targeted throughout training
19
Q

Types of Digital Recording

A
  • Video
  • HR Moniters
  • GPS
  • ‘Eye in the Sky’