Chapter 8 Flashcards

1
Q

network effects

A

how the value that a user derives from a network is related to the number of users in the network (Metcalfe’s law = V~n^2)

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2
Q

positive network effect

A

Mercalfe’s law

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3
Q

negative network effect

A

congestion effect

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4
Q

congestion effect

A

each additional user lowers the value of the network

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5
Q

Addition value for Network effects

A
  1. staying power
  2. exchange
  3. complementary benefits
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6
Q

Application Programming Interfaces

A

programming guidelines that tell other programs how to execute a certain task like retrieving information from the platform

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7
Q

one-sided markets

A

value is created for one single group of users

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8
Q

same-side exchange benefit

A

ensure that the value for a group of users increases due to an increase in the number of users of the same group

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9
Q

two-sided markets

A

value is created from two groups of network users

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10
Q

cross-side exchange benefits

A

an increase in one group of users cause an increase in value of the other group

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11
Q

positive feedback loops

A

occur when an increase in A leads to an increase in B which again leads to an increase in A and so on

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12
Q

technological leapfrogging

A

offering a new technology that is so superior to the old that its value exceeds the value of the network effects and technological functionality of the old technology

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13
Q

blue ocean strategies

A

firms seek to create and compete in new markets rather than competing in the existing markets

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14
Q

convergence

A

two or more markets once considered distinctly separate begin to offer similar features and capabilities

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15
Q

envelopment

A

where one market attempts to conquer a new market by making it a subset, component or feature of its primary offerings

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16
Q

backward compatibility

A

ability to take advantage of complementary products developed for a prior generation of technology

17
Q

adaptor

A

products that allows a firm to tap into the complementary products, data, or user base of another product or service

18
Q

osborne effect

A

a products has been around for a longer period and there is a chance a new product will emerge. at that moment, sales are sharply decreasing as users are waiting for a new product

19
Q

collaborative consumption/ sharing economy

A

people share access to products and services

20
Q

social graph

A

global mapping of users and companies and the way they are connected

21
Q

content adjacency

A

advertisements are shown with embarrassing or offensive material, causing reputation damage