Chapter 8 Flashcards

Attitude Change and Interactive Communication

1
Q

Define Persuasion

A

An active attempt to change attitudes about a product, service, issue or person.

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2
Q

What are the 5 basics of persuasion?

A
  1. Reciprocity
  2. Scarcity
  3. Authority
  4. Consistency
  5. Consensus
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3
Q

Reciprocity

A

Giving is more likely after receiving.

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4
Q

Scarcity

A

Something is more attractive if it is less available.

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5
Q

Authority

A

We believe an authoritative source more readily.

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6
Q

Consistency

A

We try not to contradict ourselves.

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7
Q

Consensus

A

We take into account the attitudes of others.

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8
Q

What is PKM?

A

Persuasion Knowledge Model.

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9
Q

Elements of PKM

A
  • Target, agent, persuasion attempt, persuasion episode, persuasion coping behaviours.
  • Persuasion knowledge, agent/target knowledge, topic knowledge.
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10
Q

Interactive response levels

A

A response can be more than just a purchase or transaction.

  • first-order response: transaction
  • second-order response: non-transaction customer feedback
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11
Q

The source

A

Often is spokesperson in an ad, may be chosen because they are an expert, famous, or a typical consumer.

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12
Q

What makes a good source

A

Credibility and attractiveness.

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13
Q

Source credibility

A

Source has perceived expertise, objectivity, or trustworthiness.

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14
Q

Source attractiveness

A

Utilizing a movie star, supermodel, or stand-up comedian.

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15
Q

Source versus product

A

Utilitarian products to utilize experts: oral ads with dentists, drug ads with doctors.

For social products they ought to utilize celebrities: movie stars in perfume ads.

For every day products you ought to use the typical consumers: swiffer and tide with parents or normal people in their ads.

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16
Q

Source bias

A

Consumer beliefs about a product can be weakened by a source perceived to be biased.

17
Q

The sleeper effect

A

Overtime dislike or untrustworthy sources can still get a message across, consumers forget about the negative source while changing attitudes.

18
Q

Hype and buzz

A

Hype: is created through advertising, it is more over, usually generated from a more corporate perspective, could be faked for an advertising campaign, and is often subject to scepticism.

Buzz: is usually generated through word-of-mouth, is far more covert or unintentional, usually tied to grassroots campaigns, deemed more authentic, and more credibility.

19
Q

Source attractiveness

A

The perceived value of a source:
- physical appearance
- personality
- social status
- similarity

20
Q

How to send the message

A

Visual images have big emotional impact.
Verbal messages have high involvement situations.

21
Q

Repetition

A

Repetition has dual impact, it has an effect on emotions and on cognition/beliefs.

“Familiarity breeds liking”
“If it rings, well, it must be true”

22
Q

One-sided messages

A

Present only positive information.

23
Q

Two sided messages

A

Present positive and negative information.

This can make the message more credible and reduce counter arguments. It also adds to source credibility. This works well with well, educated and not-yet-loyal audiences.

24
Q

Comparative advertising

A

The message compares two or more recognizable brands on specific attributes.

However, do not just say it’s better than believing brand without additional information, nor compare it to an obviously superior competitor.

25
Q

Indirect comparative message

A

Offer comparison with unnamed competitors

26
Q

Direct comparative message

A

Name an attack competitors

27
Q

Humour versus sex

A

Humour: increases liking of the ad and brand, more appropriate for low involvement off, but can be a source of distraction.

Sex: evokes arousal, excitement, but also embarrassment.

28
Q

Fear appeals

A

Emphasize the negative consequences that can occur unless the consumer changes their attitude or behaviour.

29
Q

Types of story presentation in commercials

A
  • lecture: speech in which the source speaks directly to the audience.
  • drama: story that draws us into the action
30
Q

High involvement

A

Offer meaningful arguments as to why your brand superior

31
Q

Low involvement

A

Instead of using complex arguments about your brand, make your advertising likeable in some way.