Chapter 8 Flashcards

1
Q

Cognition

A

the mental process involved in acquiring knowledge and comprehension through thought and experiences

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2
Q

Two ideas about thinking

A

Knowledge about the world is stored in the brain in representations
Thinking

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3
Q

Thinking

A

is the mental manipulation of these representations

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4
Q

Two basic types of mental representations

A

Analogical
Compares two things that are similar in some way
Symbolic

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5
Q

Analogical representations

A

some characteristics of what they represent
Usually images

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6
Q

Symbolic representations

A

abstract mental representations that do not correspond to the physical features of objects or ideas

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7
Q

Categorization

A

grouping things based on shared properties
Reduces the amount of knowledge we must hold in memory

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8
Q

Concepts

A

a category, or class, of related items (such as musical instruments or fruits)

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9
Q

Prototype model

A

when you think about a category you tend to look for a best example or prototype for that category

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10
Q

Exemplar model

A

proposes that any concept has no single best representation

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11
Q

Scripts

A

a schema that directs behavior over time within a situation

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12
Q

Stereotypes

A

cognitive schemas that allow for easy, fast processing of people based on their membership in certain groups

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13
Q

Gender roles

A

are the prescribed behaviors for females and males within a culture

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14
Q

Decision making

A

we select among alternatives
Some decisions are made under some degree of risk
Comparing the options and choosing the one that is likely to be the best given the available information

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15
Q

Problem solving

A

we overcome obstacles to move from a present state to a desired goal state

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16
Q

Heuristics

A

shortcuts in thinking are fast and efficient strategies that people typically use to make decisions
Often occurs unconsciously
Can result in biases

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17
Q

Anchoring

A

occurs when in making judgements people rely on the first piece of information they encounter or on information that some most quickly to mind

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18
Q

Framing

A

a choice by emphasizing the potential loss or potential gain can lead to different decisions

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19
Q

availability heuristic

A

the general tendency to make a decision based on the answer that comes most easily to mind

20
Q

Representativeness heuristic

A

the tendency to place a person or an object in a category if the person or object is similar to our prototype for the category

21
Q

Emotion can influence decisions by

A

providing an internal signal about the value of different choice options

22
Q

Affective forecasting

A

predicting how they will feel about things in the future

23
Q

Reconstructing

A

consists of representing the problem in a novel way

24
Q

Mental sets

A

problem-solving strategies that have worked in the past

25
Q

Functional fixedness

A

having fixed ideas about the typical functions of objects

26
Q

Algorithm

A

a guideline that if followed correctly will always yield the correct answer

27
Q

Insight

A

the metaphorical mental lightbulb that goes on in your head when you suddenly realize the solution to a problem

28
Q

Maximizing

A

seek to identify the perfect choice among a set of options

29
Q

Satisficing

A

seek to find a “good enough” choice that meets their minimum requirements

30
Q

Intelligence

A

the ability to use knowledge to reason, make decisions, make sense of events, solve problems, understand complex ideas, learn quickly, and adapt to environmental challenges

31
Q

Psychometric approach to measuring intelligence

A

focuses on how people perform on standardized tests that assess mental abilities

32
Q

Mental age

A

an assessment of a child’s intellectual standing compared to that of same-age peers

33
Q

Intelligence quotient

A

computed by dividing a child’s estimated mental age by the child’s chronological age and multiplying the result by 100

34
Q

Social multiplier

A

an environmental factor or an entire environment that increases what might have started as a small advantage

35
Q

Many environmental influences affect human intelligence

A

Prenatal factors
Postnatal factors
Have been shown to influence brain development

36
Q

Language enables us to

A

communicate using sound and symbols according to grammatical rules

37
Q

Morphemes

A

are the smallest units of language that have meaning, including suffixes and prefixes

38
Q

Phonemes

A

are the basic sounds of speech, the building blocks of language

39
Q

Aphasia

A

a language disorder that results in deficits in language comprehension and production

40
Q

Receptive aphasia

A

have trouble understanding the meaning of words

41
Q

Wernicke’s area

A

an area in the left hemisphere where the temporal lobe and parietal lobe meet, involved in speech comprehension

42
Q

Linguistic relativity theory

A

language determines thought

43
Q

Telegraphic speech

A

involves the use of rudimentary sentences that are missing words and grammatical markers but follow a logical syntax and convey a wealth of meaning

44
Q

Surface deep

A

the sound and order of words

44
Q

Deep structure

A

the implicit meanings of sentences

45
Q

Phonics

A

teaches an association between letters and the phonemes they represent