Chapter #7 Modeling Interaction Flashcards
Descriptive Model
reduction or partition of a problem space
Examples: Politics, GroupWare, Keyboards, Two Handed input, Circumplex model of affect, Graphical input
CSCW
Also know as Groupware
Name (computer supported cooperative work)
Def: People working collaboratively with computer technology
Quadrant Model of Groupware
A descriptive model
2x2 space
Same time, Different time
Same place | | |
Different place | | |
Critiquing the Model, Groupware
Lots of new ways to collaborate through technology didn’t exist when this model came out, hence some new forms of collaboration don’t fit in just one category.
KAM
Key Action Model
A descriptive model
Symbol Keys: Produce graphical symbols, ex A
Executive Keys: Does an execution, ex Esc
Modifier Keys: Modifies the affects of other keys, Ex Crtl
Critiquing the Model, KAM
Some keys seem like they belong in multiple categories.
Also the right hand is noted to be super busy with lots of executive keys
Study of hand usage is called
laterality or bimanual control
Guiard’s Model of Bimanual Control
Descriptive model
Non-preferred hand: does corese movements, sets frame and leads the preferred hand.
Preferred hand: does fine movements, works within the frame and follows the non-preferred hand.
Critiquing the Model, Guiard’s Model
Developed in phycology and did not do testing with computers
What’s the argument for where scrolling should be?
Non preferred hand since the preferred hand, normally the right, tends to be overloaded with the mouse and right side of the keyboard
CMA
Circumplex Model of Affect
2D descriptive model of human effect or emotion
Horizontal axis: pleasure vs displeasure
Vertical axis: arousal vs sleep
high arousal displeasure + pleasure sleep
Applications of CMA
How expressive lighting in a robot can express emotion
emotion through shape-changing interfaces
emotional state in play environments
etc
SAM
Self Assessment Manikin
Follows the axis from CMA, with 2x9
such that it has a manakin conveying each emotional level
Three State Model of Graphical Input
Developed by Buxton
0: out of range (ie mouse off desk)
1: tracking; mouse moving along desk
2: dragging; mouse moving while holding down click
Ex: new touchpads and that invention of the tactile touchpad mouse
Who also had a three state model but for the light pen?
Newman