Chapter 7- leisure and Technology Flashcards
______(lower/higher) stress for “constant checkers” especially when for
nonworkdays
higher
in one experiment, students who watched lectures while sending text messages did roughly 19% _____(worse/better) on a test than nontexting students
worse
____% of 65+ yrs. “often watch a number of episodes of a
show back-to-back”
43%
the average human attention span in 2000 is _____ seconds
12
the average human attention span in 2013 is ____ seconds
8
according to Microsoft reports found ___% of Canadians can’t maintain prolonged focus during a repetitive activity, and so have to work/study late and/or on weekends.
37%
according to Microsoft reports found ___% of heavy multi-screeners
51%
according to Microsoft reports found ___% of heavy social media users
62%
according to Microsoft reports found ___% of 18-24 year olds
71%
4 relationships to technology
- Developed for scientific and military purposes
becomes popular leisure expressions. - Developed specifically for leisure has greatly increased.
- Expands and widens the range of leisure.
- In leisure creates unique identities for people.
special note
- Technology now advances so quickly, we’re not always sure about what the positives and negatives really are.
- Concerns about, and ignorance of the potential of technology, are long-standing.
4 positive influences of technology on leisure
- Access to information about leisure options
- New opportunities for people w/disabilities
- Tourism as a global focus
- Creation of new leisure pursuits
____(high/medium/low) frequency users’ experiences were primarily characterized by belonging and positive feelings
low
____(high/medium/low) frequency users’ experiences were typically negative (e.g., anxiety, obligation, boredom)
high
5 negative influences on technology on leisure
- Environmental damage
- Passivity
- Violence
- Consumerism
- Social isolation