Chapter 7 - Learning Flashcards

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1
Q

associative learning

A

learning that certain events occur together. for example, classical conditioning (two stimuli) or operant conditioning (a response and its consequence)

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2
Q

stimulus

A

any event or situation that evokes a response

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3
Q

respondent behaviour

A

behaviour that occurs as an automatic response to some stimulus

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4
Q

operant behaviour

A

behaviour that operates on the environment, producing consequences

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5
Q

cognitive learning

A

the acquisition of mental info, whether by observing event, by watching others, or through language

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6
Q

classical conditioning

A

learning to link two or more stimuli and anticipate events

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7
Q

neutral stimulus

A

a stimulus that elicits no response before conditioning

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8
Q

unconditioned stimulus

A

a stimulus that unconditionally-naturally and automatically-triggers an unconditioned response.

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9
Q

unconditioned response

A

an unlearned, naturally occurring response (salivation) to an unconditioned stimulus (food in the mouth)

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10
Q

conditioned response

A

a learned response to a previously neutral but now conditioned response

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11
Q

conditioned stimulus

A

an originally irrelevant stimulus that, after association with an US, comes to trigger a conditioned response

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12
Q

acquisition

A

in classical conditioning, initial stage when one links a neutral stimulus and an unconditioned stimulus so that the neural stimulus begins triggering the conditioned response. in operant conditioning, the strengthening of a reinforced response.

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13
Q

higher-order conditioning

A

the conditioned stimulus in one conditioning experience is paired with a new neutral stimulus, creating a second often weaker conditioned stimulus. for example, a dog that hears a tone before food might then learn that a light predicts the tone and begin to respond to the tone alone.

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14
Q

extinction

A

the diminishing of a conditioned response`

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15
Q

spontaneous recovery

A

the reappearance, after a pause, of an extinguished conditioned response

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16
Q

generalization

A

the tendency, once a response has been conditioned, for stimuli similar to the conditioned stimulus to elicit similar responses

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17
Q

discrimination

A

in classical conditioning, the learned ability to distinguish between a conditioned stimulus and stimuli that do not signal an unconditioned stimulus.

18
Q

operant conditioning

A

skinners idea. behaviour is strengthened if followed by a reinforcer or diminished if followed by a punisher

19
Q

law of effect

A

rewarding behaviour is likely to occur and punishing behaviour is less likely to occur

20
Q

operant chamber

A

in operant conditioning research, a chamber containing a bar or key that an animal can manipulate to obtain a food or water reinforcer; attached devices record the animals rate of bar pressing or key pecking

21
Q

reinforcement

A

any event that strengthens the behaviour it follows

22
Q

shaping

A

an operant conditioning procedure in which reinforcers guide behaviour toward closer and closer approximations of the desired behaviour

23
Q

positive reinforcement

A

increasing behaviour by presenting positive reinforcers. It is any stimulus that when presented after a response, strengthens the response

24
Q

negative reinforcement

A

increasing behaviours by stopping or reducing negative stimuli. it is any stimulus that when removed after a response, strengthens that response

25
Q

primary reinforcer

A

a reinforcing stimulus that satisfies a biological need

26
Q

conditioned reinforcer

A

a stimulus that gains its reinforcing power through its association with a primary reinforcer

27
Q

reinforcement schedule

A

a pattern that defines how often a desired response will be reinforced

28
Q

continuous reinforcement schedule

A

reinforcing the desired response every time it occurs

29
Q

partial reinforcement schedule

A

reinforcing a response only part of the time; results in slower acquisition of a response but much greater resistance to extinction than does continuous reinforcement

30
Q

fixed ratio schedule

A

ever so many. for example, buying 9 coffees and getting 1 free

31
Q

variable ratio schedule

A

reinforcement after a random number of behaviours. for example, playing slot machines

32
Q

fixed interval schedule

A

reinforcement for behaviour after a fixed time, getting a discount every tuesday

33
Q

variable interval schedule

A

reinforcement for behaviour after a random amount of time, as when checking for a Facebook response

34
Q

punishment

A

an event that tends to decrease the behaviour it follows

35
Q

cognitive map

A

a mental representation of the layout of ones environment. for example, after a rat has gone through a maze once it has a cognitive map of it

36
Q

latent learning

A

learning that occurs but is not apparent until there is an incentive to demonstrate it

37
Q

intrinsic motivation

A

a desire to perform a behaviour effectively for its own sake

38
Q

extrinsic motivation

A

a desire to perform a behaviour to receive promised rewards or avoid threatened punishment

39
Q

modeling

A

the process of observing and imitating a specific behaviour

40
Q

mirror neurons

A

frontal lobe neurons that fire when performing certain actions or while watching others do that action. the brains mirroring of another action may enable imitation and empathy

41
Q

prosocial behaviour

A

positive, constructive, helpful behaviour. the opposite of anti social behaviour