Chapter 7 Key Terms Innovation and Change Flashcards
Organizational Innovation
the successful implementation of creative ideas in organizations
Technology Cycle
a cycle that begins with the birth of a new technology and ends when that technology reaches its limits and is replaced by a newer, substantially better technology
S-Curve Pattern of Innovation
a pattern of technological innovation characterized by slow initial progress, then rapid progress, and then slow progress again as a technology matures and reaches its limits
Innovation Streams
patterns of innovation over time that can create sustainable competitive advantage
Technological Discontinuity
the phase of an innovation stream in which a scientific advance or unique combination of existing technologies creates a significant breakthrough in performance or function
Discontinuous Change
the phase of a technology cycle characterized by technological substitution and design competition
Technological Substitution
the purchase of new technologies to replace older ones
Design Competition
competition between old and new technologies to establish a new technological standard or dominant design
Dominant Design
a new technological design or process that becomes the accepted market standard
Technological Lockout
the inability of a company to competitively sell its products because it relies on old technology or non dominant design
Incremental Change
The phase of a technology cycle in which companies innovate by lowering costs and improving the functioning and performance of the dominant technological design.
Creative work environments
workplace cultures in which workers perceive that new ideas are welcomed, valued, and encouraged
Flow
A psychological state of effortlessness, in which you become completely absorbed in what you’re doing and time seems to pass quickly
Experiential approach to innovation
an approach to innovation that assumes a highly uncertain environment and uses intuition, flexible options, and hands-on experience to reduce uncertainty and accelerate learning and understanding.
Design Iteration
a cycle of repetition in which a company tests a prototype of a new product or service, improves on that design, and then builds and tests the improved prototype.