Chapter 7 Human Factors Engineering Flashcards

1
Q

Human factors engineering and Human Computer Interaction

A

-multidisciplinary services that seek to optimize interactions between humans and given system
-HCI began in 1980s as a blend of HFE with software engineering
-HCI assimilates cognitives, social, and behavioral science into its framework
-HCI defined as “study of interaction between people (users) and hardware, software, websites, and mobile devices” (US Department of Health and Human Services 2017)

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2
Q

Categories of HCI Evaluation Methods

A

Analytic Approaches (Expert Methods)
-Task Analysis
=Hierarchical task analysis
=Cognitive task analysis
-Model-based
=GOMS-family/KLM
=Predictive models
-Inspection-based
=Heuristic evaluation
=Cognitive walkthrough
=Role playing/simulation

Usability Testing (User Methods)
-Observation
=Shadowing
=Time/motion studies
=Eye tracking
=Screen capture
-Feedback
=Interviews
=Focus groups
=Surveys
=Think-aloud methods
=A/B testing

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3
Q

Hierarchical task analysis

A

-Type of task analysis, under analytic approaches, in HCI evaluation methods
-separate large goals into various tasks, sub-tasks, sub-sub-tasks, etc. as desired to achieve an appropriate level of detail
-has been used in the evaluation of medical devices, clinical workflows, medication errors

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4
Q

Cognitive task analysis

A

-Type of task analysis, under analytic approaches, in HCI evaluation methods
-focuses more on internal perceptions and cognition that ultimately result in an observable action
-has been utilized in healthcare to assess how primary care providers manage alert notifications
-methods frequently employ some of the inspection-based, observational, and feedback techniques also listed above

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5
Q

Goals, Operators, Methods, and Selectors (GOMS) model

A

-Type of model-based, analytic approach, under HCI evaluation methods
-important functional model
-separates tasks into smaller components to approximate how much time and effort may be required
-GOMS follows a user through their intended task (goals/subgoals), actions performed to accomplish said goals (Operators), the order in which each action its taken (Methods), and the choice of one method over another similar one (Selectors)

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6
Q

Keystroke-Level Modeling (KLM) tool

A

-Type of model-based, analytic approach, under HCI evaluation methods
-simplified version of GOMS family
-Operators focus more heavily around keyboard/mouse clicks and mouse movements
-tracks the amount of cognitive time required to perform an action and the time required for the system to respond to the user
-takes into account predictive model Fitts Law

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7
Q

Fitts Law

A

-defines the shortest time interval required to acquire a target
-when click an object on a computer screen, Fitts Law can be applied based on the distance from the mouse to the target and the target’s size

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8
Q

Hick-Hyman Law

A

-another predictive model used in HCI
-states that each new choice logarithmically adds time to human processing and selection
-model can be employed to determine the number of objects that a menu should contain, or to guide the display of choices with colors/highlighting to help augment human information processing time

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9
Q

Categories of Cognitive Theories

A

play an integral role in shaping HCI techniques

-Human Information Processing
=Model Human processor
=Mental Models
=Theory of Action
-External Cognition
=Representation Effect
=Intelligent Spaces
-Distributed Cognition
=Distributed Resources
=Representational States
=Distributed Cognition of Teamwork (DiCoT)

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10
Q

Human information processing

A

-Type of HCI cognitive theory
-describes how humans absorb, process, and respond to our external environment

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11
Q

Norman’s Theory of Action

A

-type of Human Information Processing, which is a type of HVI Cognitive Theory
-Each mental activity is divided into 7 interrelated stages
=Goal
=Gulf of execution: intent to order, action sequence of steps, execution (mentally then in real world)
=Gulf of evaluation: perceive state of world, interpret perception, evaluate interpretations

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12
Q

External Cognition

A

-Type of HCI cognitive theory
-way in which we employ parts of our external environment to help guide and augment our cognitive behavior
-consists of external representations

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13
Q

External representations

A

-its use has to change the cognitive task at hand in some way
-examples: pen and paper for complex math problems, hand-drawn sketches to assist with brainstorming, graphical visualization of patient’s lab to understand

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14
Q

Distributed cognition

A

-Type of HCI cognitive theory
-shifts focus from a single person’s cognitive model to multiple people in a “cognitive system” that are collaborating to accomplish a shared goal
-examples: crew of people working together to operate a ship, team of healthcare providers
-Implementable framework example called Distributed Cognition for Teamwork (DiCoT)

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15
Q

Usability testing

A

-large component of HVI evaluation
-AMIA recommends formal usability testing during system development and prior to implementation
-AMIDA in 2013 released 14 usability principles that all electronic health records should adhere to

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16
Q

User-centered design

A

-process in which users’ goals, motivations, and environment are considered throughout the design and development phases

17
Q

Types of usability testing

A

-Formative usability evaluation: conducted during the development of the system (with prototypes)
-Summative usability evaluations: conducted after the system has been developed but before it’s implemented

18
Q

Locations for usability testing

A

-usability laboratory
-user’s natural environment

19
Q

Participants in usability test

A

-team that develops usability testing conditions, creates the testing protocol, and administers study procedures (designers, HCI experts, domain experts, developers)
-participants (experts, potential users)

20
Q

Examples of Usability Testing Methods

A

-Common Expert Methods
=Heuristic evaluation
=Cognitive walkthrough
=Role-playing and simulations

-Common User Methods
=Focus groups/interviews
=Surveys
=Think-aloud protocol
=A/B testing

21
Q

Heuristic evaluation

A

-Type of common expert method, example of usability testing method
-process that involves expert evaluators testing a system against a predefined list of potential usability problems

22
Q

Cognitive walkthrough

A

-Type of common expert method, example of usability testing method
-asks experts to evaluate a system by walking through a series of common user tasks (“scenarios”) and anticipate how the system should act during each step

23
Q

Role-playing and simulations

A

-Type of common expert method, example of usability testing method
-experts may try to act as the user for usability testing purposes (when it’s not feasible to recruit actual system users)

24
Q

Interviews, focus groups, surveys

A

-Type of common user method, example of usability testing method

25
Q

Think-aloud method

A

-Type of common user method, example of usability testing method
-asks potential users to verbalize what they are thinking, feeling, and doing as they complete series of assigned tasks

26
Q

A/B testing

A

-Type of common user method, example of usability testing method
-method involves prototyping 2 different interfaces for the same task or series of tasks

27
Q

International organization for Standardization (ISO)

A

-creates guidelines on evaluation/implementation of human-computer interaction principles

28
Q

Common Human-Computer Interaction (HCI) Design Principles

A

-Layout: keep it simple, keep it consistent, keep it similar
-Navigation: make it logical, make it interactive, make it helpful

29
Q

Usability engineering

A

-process of making software more usable
-usable application should be: easy to use, easy to learn, satisfying to the user

30
Q
A