Chapter 7: Complex Cognitive Processes Flashcards

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1
Q

complex cognitive processes

A

Cognitive process that involves going well beyond the information specifically learned; for example, it might involve analyzing, applying, or evaluating the information.

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2
Q

metacognition

A

Knowledge and beliefs about the nature of human cognitive processes (including one’s own), as well as conscious attempts to engage in behaviors and thought processes that increase learning and memory.

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3
Q

learning strategy

A

One or more cognitive processes used intentionally for a particular learning task.

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4
Q

overt strategies

A

Learning strategy that is at least partially evident in a learner’s behavior.

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5
Q

covert strategies

A

Learning strategy that is strictly mental (rather than behavioral) in nature and thus cannot be directly observed by others.

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6
Q

self-explanation

A

Process of occasionally stopping to verbalize to oneself (and hence to better understand) material being read or studied

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7
Q

self-questioning

A

Process of asking oneself questions as a way of checking one’s understanding of a topic

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8
Q

cognitive load

A

Cognitive burden that a particular learning activity places on working memory at any one time; includes both the amount of information learners must simultaneously think about and the specific cognitive processes learners must engage in to understand what they’re studying

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9
Q

illusion of knowing

A

Thinking one knows something that one actually does not know.

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10
Q

epistemic beliefs

A

Belief about the nature of knowledge or knowledge acquisition.

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11
Q

hypermedia

A

Collection of computer-based and electronically linked multimedia materials (e.g., text, pictures, sound, animations) that students can examine in a sequence of their own choosing.

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12
Q

transfer

A

Phenomenon in which something a person has learned at one time affects how the person learns in a later situation.

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13
Q

positive transfer

A

Phenomenon in which something learned at one time facilitates learning or performance at a later time.

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14
Q

negative transfer

A

Phenomenon in which something learned at one time interferes with learning or performance at a later time.

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15
Q

specific transfer

A

Instance of transfer in which the original learning task and the transfer task overlap in content.

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16
Q

general transfer

A

Instance of transfer in which the original learning task and the transfer learning task are different in content.

17
Q

formal discipline

A

View of transfer reflecting the idea that the study of rigorous subject matter enhances one’s ability to learn other, unrelated things

18
Q

authentic activities

A

Classroom activity similar to another activity that students are apt to encounter in the outside world.

19
Q

culture of transfer

A

Learning environment in which applying school subject matter to new situations, cross-disciplinary contexts, and real-world problems is both the expectation and the norm.

20
Q

mental set

A

Inclination to encode a problem in a way that excludes potential solutions.

21
Q

algorithm

A

A prescribed sequence of steps that guarantees a correct problem solution.

22
Q

heuristics

A

General strategy that facilitates problem solving but doesn’t always yield a viable solution.

23
Q

problem-based learning

A

Classroom activity in which students acquire new knowledge and skills while working on a complex problem similar to one that might exist in the outside world.

24
Q

intelligent tutoring systems

A

Computer software program that provides individually tailored instruction and practice, supplemented with ongoing guidance and feedback, related to a particular topic or set of skills.

25
Q

creativity

A

New and original behavior that yields a productive and culturally appropriate result.

26
Q

convergent thinking

A

Process of pulling together several pieces of information to draw a conclusion or solve a problem

27
Q

divergent thinking

A

Process of mentally moving in a variety of directions from a single idea

28
Q

higher-level questions

A

Question that requires students to use previously learned information in a new way- that is, to engage in one or more complex cognitive processes.

29
Q

critical thinking

A

Process of evaluating the accuracy, credibility, and worth of information and lines of reasoning.