Chapter 6: Learning Flashcards

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1
Q

Learning

A

A relatively permanent change in the state of the learner due to experience.

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2
Q

Habituation

A

A general process in which repeated or prolonged exposure to a stimulus results in a gradual reduction in responding.

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3
Q

Classical conditioning

A

When a stimulus evokes a response because of being paired with a stimulus that naturally evokes a response.

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4
Q

Unconditioned stimulus (US)

A

Something that reliably produces a naturally occurring reaction in an organism.

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5
Q

Unconditioned response (UR)

A

A reflexive reaction that is reliably elicited by an unconditioned stimulus.

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6
Q

Conditioned stimulus (CS)

A

A stimulus at first does not produce the response that is eventually conditioned by pairing with an unconditioned stimulus.

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7
Q

Conditioned response (CR)

A

A reaction to a conditioned stimulus produced by pairing it with an unconditioned stimulus.

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8
Q

Acquisition

A

The phase of classical conditioning when the CS and the US are presented together.

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9
Q

Second-order conditioning

A

Conditioning where the US is a stimulus that acquires its ability to produce learning from an earlier procedure in which it was used as a CS.

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10
Q

Extinction

A

The gradual elimination of a learned response that occurs when the CS is no longer followed by the US.

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11
Q

Spontaneous recovery

A

The tendency of a learned behavior to recover from extinction a rest period.

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12
Q

Excitatory association

A

A process that increases the likelihood of a response.

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13
Q

Inhibitory association

A

A process that decreases the likelihood of a response.

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14
Q

Generalization

A

An increase in responding to a stimulus because of its simularity to a CS that was paired with a US.

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15
Q

Discrimination

A

The capacity to distinguish between similar but distinct stimuli.

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16
Q

Contingency

A

The organism has an expectation about how well the CS signals the appearance of the US.

17
Q

Biological preparedness

A

A propensity for learning particular kinds of associations over others.

18
Q

Operant conditioning

A

A type of learning in which the consequences of an organism’s behavior determine whether it will be repeated in the future.

19
Q

Law of effect

A

The principle that behaviors that are followed by a ‘satisfying state of affairs’ tend to be repeated and those that produce an ‘unpleasant state of affairs’ are less likely to be repeated.

20
Q

Operant behavior

A

Behavior that has some impact on the environment, which, in turn, changes because of that impact.

21
Q

Reinforcer

A

Any stimulus or event that functions to increase the likelihood of the behavior that led to it.

22
Q

Punisher

A

Any stimulus or event that functions to decrease the likelihood of the behavior that led to it.

23
Q

Overjustification effect

A

Circumstances when external rewards can undermine the intrinsic satisfaction of performing a behavior.

24
Q

Fixed interval (FI) schedule

A

Reinforcement will become available when a fixed time period has elapsed following the previous reinforcement. The first response after this interval will produce the reinforcer.

25
Q

Variable interval (VI) schedule

A

Reinforcement will become available when a time period has elapsed following the previous reinforcement, but unlike the FI schedule, the length of the waiting period varies from one reinforcer to the next.

26
Q

Fixed ratio (FR) schedule

A

Reinforcement will be delivered after a specific number of responses have been made.

27
Q

Variable ratio (VR) schedule

A

Reinforcement will be delivered after a specified average number of responses have been made.

28
Q

Intermittent reinforcement

A

An operant conditioning relationship in which only some of the responses made are followed by reinforcement.

29
Q

Intermittent reinforcement effect

A

Operant behaviors that are maintained under intermittent reinforcement schedules resist extinction better than those maintained under continuous reinforcement.

30
Q

Shaping

A

Learning that results from reinforcement of successive approximations to i final desired behavior.

31
Q

Latent learning

A

A condition in which something is learned but it is not manifested as a behavioral change until sometime in the future.

32
Q

Cognitive map

A

A mental representation of the physical features of the environment.

33
Q

Spatial representation

A

The capacity to encode, process and store information about the shape and layout of the physical environment.

34
Q

Observational learning

A

Learning takes place by watching the actions of others.

35
Q

Implicit learning

A

Learning that takes place largely independent of awareness of the process and the products of information acquired.