Chapter 6 - Affect & Motivation Flashcards

1
Q

emotion is

A

affection + arousal, emotional objects

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2
Q

Psychological needs are..

A

Physiological, emotional, cognitive

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3
Q

Valuation effects

A

overvalue desired goods (drink 100 plus when thirsty)

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4
Q

Devaluation effects

A

undervalue less desired goods (drink milk when thirsty

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5
Q

motivation influences direction of behaviour

A
  1. approach desired object

2. avoid undesired object

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6
Q

Drive theory

A

drive is created when physiological needs are lacking, individuals behave to reduce this drive

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7
Q

Marketers action in relation to Maslow Hierarchy of needs

A

marketeers design promotion in relation to all levels of needs
e.g. satisfying food for physiological needs & classy watch for self-esteem

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8
Q

Self-determination theory

A

intrinsic (own sake) and extrinsic (rewards) motivation

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9
Q

trio of needs (expansion of maslow)

A

affiliation, power, achievement

  1. affiliation - belongingness
  2. power - control to acquire
  3. achievement - accomplish difficult tasks
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10
Q

attitude function theory

A

Value-expressive: beliefs, celebrity association
Adjustment: approach pleasure, avoid pain, applicable to all
Knowledge: facts, structured information
Ego-defensive: feel safe and secure

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11
Q

value expressive example

A

pairing product with Ronaldo = quality and speed

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12
Q

ego-defensive example

A

pair of oakleys protecting eyes from fragments

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13
Q

adjustment example

A

going on a cruise means happiness and no work

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14
Q

knowledge function

A

purchasing pregnancy ward services, “inter-comparison” moderately priced with other hospital, “intra-comparison” some rooms are better functioned for a steeper price

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15
Q

Balance Theory exists when

A
  1. all three elements are positive, or
  2. two relations are negative and one positive
    leading to memorable and pleasant experience!
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16
Q

cognitive dissonance theory

A
  1. behaviour-attitude inconsistent
  2. reduce tension by modifying attitude to match behaviour
    especially on: (1) important decision, (2) accepting negative feature of brand, (3) rejecting positive feature of rejected brand, (4) differing specific attributes with the rest similiar
17
Q

mood-as information..

A

more pronounced for hedonic products
less pronounced for instrumental products
e.g. happy mood, easier to buy ipad (hedonic), but purchasing a service to repair a water leakage is not mood dependent (instrumental)

18
Q

affect confirmation theory..

A

mood influence product attribute, good mood weigh positive attributes heavier. consumer knows changes in arousal level but not interpreting own emotions!

19
Q

discrepancy-interruption theory

A

discrepancies prevent consumers from pursuing goal, requires immediate attention.

  1. small discrepancies = positive emotion (new product extension).
  2. large discrepancies = negative emotion (brand new, no reference point)
20
Q

excitation attribution theory

A

wrong attribution of arousal

  1. insensitive to small changes in arousal
  2. look only for a single cause of arousal (usually wrong)
21
Q

example of excitation attribution theory

A

as physiological arousal dissipates slower than perceived arousal, there is a small window for misattribution. e.g. an exciting TV show is followed by Brand X pen, physiological arousal is still there also individual knows the perceived arousal is non-existent, thus attributing Brand X to be exciting to use.

22
Q

Motivation is

A

a driving force that moves consumer to act, goal-relevant