Chapter 6 - Affect & Motivation Flashcards
emotion is
affection + arousal, emotional objects
Psychological needs are..
Physiological, emotional, cognitive
Valuation effects
overvalue desired goods (drink 100 plus when thirsty)
Devaluation effects
undervalue less desired goods (drink milk when thirsty
motivation influences direction of behaviour
- approach desired object
2. avoid undesired object
Drive theory
drive is created when physiological needs are lacking, individuals behave to reduce this drive
Marketers action in relation to Maslow Hierarchy of needs
marketeers design promotion in relation to all levels of needs
e.g. satisfying food for physiological needs & classy watch for self-esteem
Self-determination theory
intrinsic (own sake) and extrinsic (rewards) motivation
trio of needs (expansion of maslow)
affiliation, power, achievement
- affiliation - belongingness
- power - control to acquire
- achievement - accomplish difficult tasks
attitude function theory
Value-expressive: beliefs, celebrity association
Adjustment: approach pleasure, avoid pain, applicable to all
Knowledge: facts, structured information
Ego-defensive: feel safe and secure
value expressive example
pairing product with Ronaldo = quality and speed
ego-defensive example
pair of oakleys protecting eyes from fragments
adjustment example
going on a cruise means happiness and no work
knowledge function
purchasing pregnancy ward services, “inter-comparison” moderately priced with other hospital, “intra-comparison” some rooms are better functioned for a steeper price
Balance Theory exists when
- all three elements are positive, or
- two relations are negative and one positive
leading to memorable and pleasant experience!
cognitive dissonance theory
- behaviour-attitude inconsistent
- reduce tension by modifying attitude to match behaviour
especially on: (1) important decision, (2) accepting negative feature of brand, (3) rejecting positive feature of rejected brand, (4) differing specific attributes with the rest similiar
mood-as information..
more pronounced for hedonic products
less pronounced for instrumental products
e.g. happy mood, easier to buy ipad (hedonic), but purchasing a service to repair a water leakage is not mood dependent (instrumental)
affect confirmation theory..
mood influence product attribute, good mood weigh positive attributes heavier. consumer knows changes in arousal level but not interpreting own emotions!
discrepancy-interruption theory
discrepancies prevent consumers from pursuing goal, requires immediate attention.
- small discrepancies = positive emotion (new product extension).
- large discrepancies = negative emotion (brand new, no reference point)
excitation attribution theory
wrong attribution of arousal
- insensitive to small changes in arousal
- look only for a single cause of arousal (usually wrong)
example of excitation attribution theory
as physiological arousal dissipates slower than perceived arousal, there is a small window for misattribution. e.g. an exciting TV show is followed by Brand X pen, physiological arousal is still there also individual knows the perceived arousal is non-existent, thus attributing Brand X to be exciting to use.
Motivation is
a driving force that moves consumer to act, goal-relevant