Chapter 5 - Socio-cultural Influences Flashcards

1
Q

Role model

A

A person looked up to by others as an example

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2
Q

Commercialisation

A

The manage or exploitation of a person, organisation or activity to make profit

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3
Q

Media

A

A range of technologies that act as a mean of communication

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4
Q

Sponsor

A

An individual or group that provides financial or other forms of support to an event, activity, person or organisation

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5
Q

Sponsorship

A

Provision of funds or other forms of support to an event, activity, person or organisation in return for some kind of commercialisation return.

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6
Q

Etiquette

A

A convention or unwritten rule in an activity. It’s an observed rule but not enforced

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7
Q

Sportsmanship

A

Conforming to the rules, spirit and etiquette of a sport

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8
Q

Gamesmanship

A

Attempting to gain an advantage by stretching the rules to their limits

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9
Q

Contract to compete

A

An unwritten agreement to follow and abide by the rules

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