chapter 5-6 Flashcards

1
Q

motives for participation

A
  1. fun
  2. learn new skills
  3. physical fitness and enjoy health
  4. enjoy challenge
  5. team atmosphere and gain friends
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2
Q

information processing model

A

the information processing model contains a stimulus.and a response, but a are number of mental operations occur between the two

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3
Q

memory storage

A

place to save important information

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4
Q

retrieval

A

enables us to use the information to Mae decisions about forthcoming responses

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5
Q

sensory register

A

sensory information store

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6
Q

short term memory

A

working memory

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7
Q

chunking

A

combing several separate pieces of information into larger ones

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8
Q

long term memory

A

relatively permanent

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9
Q

information conveyed bits

A

transmitted by a particular problem is measured in BITS of information (short term binary digit)

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10
Q

gate out

A

ignore

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11
Q

selective attention

A

relevant information

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12
Q

attentional focus

A

athletes ability to attend to appropriate stimuli during competition

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13
Q

attentional narrowing

A

cue utilization

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14
Q

processing capacity

A

space

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15
Q

capacity model

A

more than ne task isa ended to at one time

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16
Q

individual differences

A

no two individuals are alike in terms of what amount of attention they need

17
Q

distractibility

A

high levels of arousal may also led to the phenomenon

18
Q

peripheral scanning

A

under conditions of heightened arousal karate performers focused eyes on the chests of their opponents

19
Q

in-attentional blindness

A

fails to see an ope cutter right in front of her, or the quarterback fails to see an open receiver right in front of him

20
Q

anticipatory skill

A

like teaching badminton players to orient their visual attention to predetermined informative cues on the opponents body

21
Q

perceptual cognitive skills

A

reduced response tie increased accuracy, improved decision making

22
Q

quiet eye period

A

the time elapse between the last eye fixation and the initiation of a motor response

23
Q

attentional flexibility

A

refers to the ability of athletes to quickly and effectively shift their attention from one location to another

24
Q

cognitive interference

A

was defined as thoughts of escape and task irrelevant thoughts

25
Q

playing in the zone

A

refer to extraordinary performance of an athlete

26
Q

controlled processing

A

attend to details of execute a skill to be learned

27
Q

automatic processing

A

once a sport skill is mastered, it comes under

28
Q

mechanism

A

what is psychological or physiological

29
Q

ironic effect

A

when under mental load tend to do the very thing that they are trying not to do

30
Q

operating process

A

believed to be intentional, effortful, and under conscious control

31
Q

monitoring process

A

believed to be generally unconscious under conditions of mental load

32
Q

constrained action hypothesis

A

anxious attempts to control movement interferes with automatic motor control processes

33
Q

explicit processing hypothesis

A

focusing internally on the execution of a movement elevates the level of conscious control and demands for working memory

34
Q

motor schema

A

for executing a sports skill would be well established