Chapter 5 Flashcards
Are social situations in which interaction takes place.
Encounters
Is the study of folk methods as a way to account for how the context of an interaction shapes the interpretation of meaning
Ethnomethodolgy
Refers not only to how we manage our own feelings and emotions, but also how we have to be aware of and consider the feelings of others when choosing our behavior during interaction.
Feeling management
Is an emotional reaction to an emotional reaction, often a shame-rage spiral or cycle in which individuals are angry for being ashamed and ashamed for being angry.
Feeling-trap
Refers to a social situation where individuals attempt to convey the legitimacy of their performance.
Front stage
Refers to the desire to be self-directed. It also implies that individuals think about their own reality and choose their behaviors in spite of external forces.
Human autonomy
Refers to an actor’s use of verbal and non-verbal gestures that an individual gives off in an interaction with the intent of creating a particular impression in the mind(s) of a particular audience.
Impression management
Refers to efforts to repair relationships and performances that have led to shame.
Interpersonal attunement
Is the overall mood and intention in the performance of an individual.
Manner
Is a salient social identity that seems to override our other identities.
Master status
Is when the audience believes the actor’s performance.
Mystification
Is when individuals have partial membership in multiple social networks simultaneously and rely less on permanent memberships in groups.
Networked individualism
Are social systems in which individuals interact, live and work through digital communication technologies
Networked socieities
Are gestures that contain value judgments of a performance
Reflected appriasals
Are minor and seemingly natural aspects of performances that weave into the fabric of our daily lives.
Rituals
Is when an individual experiences a contradiction between the expected behaviors of roles attached to two different statuses.
Role conflict
Is the act of using the interpretations we create in role taking in order to play our part in carrying out expected behaviors of a particular role
Role enactment
Is the process of disengaging from a role that is central to one’s identity.
Role exit
Is when actors go beyond role enactment to make the role their own, adding their own style or flair to the role.
Role making
Is when an individual experiences conflict that occurs when two roles associated with the same status come into contradiction with one another.
Role strain
Is when we imagine ourselves from the perspective of others in order to make a role come alive.
Role taking
Are the expected behaviors associated with particular social statuses.
Roles
Is all of the aspects of the physical location that one is interacting in.
Setting
Is when a person is completely immersed in a role performance to the degree that his or her actions are not preplanned but based off emotions
Sincere behavior
Is the idea that social structures completely dictate our thoughts and actions and control our lives.
Social determinism
Is an enduring set of statuses, roles, value patterns and norms that are recognized as meeting some societal need or function.
Social insitiution
Is a structural position within a social system that is distinct from the individual who occupies it
Social status
Are enduring societal patterns at the individual, group and institutional levels. These patterns include networks of status positions, corresponding systems of norms and expectations, and individual behaviors that, once enacted, bring social institutions to life
Social structures
Are objects and articles of clothing used to signify meaning to others in interaction.
Stage props
Is the collection of statuses that each individual occupies.
Status set
Are the collection of different positions in an organization and the relation that these statuses have to one another.
Status structures
Is social action that is planned, scripted, rehearsed and performed with the expectation that others will react to the individual in particular ways.
Strategic behavior
Assumes that individuals’ lives are directed by greater forces of history, institutionalized norms and sanctions for behavior that are reinforced by rewards and punishments.
Structure
Is the perspective that technological innovations are completely responsible for changes in our human behavior.
Technological determinism
Is the burdensome overstimulation that results from keeping up with tasks, information, messages, etc.
Technology overload
Is the inventions of the Internet, mobile technology and social networking platforms that are responsible for major shifts in social structure and interaction.
Triple revolution
Is a process by which individuals make sense of their worlds by giving accounts or descriptions of particular situations and interactions
Accounting
Is an identity that we have earned through our own efforts
Achieved status
Refers to the way an individual improvises in a particular situation, to restore a sense of normalcy.
Ad hoc
Is the notion that individuals have a degree of choice in their actions, that they have some freedom in influencing the outcomes of their lives.
Agency
Refers to the many aspects of the actor’s physical display. Appearances include clothing, sex, age, racial characteristics, facial expressions, bodily gestures, etc.
Appearance
Is an identity given to us based on the cultural definitions of the society we are born into.
Ascribed status
Is a perspective where the advantages of digital interaction intersect with the importance of occupying physical space with flesh-and-blood bodies.
Augmented reality
Is the legitimate power or institutionalized rite of a person in a particular status to have control over others
Authority
Is a place where there are less constraining social expectations of the actor. It is a social space between highly evaluated performances.
Back stage
Are social experiments that force the taken-for granted-ness of interaction to become evident.
Breaching experiments
Is when an actor gives a small acknowledgement of another person in public while making sure not to give an indication that he or she actually wants to interact.
Civil inattention
Is when an individual’s emotions are turned into a commodity, thus displacing a person’s notion of self.
Commercialization of feeling
Are role expectations for particular statuses and normative notions about how to act in a particular situation that are internalized.
Cultural scipts
Is the false separation of our social interactions into digital and non-digital categories.
Digital dualism
Is a perspective that analyzes social interaction as staged performances.
Dramaturgy
Involves suppressing or inducing certain emotional states at work and not giving off evidence to the contrary.
Emotional labor