Chapter 4 - Behaviour Change Theories, Models, & Frameworks Flashcards

1
Q

Theories, models, and frameworks help in…

A

Selecting priority audiences
Setting behaviour objectives and goals
Understanding audiences barriers, benefits
Developing marketing intervention strategies

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2
Q

The diffusion of innovations theory

A

Consists of 5 groups:
Innovators
Early Adopters
Early Majority
Late Majority
Laggards

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3
Q

3 factors that influence behaviour change (ESP)

A

Environmental factors
Social factors
Psychological factors

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4
Q

3 roles in the social network to share and sell your plan (CMS)

A

Connector - connects people to each other
Maven - connects people through sharing knowledge
Salesman - uses knowledge to engage and persuade

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5
Q

The 6 stages of change/transtheoretical model

A
  1. Precontemplation
  2. Contemplation
  3. Preparation
  4. Action
  5. Maintenance
  6. Termination
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6
Q

Self-control theory

A

Exerting self-control can be exhausting. Behaviours that require self-control “drain” the individual

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7
Q

The goal-setting theory

A

Guides our discussions that behaviours should be specific and clear

eg: 5 mins showers vs shorter showers

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8
Q

Self-perception theory

A

More engagement with people in a behaviour category (eg: working out) makes sustaining behaviour easier by altering the person’s belief about themselves

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9
Q

Social determinants model (SHEEN)

A

5 influences affect behaviour and outcomes:
Social & community context
Health care access & quality
Education access & quality
Economic stability
Neighbourhood and build environments

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10
Q

The health belief model

A

Perception of a personal health behaviour threat
Key descriptors:
perceived susceptibility
perceived severity
perceived benefits of taking action
perceived barriers to taking action
cues to action

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11
Q

Theory of reasoned action

A

A person’s intention to act is determined by:
Beliefs about the associated outcomes
Perception about how the behaviour is viewed

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12
Q

Theory of planned behaviour

A

The best predictor for intention is determined by:
Perceived benefits
Perceived costs
Perceived social norms

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13
Q

Integrative model

A

Behaviour prediction and change model (SEE SLIDES)

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14
Q

The social cognitive theory

A

2 factors influence likelihood to adopt a behaviour:
Benefits outweigh costs (value)
Self efficacy

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15
Q

3 parts to the social learning theory (SRR)

A

Sequential approximation - individuals do not instantly leap from not doing a behaviour to doing it; instead, they prefer to work their way up to it
Repetition - individuals practice the new behaviour
Reinforcement - makes it likelier that the behaviour will become a “part of a permanent behavioural repertoire”

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16
Q

Self efficacy is enhanced by (3 things)

A

Mastery experiences - learning skills
Modelling - observing social norms
Social persuasion - realistic encouragement

17
Q

The service-dominant logic model

A

Customer determines a product’s value
The product has value only when a customer “uses” it, and that when they do, it improves the condition of that person in some way
The product’s value is determined by the customer, not marketer

18
Q

Injunctive norms

A

Behaviours a group perceives as being approved or disapproved of by others in the group

19
Q

Descriptive norms

A

Perceptions of what behaviours others are actually, or normally, engaged in, regardless of whether or not these are approved of by others

20
Q

Explicit norms

A

Norms that are written or openly expressed

21
Q

Implicit norms

A

Norms that are not openly stated but understood to be the norm for a group

22
Q

Subjective norms

A

Expectations that individuals think others will have about how they will behave

23
Q

Personal norms

A

An individual’s standards for their own behaviour

24
Q

Conformity

A

We look to others’ behaviour to inform us about reality
Occurs as a way to increase stability of one’s self-evaluation

25
Q

Ecological model (4 factors IRCS)

A

Emphasis on supportive environments:
Individual factors (demographics, personality, genetics, skills, and religious beliefs)
Relationship factors (friends, families, peers, and colleagues)
Community factors (schools, work sites, media, etc)
Societal factors (cultural norms, law, policies, and governance)

26
Q

The behavioural economics framework and nudge tactics

A

Environmental factors prompt personal decisions

27
Q

4P nudge intervention model

A

A product nudge: streamlining apps for financial aid for a college education
A price nudge: offering lower costs for longer gym memberships
A place nudge: placing the “good food” at the beginning of a cafe line
A promotion nudge: having potential organ donors opt “out” versus opt “in”

28
Q

Science of habit framework

A

Influencing good habits
eg: car manufacturers adding a beep to encourage drivers to put on a seatbelt

29
Q

The hierarchy of effects model

A

Communications model - a potential customer experiences six steps:
Awareness
Knowledge
Liking
Preference
Conviction
Purchase

30
Q

The exchange theory

A

Perception of benefits greater than costs

31
Q

The community readiness model

A

Process the assess the level of readiness
6 key dimensions:
Past efforts
Community knowledge of efforts
Leadership
Community climate
Community knowledge of the issues
Resources

32
Q

Community based prevention marketing

A

Social marketing approach where social marketers collaborate with community members to design intervention plans

33
Q

6 types of social power (RRELIC)

A

Referent power
Reward power
Expert power
Legitimate power
Information power
Coercive power

34
Q

Social power

A

Capacity to alter the actions of others

35
Q

The carrots, sticks, and promises framework

A

Three tools govs rely on to influence behaviours:
marketing: the carrot - persuasion
law: the stick - how effective is it?
education: the promise - often ineffective due to complacency, indifference, etc

36
Q

3 characteristics of triggers and shikakeology

A
  1. A shikake is a trigger for behaviour change
  2. The trigger is designed to inspire a specific behaviour
  3. The behaviour helps to alleviate a social or personal problem