Chapter 4 Flashcards

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1
Q

Reinforcement

A

the procedure of providing consequences for a behaviour that increase or maintain the probability of that behaviour occurring in the future

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2
Q

operant behaviour

A

a behaviour that is strengthened through the process of reinforcement

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3
Q

reinforcer

A

any event or stimulus that follows an operant response and increases or maintains its future probability

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4
Q

positive reinforcement

A

any event of stimulus that, when presented as a consequence of a behaviours, increases or maintains the future probability of that behaviour

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5
Q

negative reinforcement

A

any event or stimulus that, when removed as a consequence of a behaviour, increases or maintains the future probability of that behaviour

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6
Q

positive reinforcer

A

seen as something pleasant, desirable or valuable that a person will try and get.

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7
Q

aversive stimulus

A

an event or stimulus that an organism escapes or avoids

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8
Q

Social reinforcement

A

when a behaviour produces a reinforcing consequence through the actions of another person

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9
Q

automatic reinforcement

A

when the behaviour produces a reinforcing consequence through direct contact with the physical environment

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10
Q

escape behaviour

A

when operant behaviour increases by removing an ongoing event or stimulus
ex: pressing a lever to stop an electric shock

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11
Q

avoidance behaviour

A

when operant behaviour increases by preventing the onset of the event or stimulus
ex: pressing a lever to prevent an electric shock

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12
Q

unconditioned reinforcers

A

a reinforcer that acuquired its properties as a function of species evolutionary history

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13
Q

conditioned reinforcers

A

otherwise neutral stimuli or events that have acquired the ability to reinforce due to a contigent relationship with other, typically unconditional, reinforcers

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14
Q

back up reinforcers

A

in a token reinforcement program, the token is presented to the person after a desirable behaviour, and later the person exchanges the token for other reinforcers

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15
Q

gerenalized conditioned reinforcer

A

when a conditioned reinforcer is paired with a wide variety of other reinforcers

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16
Q

immediacy

A

for a consequence to be most effective as a reinforcer, it should occur immediately after the response occurs

17
Q

contigency

A

the degree of correlation between a behaviour and its consequence

18
Q

establishing operations

A

an operation that increases the effectiveness of a reinforcer
ex: deprivation

19
Q

abolishing operations

A

an operation that decreases the effectiveness of a reinforcer
ex: satiation

20
Q

deprivation

A

a type of establishing operation that increases the effectiveness of most unconditioned reinforcers and some conditioned reinforcers

21
Q

satiation

A

when a person has recently consumed a large amount of a particular reinforcer (food or water) or has had substantial exposure to a particular reinforcing stimulus.

22
Q

acquisition

A

the person is acquiring a new behaviour with the use of CRF

23
Q

maintenance

A

the behaviour is maintained over time with the use of intermittent reinforcement

24
Q

fixed ratio schedule

A

a specific or fixed number of responses must occur before the reinforcer is delivered

25
Q

fixed interval (FI) schedule

A

the interval of time is fixed

26
Q

variable interval (VI) schedule

A

the reinforcer is delivered for the first respnose that occurs (like FI) but the intervals vary to an average

27
Q

concurrent schedules of reinforcement

A

all of the schedules of reinforcement that are in effect for a person’s behaviours at one time

28
Q

concurrent operants

A

a number of different behaviours or response options are concurrently available

29
Q

operant

A

a class of behaviour that operates on the environment to prodcue a common environmental consequence

30
Q

learning

A

a change in behaviour due to experience

31
Q

operant learning (conditioning)

A

a change in a class of behaviour as a function of the consequences that followed it

32
Q

continguity

A

nearness of events in time (temporal) or space (spatial)

33
Q

premack principle

A

high-probability behaviour reinforces low-probability behaviour

34
Q

schedule effect

A

particular pattern and rate of behaviour over time

35
Q

post-reinforcement pause (PRP)

A

pauses in behaviour immediately after reinforcer in fixed-ration schedules