Chapter 4 Flashcards

1
Q

Reinforcement

A

the procedure of providing consequences for a behaviour that increase or maintain the probability of that behaviour occurring in the future

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2
Q

operant behaviour

A

a behaviour that is strengthened through the process of reinforcement

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3
Q

reinforcer

A

any event or stimulus that follows an operant response and increases or maintains its future probability

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4
Q

positive reinforcement

A

any event of stimulus that, when presented as a consequence of a behaviours, increases or maintains the future probability of that behaviour

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5
Q

negative reinforcement

A

any event or stimulus that, when removed as a consequence of a behaviour, increases or maintains the future probability of that behaviour

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6
Q

positive reinforcer

A

seen as something pleasant, desirable or valuable that a person will try and get.

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7
Q

aversive stimulus

A

an event or stimulus that an organism escapes or avoids

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8
Q

Social reinforcement

A

when a behaviour produces a reinforcing consequence through the actions of another person

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9
Q

automatic reinforcement

A

when the behaviour produces a reinforcing consequence through direct contact with the physical environment

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10
Q

escape behaviour

A

when operant behaviour increases by removing an ongoing event or stimulus
ex: pressing a lever to stop an electric shock

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11
Q

avoidance behaviour

A

when operant behaviour increases by preventing the onset of the event or stimulus
ex: pressing a lever to prevent an electric shock

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12
Q

unconditioned reinforcers

A

a reinforcer that acuquired its properties as a function of species evolutionary history

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13
Q

conditioned reinforcers

A

otherwise neutral stimuli or events that have acquired the ability to reinforce due to a contigent relationship with other, typically unconditional, reinforcers

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14
Q

back up reinforcers

A

in a token reinforcement program, the token is presented to the person after a desirable behaviour, and later the person exchanges the token for other reinforcers

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15
Q

gerenalized conditioned reinforcer

A

when a conditioned reinforcer is paired with a wide variety of other reinforcers

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16
Q

immediacy

A

for a consequence to be most effective as a reinforcer, it should occur immediately after the response occurs

17
Q

contigency

A

the degree of correlation between a behaviour and its consequence

18
Q

establishing operations

A

an operation that increases the effectiveness of a reinforcer
ex: deprivation

19
Q

abolishing operations

A

an operation that decreases the effectiveness of a reinforcer
ex: satiation

20
Q

deprivation

A

a type of establishing operation that increases the effectiveness of most unconditioned reinforcers and some conditioned reinforcers

21
Q

satiation

A

when a person has recently consumed a large amount of a particular reinforcer (food or water) or has had substantial exposure to a particular reinforcing stimulus.

22
Q

acquisition

A

the person is acquiring a new behaviour with the use of CRF

23
Q

maintenance

A

the behaviour is maintained over time with the use of intermittent reinforcement

24
Q

fixed ratio schedule

A

a specific or fixed number of responses must occur before the reinforcer is delivered

25
fixed interval (FI) schedule
the interval of time is fixed
26
variable interval (VI) schedule
the reinforcer is delivered for the first respnose that occurs (like FI) but the intervals vary to an average
27
concurrent schedules of reinforcement
all of the schedules of reinforcement that are in effect for a person's behaviours at one time
28
concurrent operants
a number of different behaviours or response options are concurrently available
29
operant
a class of behaviour that operates on the environment to prodcue a common environmental consequence
30
learning
a change in behaviour due to experience
31
operant learning (conditioning)
a change in a class of behaviour as a function of the consequences that followed it
32
continguity
nearness of events in time (temporal) or space (spatial)
33
premack principle
high-probability behaviour reinforces low-probability behaviour
34
schedule effect
particular pattern and rate of behaviour over time
35
post-reinforcement pause (PRP)
pauses in behaviour immediately after reinforcer in fixed-ration schedules