Chapter 3- Instructional Delivery Flashcards

1
Q

Direct instruction

A

A teacher lead instructional strategy in which the teacher as a subject matter expert provide systematic and explicit instruction, followed by monitored and guided student practice, to ensure that students are making progress toward mastery of specific skills and content.

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2
Q

Constructivist instruction

A

Collaboration and the teachers guidance and support, often in the form of scaffolding

“Learning is an active process that has social aspects, and that is context specific”

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3
Q

Discovery learning

A

Designed to encourage students to be active learners bag sporting new concepts, developing new skills, and figuring things out for themselves.

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4
Q

Inquiry-based Learning

A

A process in which students engage when they have identified a problem to be solved. This requires students to use critical thinking skills.

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5
Q

Project based learning

A

Students investigate real-world problems and then share their findings.

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6
Q

Thematic Learning

A

Intradisciplinary (within a discipline) or interdisciplinary (involving two or more disciplines)

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7
Q

Reciprocal teaching

A

Developed by Palincsar and Brown

Designed to increase students reading comprehension, consisting of interactive dialogue between teacher and students

Summarizing, clarifying, and predicting

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8
Q

Simulations, role-playing, and games

A

Designed to allow students to learn through their experiences in a learning activity.

Simulation reflects reality

Role-playing is a necessary part of simulations where students act out

Games are learning experiences that have rules and involve students in competitive situations

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9
Q

Differentiate instruction

A

The practice of matching instruction to student needs (MTSSS)

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10
Q

Individualized instruction

A

A shift in responsibility for learning from the teacher to the student.

Computer assisted instruction (CAI): Drill and practice, tutorial, simulation, problem-solving, and utility programs.

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11
Q

Independent student centers

A

Carefully designed, designated places in the classroom where students can go to explore and learn, either individually or with others, using a variety of materials and resources.

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12
Q

Peer tutoring

A

He train student tutor teaches a seam each classmate or a younger student

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13
Q

Interdisciplinary instruction

A

The result when teachers combine several disciplines into one or more lessons.

The idea is teacher she designed instruction that reflects the complexity of real world in order to prepare students for life.

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14
Q

Marzano’s high-yield instructional strategies (9)

A

Identifying similarities and differences

Summarizing and notetaking

Reinforcing effort and providing recognition

Homework and practice

Nonlinguistic representation

Cooperative learning

Setting goals and providing feedback

Generating and testing hypotheses

Cues, questions, advance organizers

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15
Q

Attributions

A

The causes students assigned to their successes or failures

Ability

Effort

Task difficulty

Luck

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16
Q

Locus of control

A

Reflects degree to which students feel they have power over forces in their lives

Internal locus of control: students believe the experiences are under their own control

External locus of control students believe yeah they are under the control of other people or forces outside of themselves

17
Q

Self efficacy

A

Students that believe in their own ability to be successful

18
Q

Probing

A

The technique of eliciting more information from students, often for the purpose of clarifying students contributions or obtaining justification for the answers.

19
Q

Prompting

A

Asking leading questions in the technique of providing hints or suggestions to encourage students to keep trying and not give up.

20
Q

Redirecting

A

The technique of posing a question or prompt to students for a response or to add new insights.

21
Q

Drawing inferences

A

The process of reaching conclusions based on implications from students input.

22
Q

Bloom’s taxonomy of higher order thinking skills

A

Knowledge level thinking: recalling or remembering information

Comprehension level thinking: interpreting previously learned material

Application level thinking: applying knowledge to produce a result

Synthesis level thinking: putting together ideas or elements to form a whole

Evaluation level thinking: judging the quality of an idea or solution

23
Q

Creative Thinking

A

The mental process of generating new ideas, recognizing and finding solutions to problems, and making informed decisions.

24
Q

Metacognition

A

The process of thinking about and monitoring one’s own thinking.

Reflection
Understanding
Control

25
Q

Direct explanation

A

The teacher explains a metacognitive strategy, why the strategy is helpful, and when to use it.

26
Q

Modeling

A

The teacher models the strategy and how to apply it by doing a “think-aloud”

27
Q

Guided practice

A

The students practice the strategy under the direct guidance and feedback of the teacher.

28
Q

Application

A

While the teacher monitors, the students are given multiple opportunities in individual and group situations to apply and practice the strategy on their own, with automaticity being the ultimate goal.

29
Q

Logical Reasoning

A

Higher-Level thinking processes

Inductive Reasoning: Specific to General

Deductive Reasoning: General to Specific

30
Q

Inductive Arguments

A

Hasty Generalization: generalizing from a few atypical examples

Faulty analogy: assuming that two things alike in some aspects are alike in all aspects

False cause: assuming that a first thing caused a second thing because the first thing preceded the second thing in time

31
Q

Deductive arguments

A

Affirming the consequent: assuming the first part of a conditional statement must be true when the second part of true.

Denying the antecedent: assuming that when the first part of a conditional statement is not true, then the second part must also be false

32
Q

Scientific Inquiry

A
  1. Define the problem
  2. Research the topic
  3. Formulate a hypothesis
  4. Gather Evidence
  5. Draw Conclusions
33
Q

Problem Solving

A
  1. Identifying and clarifying the problem
  2. Brainstorm possible ways to solve the problem and devise a plan
  3. Carry out the plan
  4. Look back to see whether the problem has been solved
34
Q

National Education Technology standards (NETS)

A

Teachers must stay up to date on technology literacy