Chapter 22 Flashcards

1
Q

Sound design

A

the final form of a movie’s total aural impression

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
2
Q

Sync audio

A

has a frame accurate, direct correspondence with the image and appears to be generated from what we are watching like a character speaking lines of dialogue or the sound that accompanies the image of a car starting up and driving off

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
3
Q

Direct sound

A

sync sound that is recorded on location and in sync with the image

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
4
Q

Nonsync audio:

A

asynchronous sound; audio is not in line with the picture; no corresponding image

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
5
Q

Pfx

A

sound effects recorded on location (production sound effects)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
6
Q

Wild sound

A

better recording in the field which is later timed up with the picture

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
7
Q

Prerecorded sound effect library

A

think of this as a free website where you can get sound effects

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
8
Q

Postsynchronous sounds

A

when the sounds synchronous relationship to the picture is accomplished in postproduction rather than in the shooting

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
9
Q

On screen

A

source in the frame

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
10
Q

Offscreen

A

source outside the frame

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
11
Q

Diegetic sound

A

sounds that take place in the world of the movie (characters can hear)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
12
Q

Nondiegetic sound

A

sounds that don’t come from anything in the would of the film (soundtracks added later)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
13
Q

Off-screen dialogue

A

person is assumed to be in the time and space of the film, but is simply off frame

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
14
Q

Voice over narration

A

nonsync sound; has no direct visual sync reference in the frame, however it differs from off-screen sound in that it is understood by the audience the the voice cannot be heard by the people in the scene

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
15
Q

ADR (automatic dialogue replacement)

A

the rerecording of sync dialogue in a studio in cases where the production sound is not usable (also called looping)

How well did you know this?
1
Not at all
2
3
4
5
Perfectly
16
Q

Hard effects

A

sound effects that are essentially gathered as a non-sync sound and then inserted into the sound designed either as post-synchronous sound or as an asynchronous sound effect

  • Shattering glass
  • Dog barks
17
Q

Guide tracks

A

in ADR when the actor watching the scene listens to the field recording of their performance

18
Q

Musical score

A

non-sync and non-diegetic music that generally accompanies action or dialogue to underscore the events of a scene with a tone, mood, or musical commentary

19
Q

Musical motifs

A

smaller musical phrases which can be easily combined, elongated, and rearranged in the editing process to fit the temporal dimensions of the sequences

20
Q

Copyright clearance

A

you have been given, or have purchased, the rights to use specific music in your film

21
Q

Direct sound

A

the use of sounds recorded at the actual location (usually in sync)

22
Q

Added value sound

A

using a sound that enriches the image and adds an expressive or emotional feel to the action which it emanates from