Chapter 22 Flashcards
Sound design
the final form of a movie’s total aural impression
Sync audio
has a frame accurate, direct correspondence with the image and appears to be generated from what we are watching like a character speaking lines of dialogue or the sound that accompanies the image of a car starting up and driving off
Direct sound
sync sound that is recorded on location and in sync with the image
Nonsync audio:
asynchronous sound; audio is not in line with the picture; no corresponding image
Pfx
sound effects recorded on location (production sound effects)
Wild sound
better recording in the field which is later timed up with the picture
Prerecorded sound effect library
think of this as a free website where you can get sound effects
Postsynchronous sounds
when the sounds synchronous relationship to the picture is accomplished in postproduction rather than in the shooting
On screen
source in the frame
Offscreen
source outside the frame
Diegetic sound
sounds that take place in the world of the movie (characters can hear)
Nondiegetic sound
sounds that don’t come from anything in the would of the film (soundtracks added later)
Off-screen dialogue
person is assumed to be in the time and space of the film, but is simply off frame
Voice over narration
nonsync sound; has no direct visual sync reference in the frame, however it differs from off-screen sound in that it is understood by the audience the the voice cannot be heard by the people in the scene
ADR (automatic dialogue replacement)
the rerecording of sync dialogue in a studio in cases where the production sound is not usable (also called looping)