chAptEr 2 Flashcards

1
Q

List the properties/ways to categorize projects.

A

Size
Cost
Purpose
Risk
Scope
Length
Economic value

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2
Q

What is the project portfolio management (PPM)?

A

This is a process of selecting, prioritizing & monitoring
project results.

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3
Q
A
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4
Q

List the responsibilities of a project manager when creating a project plan. SDEC

A

Selecting the best project methodology
Developing a project work plan
Establishing a staffing plan
Coordinating and controlling the project.

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4
Q

What is a methodology?

A

A series of steps taken to perform the SDLC.

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5
Q

List the sources of methodologies.

A

Consulting firms
Software vendors
Government agencies
Internally developed by organizations

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5
Q

List the factors that influence the selection of

A
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5
Q

What is the goal of a project SDLC?

A

Deliver high-quality software that meets user needs, on time, and within budget.

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6
Q

Sketch the waterfall development model.

A

ayt, bet.

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7
Q

List the strengths of the parallel methodology model.

A

Reduced project time.

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8
Q

List the weaknesses of a waterfall development model.

A

Expensive post-implementation programming may be needed.

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9
Q

List the strengths of the parallel development model.

A

Reduced project time
Reduced need for rework.

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9
Q

Sketch the parallel development model.

A

ayt, bet.

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9
Q

List the weaknesses of the parallel methodology model.

A

Integrating subprojects is complex.
Creating subprojects requires careful design.

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9
Q

Sketch the V-model development model.

A

Ayt, bet

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9
Q

List the weaknesses of a V-model methodology.

A

Rigid model like waterfall model.
Difficult to use in dynamic business environment.

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9
Q

What is rapid application development (RAD) ?

A

The incorporation of special techniques and tools to speed up the ADI Phases.

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10
Q

What is the goal of the RAD?

A

To get some portion of system developed quickly and into the user’s hands.

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11
Q

Sketch the Iterative development.

A

Ayt, bet.

12
Q

List the 3 RAD approaches.

A

Iterative development
System Prototyping
Throw-away prototyping

13
Q

List the strengths of the iterative development.

A

Users get a system to use quickly.
Users can identify additional needs for later versions.

14
Q

List the weaknesses of the iterative development approach.

A

Users use an incomplete system for a time.
Users must be patient for fully-functional system.

15
Q

Sketch the system prototyping development approach.

A

Ayt, bet.

16
Q

List the strengths of the ystem prototyping approach.

A

Users work with prototype quickly.
Feedback cycles allow for refining.

17
Q

List the weaknesses of the system prototyping approach.

A

Design limitations of system prototypes.
Lack of methodical analysis

18
Q

Sketch the throwaway prototyping development.

A

Ayt, bet.

19
Q

List the strengths of a throwaway prototyping approach.

A

Uncertainty is minimized.
Issues are understood before building final system.

20
Q

List the weaknesses of the throwaway prototyping approach.

A

Time costing.

21
Q

Sketch the agile development approach.

A

Ayt, bet

22
Q

List the strengths of an agile methodology.

A

Fast result delivery
Good for projects with changing and undefined requirements.

23
Q

List the weaknesses of agile methodologies.

A

High initial learning curve.
Works best for smaller projects

24
Q

What is project estimation?

A

The process of assigning projected values for time and effort.

25
Q

Study the project estimated using industry standard percentages. p32, chapter 2

A

Ayt bet.

26
Q

What is a work plan?

A

A dynamic schedule that records and keeps track of all tasks to be completed in the project.

27
Q

List the ways to identify tasks.

A

Existing methodologies.
Top-down approach
Analogies
Work breakdown structure

28
Q

Practice how to determine tasks using top-down approach.

A

Ayt, bet.

29
Q

Learn how to determine tasks using work breakdown structure.

A

Ayt, bet.

30
Q

How can the Project Work Plan be represented?

A

Gantt chart
Network diagram

31
Q

Learn how to use the network diagram.

A
32
Q

Learn how to calculate the number of people needed in a staffing plan.

A

Ayt, bet. p41, chapter 2

33
Q

List the types of motivation.

A

Monetary reward
Recognition
Achievement
Intrinsic rewards

34
Q

How to handle conflict?

A

Clearly define palms for the project.
Define roles on project.
Hold team members accountable for their tasks.

35
Q

What is scope creep?

A

When new requirements are added to the project after the original project scope was defined.

36
Q

List the ways to manage the project scope.

A

Time boxing
Delay some changes for future enhancements

37
Q

Study what to do when a target date is missed.

A

Ayt, bet.

38
Q

Study time boxing.

A

Bet