chapter 2 Flashcards
innovation
the practical implementation of an idea into a new device or process.
idea
something imagined or pictured in the mind.
creativity
the ability to produce novel and useful work.
novel
the degree to which a product is novel is a function of how different it is from prior work and of the audience’s prior experiences.
reinvention
when a product is novel to the person who made it but known to almost everyone else.
knowledge
too little knowledge results in no contribution, too much in becoming trapped in existing logic and paradigms.
thinking style
a person who can discriminate between important and unimportant problems.
creativity of an organisation
the combination of several factors, such as individual creativity, social processes, and contextual factors.
Intranet
a private network, accessible only to authorised individuals. it is like the internet but operates only within an organisation. there, employees can submit their ideas and actively interact and collaborate with the ideas of others.
idea collection systems
eg. suggestion boxes. relatively easy and inexpensive to implement, however that is only a first step in maximising employee creativity.
creative training programs
encourage managers to develop verbal and nonverbal clues that signal employees their thinking and autonomy are respected. these cues shape the culture of the firm and are often more effective than monetary rewards. they also often incorporate exercises that encourage employees to use creative mechanisms such as developing alternative scenarios.
user innovations
can blossom into new industries. users often have a deep understanding of their unmet needs and the incentive to find ways to fulfull them. this part can be improved in innovation: users may alter the features of existing products, approach existing manufacturers with product design suggestions, or develop new products themselves.
basic research
research targeted at increasing scientific knowledge for its own sake. it may or may not have a long-term commercial application.
applied research
research targeted at increasing knowledge for a specific application or need.
development
includes activities that apply knowledge to produce useful devices, materials, or processes. therefore, R&D indicates the path from early exploration to commercial applications.