Chapter 12 Problem solving Flashcards

1
Q

well-defined problems

A

problems in which the initial state, goal, and methods available for solving them are clearly laid out

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2
Q

ill-defined problems

A

problems in which the definition of the problem statement is imprecisely specified; the initial state, goal state, and methods to be used to solve the problem may be unclear

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3
Q

knowledg-rich problems

A

problems that can only be solved through the use of considerable amounts of prior knowledge

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4
Q

knowledge-based problems

A

problems that can be solved without the use of much prior knowledge, with most of the necessary info being provided by the problem statement

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5
Q

trial-and-error learning

A

a type of learning in which the solution is reached by producing fairly random responses rather than by a process of thought

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6
Q

reproductive thinking

A

re-use of previous knowledge to solve a current problem

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7
Q

productive thinking

A

solving a problem by developing an understanding of the problem´s underlying structure

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8
Q

insight

A

the experience of suddenly realising how to solve a problem

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9
Q

Einstellung

A

mental set, in which people use a family strategy even where there is a simpler alternative or the problem cannot be solved using it

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10
Q

problem space

A

an abstract description of all the possible states that can occur in a problem situaiton

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11
Q

heuristics

A

rules of thumb that are cognitively undemanding and often produce approximately accurate answers

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12
Q

means-ends analysis

A

a heuristic method for solving problems based on creating a subgoal to reduce the difference between the current state

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13
Q

hill-climbing

A

a heuristic involving changing the present state of a problem into one apparently closer to the goal

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14
Q

progressive monitoring

A

a heuristic used in problem solving in which insufficiently rapid progress towards solution leads to the adoption of a different strategy

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15
Q

positive transfer

A

past experience of solving one problem makes it easier to solve a similar current problem

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16
Q

negative transfer

A

past experience in solving one problem disrupts the ability to solve a similar current problem

17
Q

far transfer

A

beneficial effects of previous problem solving on current problem solving in a dissimilar context

18
Q

metacognition

A

an individual´s beliefs and knowledge about his/her own cognitive processes and strategies

19
Q

skill aquisition

A

developing abilities though practice so as to increase the probability of goal achievement

20
Q

chunk

A

a stored unit formed from integrating smaller pieces of info

21
Q

template

A

as applied to chess, an abstract schematic structure consisting of mixture of fixed and variable info about chess pieces

22
Q

routine expertise

A

using acquired knowledge to solve familiar problems efficiently

23
Q

adaptive expertise

A

using acquired knowledge to develop strategies for dealing with novel problems

24
Q

deliberate practice

A

this form of practice involves the learner being provided with informative feedback and having the opportunity to correct his/her errors

25
Q

long-term working memory

A

this is used by experts to store relevant info in long-term memory and to access it through retrieval cues in working memory

26
Q

idiots savants

A

individuals having limited outstanding expertise in spite of being mentally retarded

27
Q

analogical problem solving

A

in which the solver uses similarities between the current problem and one or more problems in the past