Chapter 10 The Learning Perspective Flashcards
Classical conditioning (Pavlovian conditioning)
*reactions could be acquired by associating one stimulus with another- Russian scientist Ivan Pavlov
Reflex
- existing connections between a stimulus and a response, such that the first causes the second
- Unconditioned stimulus and it causes unconditional response
- The stimulus in the reflex must become associated in time and place with another stimulus.
- The second stimulus is usually (though not always) neutral at first.
- It causes no particular response beyond being noticed.
- There are no special requirements for this stimulus.
First stage: situation before conditioning
- Only the reflex exists- a stimulus causing a response
- Unconditioned/unconditional stimulus (US): the stimulus
- Unconditioned/Unconditional response (UR): response
- Unconditional: no special condition is required for the response to occur
Second stage: conditioning
- Neutral stimulus occurs along with, or slightly before, the US.
- Conditioned/conditional stimulus (CS): neutral stimulus
- Stimulus that’s becoming conditioned
- A response occurs in its presence only under a specific condition: that the US is there, as well.
- When the US comes, the UR follows automatically, reflexively.
When the US and the CS are paired frequently, something gradually starts to change
*The CS starts to acquire the ability to produce a response of its own: conditioned response (CR)
*The CR is often very similar to the UR- look identical in some cases, except that the CR is less intense
*If the UR has an unpleasant quality, so will the CR. If the UR has a pleasant quality, so will the CR.
*Ex: Person in the restaurant (US) -> sexual arousal (UR); Background of the restaurant (CSs) -> Conditioned sexual response (CR)
-Present CS without US and see if there is a reaction
Yes -> conditioned
No -> not conditioned
High-order conditioning
- The more frequently the CS is paired with the US, the more likely conditioning will occur.
- CS-CR combination acts just like any other reflex
- Ex: Background of the restaurant such as music can be used to condition that arousal to other things; the music can condition a particular photo in the place where you listen the music
Generalization
- responding in a similar way to similar-but-not-identical stimuli
Discrimination
*responding differntly to different stimuli
Extinction
- CRs do weaken
- When a CS appears repeatedly without the US
- Spontaneous recovery
- Classical conditioning leaves a permanent record in the nervous system, and that its effects can be muted but not erased
Classical Conditioning and Attitudes
- You develop attitudes through classical conditioning
- People acquire emotional responses to attitude objects exactly that way
- Neutral stimulus (CS) -> emotional reaction (CR); Stimulus (US) -> emotional reaction (UR)
- If the attitude object is paired with an emotion-arousing stimulus, it comes to evoke the emotion itself. This response, then, is the basis for an attitude.
- Razran (1940)
- Slogans and free lunch, inhaling noxious odors, sitting in a neutral setting
- Walther (2002)
- Photos of neutral persons with liked or disliked persons -> positive and negative attitudes
- Higher-order conditioning
- Have not shown whether attitudes are usually acquired this way
- Events arouse emotions -> conditioning
- Preferences are important aspects of personality, conditioning seems an important contributor to personality
Emotional Conditioning
- classical conditioning in which the CRs are emotional reactions
- Emotional reactions to properties such as colors
- Andrew Elliot
- -Color red evokes negative emotions in academic contexts
- -Red induced avoidance motivation -> emotional conditioning
- People’s likes and dislikes- all the preferences that help define personality- develop through conditioning.
- Different people have different patterns of emotional arousal
- Different people also experience the same event from the perspective of their unique “histories”
- Children from the same family experience the family differently
- Different patterns of likes and dislikes -> unqiureness of personality
Instrumental conditioning/operant conditioning
- Active
- Follows the Law of Effet
- Determines habit hierarchy
The Law of Effect
- If a behavior is followed by a better (more satisfying) state of affairs, the behavior is more likely to be done again later in a similar situation.
- If a behavior is followed by a worse (less satisfying) state of affairs, the behavior is less likely to be done again later.
- Linking an action, an outcome, and a change in the likelihood of future action law of effect deduced by E.L. *Thorndike more than a century ago
- Accounts for regularities in behavior
- Some acts come to occur with great regularity, other don’t
Habit hierarchy
- as outcomes are experienced after various behaviors
- Derives from prior conditioning
- Some responses are very likely (high on the hierarchy) because they’ve often been followed by more satisfying states of affairs
- Other are less likely (lower on the hierarchy)
- Form of the hierarchy shifts over time, as outcome patterns shift
- Habit Hierarchy can shift for another reason
- Every change in situation means a change in cues (discriminative stimuli)
- The cues suggest what behaviors are reinforced in that situation
- A change in cues rearranges the list of behavior probabilities
- Changing contextual cues can disrupt even very strong habits
Reinforcer
- strengthens the tendency to do the act that preceded it
- Can reduce biological needs or satisfy social desires (smile, acceptance)
- Some get their reinforcing quality indirectly (money)
- Primary reinforcer: diminishes a biological need
- Secondary reinforcer: reinforcing properties by association with a primary reinforcer through classical conditioning or by virtue of the fact that it can be used to get primary reinforcers
Punisher
- unpleasant outcomes
- Reduce tendency to do the behavior that came before them
- Controversy about how effective they are
- Can also be primary or secondary
- Some events are intrinsically aversive (pain)
- Others are aversive because of their associations with primary punishers
Positive Reinforcement
- getting something good
* The behavior that preceded it becomes more likely
Negative Reinforcement
*when something unpleasant is removed
Positive Punishment
*Adding something bad
Negative Punishment
*Taking away something good
Time out
- punishing by withdrawing something good- underlies a tactic that’s widely used to discourage unwanted behavior in children
- Short for “time out from possitive reinforcement”
- Takes the child from whatever activity is going on to a place where there’s nothing fun to do.
- Appealing
- Seems more humane than punishments
- Creates a “less satisfying state of affairs” -> same effect on behavior as any other punishment
Discriminative stimulus
- a stimulus that turns the behavior on and off.
- Use the stimulus to discriminate among situations and thus among responses
- Behavior that’s cued by discriminative stimuli = “under stimulus control”
Continuous reinforcement
- behavior is followed by a reinforcer every single time
* leads to fast acquisition of behavior
Partial reinforcement
- behavior is followed by a reinforcer only some of the time
* most resistant to extinction
Partial reinforcement effect
*Eventually, even infrequent reinforcement results in high rates of the behavior
Reinforcement of Qualities of Behavior
- Reinforcing effort in one setting can increase effortfulness in other settings
- Reinforcement can influence the process of selective attention
- Reinforcement can change not just particular behaviors but whole dimensions of behavior
- Many aspects of behavior at many different levels may be reinforced simultaneously when a person experiences a more satisfying state of affairs
Social reinforcers
- people are most affected by
* Acceptance, smiles, hugs, praise, approval, interest, and attention from others
Self-reinforcement
*Idea that people may give themselves reinforcers after doing something they’ve set out to do
*Derives from the concept of social reinforcement; you react to your own behavior with approval or disapproval, much as someone else reacts to your behavior
Internal self-reinforcement, and self-punishment-> social-cognitive learning theories of behavior and behavior change
Vicarious emotional arousal
- empathy
- When you observe someone feeling an intense emotion and experience the same feeling yourself (usually less intensely)
- Empathy isn’t the same as sympathy, which is a feeling of concern for someone else who’s suffering
- When you empathsize, you feel the same feeling, good or bad, as the other person.
- People differ in how intensely they empathsize
- Experiencing vicarious emotional arousal doesn’t constitute learning, but it creates an opportunity for learning.
Vicarious classical conditioning
*vicarious emotional arousal creates a possibility for classical conditioning
Self-control
the idea that people sometimes restrain their own actions
Bandura and Mischel (1965)
Modeling and delay gratification
- Seeing a model choose an immediate reward made delay-preferring children more likely to choose an immediate reward
- Seeing a model choose a delayed reward made immediate-preferring children more likely to delay.
- One possibility: through vicarious reinforcement
- The model vocalized reasons for preferring one choice over the other -> felt reinforced by his choices
- People obtain information from seeing how others react to experiences and use that information to guide their own actions.
Social Learning Theory
One person completes action and receives rewards, other person learns by watching
Vicarious reinforcement
- if you observe someone do something that’s followed by reinforcement, you become more likely to do the same thing yourself.
- If you see a person punished after doing something, you’re less likely to do it.
- The reinforcer or punishment went to the other person, not to you -> affect your own behavior
- Leads you to infer that you’d get the same reinforcer if you acted the same way (Bandura, 1971)
- Bobo Doll Study: vicarious reinforcement influences whether people spontaneously do behaviors they’ve acquired through observation
- Involve developing an expectancy- a mental model of links between actions and reinforcers
Outcome expectancy
a mental model of a link from action to expected outcome
Efficacy expectancy/self-efficacy
- confidence in having the ability to carry out a desired action
- Therapy-> restores the person’s sense of efficacy about being able to carry out actions that were troublesome before
- Wood and Bandura (1989): self-efficacy influenced how weel business students performed in a management task
- Bauer and Bonanno (2001): efficacy perceptions predicted less grief over time among persons adapting to bereavement
- Efficacy expectancies -> whether drug users stay clean during the year after treatment
- Acquiring a sense of efficacy -> positive influence on immune function
- Perceptions of efficacy may underlie the positive effects found for other variables.
- A pathway by which social support gives people a sense of well-being
- Self-esteem and optimism operate through perceptions of efficacy
Observational learning
- Social learning theory
- When one person performs an action, and another person observes it and thereby acquires the ability to repeat it
- The behavior should be one the observe doesn’t already know
- The behavior should be one the observer had not previously associated with the context in which it’s now occurring
- Allows people to pack huge amounts of information into their minds quickly
- Occurs as early as the first year of life
- How simple it is
- Require little more than the observer’s noticing and understanding what’s going on.
- fast learning of complicated behaviors
- “The more you already know, the easier it is to learn”
- People learn a great many things that they never do.
Acquisition Versus Performance
- Bandura (1965)
- The number of acts the child did was the measure of spontaneous performance- child was left alone in room for 10 minutes
- The number of behaviors shown was the measure of acquisition- was offered an incentive to show the experimenter as many of the previously viewed acts as he or she could remember
- Vicarious reinforcement influences whether people spontaneously do behaviors they’ve acquired by observation.
Impact of media violence on real-life aggression
- Three processes
- People who observe innovative aggressive techniques acquire the techniques as behavior potentials by observational learning.
- Observing violence that’s condoned or even rewarded helps promote the sense that aggression is an appropriate way to deal with disagreements.
- -Vicarious reinforcement thus increases the likelihood that viewers will use such tactics themselves.
- Violence is reinforced in the media, a common reply is that the “bad guys” in TV and movie stories get punished.
- The punishment usually comes late in the story, after a lot of short-term reinforcement -> aggression is linked more closely to reinforcement than to punishment
- The actions of heroes usually are also aggressive, and these actions are highly reinforced
- Whether the model is live or symbolic, exposure to aggressive models increases the aggression of observers
- Repeated exposure to violence desensitizes observers to human suffering.
- Long-term: Being victimized and victimizing others is coming to be seen as an ordinary part of life
Physiological assessment
- assessment of emotional responses
- Relates to biological process views of personality
- Emotional responses are partly physiological
- Changes in muscle tension, heart rate, blood pressure, brain waves, sweat gland activity, and more
Behavioral assessment
- entils observing overt behavior in specific situations
- What kinds of activities people undertake, for how long, and in what patterns.
- Varies widely in how it’s actually done
- Simply counts acts of specific types, check possibilities from a prearranged list or watches how far into a sequence of action a person goes before stopping
- More elaborate procedure- using automated devices to record how long a person engages in various behaviors
Social-Cognitive Approaches
- Two characteristics
- Tends to use self-report devices, rather than behavioral observation
- -Role of thoughts, feelings
- What variables are measured
- -Focus on experiential variables
- -Frequently ask people how they feel or what kinds of thought go through their minds, in certain situations
- -Expectancies of coping and expectancies of personal efficacy
- Tend to emphasize responses to specific categories of situations, as does the est of the learning perspective
- -Behavior varies greatly from one situation to another
- -People’s representations determine how they act
Behavior modification/behavior therapy
*emphasis is on changing the person’s actual behavior
Phobias
- people sometimes have intense anxiety when exposed to specific stimuli
- Can become tied to virtually any stimulus, some are more common than others
- Phobic reactions are classically conditioned
- Leads to idea about how to treat phobias
Systematic desensitization
- Work with therapist to create an anxiety hierarchy- list of situations involving the feared stimulus, ranked by how much anxiety each creates
- Visualize a scene from the least-threatening end of the hierarchy -> do this repeatedly until the scene provokes no anxiety at all
- Then, move to next level on the anxiety hierarchy -> gradually, able to imagine increasingly threatening scenes without anxiety
- Eventually, the imagined scenes are replaced by the actual feared stimulus
- As the anxiety is countered by relaxation, you’re able to interact more and more effectively with the stimulus that previously produce intense fear
- Very effective in reducing fear reactions -> particularly fears that focus on a specific stimulus.
Counterconditioning
*relaxation= counteract or replace fear in the presence of the phobic stimuls
Context plays
- the context of the original conditioning often differs from the context of the therapy
- The response will disappear in the treatment setting but return when the person is in his or her everyday environment.
- Each context is a discriminative stimuli
- The stimuli in the original setting weren’t there during the extinction -> they will serve as cues for behavior
Contingency management
- reinforce desired alternative actions and simultaneously reduce even further (if possible) any reinforcement of the undesired action
- Abusing drugs and alcohol
Skill deficits
- literally unable to do something that’s necessary or desirable
- Reflect deficits in observational learning- never had good models to learn from
- Can influence the development of expectations
- Anticipate bad outcomes in situations in which the skills are relevant
Mastery model
- completely without fear regarding what the person in therapy is afraid of
- Creates vicarious extinction of the conditioned fear, as the observer sees that the model experiences no distress
Coping model
- initially displays fear but overcomes it and eventually handles the situation
- Depends on the fact that the model is in the same situation as the observer but is noticeably able to overcome the fear through active effort
- More cognitive
- Seem more effective than mastery models in therapy for fears-> powerful role that cognitive processes can play in coping with fear
Participant modeling
- the model (often, the therapist) performs the behavior in front of the other person, who then repeats it.
- Involves a lot of verbalization, instruction, and personalized assurance from the model
- Takes more of the therapist’s time
- More powerful as a behavior change technique