Chapter 10 The Learning Perspective Flashcards

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1
Q

Classical conditioning (Pavlovian conditioning)

A

*reactions could be acquired by associating one stimulus with another- Russian scientist Ivan Pavlov

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2
Q

Reflex

A
  • existing connections between a stimulus and a response, such that the first causes the second
  • Unconditioned stimulus and it causes unconditional response
  • The stimulus in the reflex must become associated in time and place with another stimulus.
  • The second stimulus is usually (though not always) neutral at first.
  • It causes no particular response beyond being noticed.
  • There are no special requirements for this stimulus.
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3
Q

First stage: situation before conditioning

A
  • Only the reflex exists- a stimulus causing a response
  • Unconditioned/unconditional stimulus (US): the stimulus
  • Unconditioned/Unconditional response (UR): response
  • Unconditional: no special condition is required for the response to occur
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4
Q

Second stage: conditioning

A
  • Neutral stimulus occurs along with, or slightly before, the US.
  • Conditioned/conditional stimulus (CS): neutral stimulus
  • Stimulus that’s becoming conditioned
  • A response occurs in its presence only under a specific condition: that the US is there, as well.
  • When the US comes, the UR follows automatically, reflexively.
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5
Q

When the US and the CS are paired frequently, something gradually starts to change

A

*The CS starts to acquire the ability to produce a response of its own: conditioned response (CR)
*The CR is often very similar to the UR- look identical in some cases, except that the CR is less intense
*If the UR has an unpleasant quality, so will the CR. If the UR has a pleasant quality, so will the CR.
*Ex: Person in the restaurant (US) -> sexual arousal (UR); Background of the restaurant (CSs) -> Conditioned sexual response (CR)
-Present CS without US and see if there is a reaction
Yes -> conditioned
No -> not conditioned

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6
Q

High-order conditioning

A
  • The more frequently the CS is paired with the US, the more likely conditioning will occur.
  • CS-CR combination acts just like any other reflex
  • Ex: Background of the restaurant such as music can be used to condition that arousal to other things; the music can condition a particular photo in the place where you listen the music
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7
Q

Generalization

A
  • responding in a similar way to similar-but-not-identical stimuli
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8
Q

Discrimination

A

*responding differntly to different stimuli

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9
Q

Extinction

A
  • CRs do weaken
  • When a CS appears repeatedly without the US
  • Spontaneous recovery
  • Classical conditioning leaves a permanent record in the nervous system, and that its effects can be muted but not erased
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10
Q

Classical Conditioning and Attitudes

A
  • You develop attitudes through classical conditioning
  • People acquire emotional responses to attitude objects exactly that way
  • Neutral stimulus (CS) -> emotional reaction (CR); Stimulus (US) -> emotional reaction (UR)
  • If the attitude object is paired with an emotion-arousing stimulus, it comes to evoke the emotion itself. This response, then, is the basis for an attitude.
  • Razran (1940)
  • Slogans and free lunch, inhaling noxious odors, sitting in a neutral setting
  • Walther (2002)
  • Photos of neutral persons with liked or disliked persons -> positive and negative attitudes
  • Higher-order conditioning
  • Have not shown whether attitudes are usually acquired this way
  • Events arouse emotions -> conditioning
  • Preferences are important aspects of personality, conditioning seems an important contributor to personality
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11
Q

Emotional Conditioning

A
  • classical conditioning in which the CRs are emotional reactions
  • Emotional reactions to properties such as colors
  • Andrew Elliot
  • -Color red evokes negative emotions in academic contexts
  • -Red induced avoidance motivation -> emotional conditioning
  • People’s likes and dislikes- all the preferences that help define personality- develop through conditioning.
  • Different people have different patterns of emotional arousal
  • Different people also experience the same event from the perspective of their unique “histories”
  • Children from the same family experience the family differently
  • Different patterns of likes and dislikes -> unqiureness of personality
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12
Q

Instrumental conditioning/operant conditioning

A
  • Active
  • Follows the Law of Effet
  • Determines habit hierarchy
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13
Q

The Law of Effect

A
  • If a behavior is followed by a better (more satisfying) state of affairs, the behavior is more likely to be done again later in a similar situation.
  • If a behavior is followed by a worse (less satisfying) state of affairs, the behavior is less likely to be done again later.
  • Linking an action, an outcome, and a change in the likelihood of future action law of effect deduced by E.L. *Thorndike more than a century ago
  • Accounts for regularities in behavior
  • Some acts come to occur with great regularity, other don’t
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14
Q

Habit hierarchy

A
  • as outcomes are experienced after various behaviors
  • Derives from prior conditioning
  • Some responses are very likely (high on the hierarchy) because they’ve often been followed by more satisfying states of affairs
  • Other are less likely (lower on the hierarchy)
  • Form of the hierarchy shifts over time, as outcome patterns shift
  • Habit Hierarchy can shift for another reason
  • Every change in situation means a change in cues (discriminative stimuli)
  • The cues suggest what behaviors are reinforced in that situation
  • A change in cues rearranges the list of behavior probabilities
  • Changing contextual cues can disrupt even very strong habits
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15
Q

Reinforcer

A
  • strengthens the tendency to do the act that preceded it
  • Can reduce biological needs or satisfy social desires (smile, acceptance)
  • Some get their reinforcing quality indirectly (money)
  • Primary reinforcer: diminishes a biological need
  • Secondary reinforcer: reinforcing properties by association with a primary reinforcer through classical conditioning or by virtue of the fact that it can be used to get primary reinforcers
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16
Q

Punisher

A
  • unpleasant outcomes
  • Reduce tendency to do the behavior that came before them
  • Controversy about how effective they are
  • Can also be primary or secondary
  • Some events are intrinsically aversive (pain)
  • Others are aversive because of their associations with primary punishers
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17
Q

Positive Reinforcement

A
  • getting something good

* The behavior that preceded it becomes more likely

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18
Q

Negative Reinforcement

A

*when something unpleasant is removed

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19
Q

Positive Punishment

A

*Adding something bad

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20
Q

Negative Punishment

A

*Taking away something good

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21
Q

Time out

A
  • punishing by withdrawing something good- underlies a tactic that’s widely used to discourage unwanted behavior in children
  • Short for “time out from possitive reinforcement”
  • Takes the child from whatever activity is going on to a place where there’s nothing fun to do.
  • Appealing
  • Seems more humane than punishments
  • Creates a “less satisfying state of affairs” -> same effect on behavior as any other punishment
22
Q

Discriminative stimulus

A
  • a stimulus that turns the behavior on and off.
  • Use the stimulus to discriminate among situations and thus among responses
  • Behavior that’s cued by discriminative stimuli = “under stimulus control”
23
Q

Continuous reinforcement

A
  • behavior is followed by a reinforcer every single time

* leads to fast acquisition of behavior

24
Q

Partial reinforcement

A
  • behavior is followed by a reinforcer only some of the time

* most resistant to extinction

25
Q

Partial reinforcement effect

A

*Eventually, even infrequent reinforcement results in high rates of the behavior

26
Q

Reinforcement of Qualities of Behavior

A
  • Reinforcing effort in one setting can increase effortfulness in other settings
  • Reinforcement can influence the process of selective attention
  • Reinforcement can change not just particular behaviors but whole dimensions of behavior
  • Many aspects of behavior at many different levels may be reinforced simultaneously when a person experiences a more satisfying state of affairs
27
Q

Social reinforcers

A
  • people are most affected by

* Acceptance, smiles, hugs, praise, approval, interest, and attention from others

28
Q

Self-reinforcement

A

*Idea that people may give themselves reinforcers after doing something they’ve set out to do
*Derives from the concept of social reinforcement; you react to your own behavior with approval or disapproval, much as someone else reacts to your behavior
Internal self-reinforcement, and self-punishment-> social-cognitive learning theories of behavior and behavior change

29
Q

Vicarious emotional arousal

A
  • empathy
  • When you observe someone feeling an intense emotion and experience the same feeling yourself (usually less intensely)
  • Empathy isn’t the same as sympathy, which is a feeling of concern for someone else who’s suffering
  • When you empathsize, you feel the same feeling, good or bad, as the other person.
  • People differ in how intensely they empathsize
  • Experiencing vicarious emotional arousal doesn’t constitute learning, but it creates an opportunity for learning.
30
Q

Vicarious classical conditioning

A

*vicarious emotional arousal creates a possibility for classical conditioning

31
Q

Self-control

A

the idea that people sometimes restrain their own actions

32
Q

Bandura and Mischel (1965)

Modeling and delay gratification

A
  • Seeing a model choose an immediate reward made delay-preferring children more likely to choose an immediate reward
  • Seeing a model choose a delayed reward made immediate-preferring children more likely to delay.
  • One possibility: through vicarious reinforcement
  • The model vocalized reasons for preferring one choice over the other -> felt reinforced by his choices
  • People obtain information from seeing how others react to experiences and use that information to guide their own actions.
33
Q

Social Learning Theory

A

One person completes action and receives rewards, other person learns by watching

34
Q

Vicarious reinforcement

A
  • if you observe someone do something that’s followed by reinforcement, you become more likely to do the same thing yourself.
  • If you see a person punished after doing something, you’re less likely to do it.
  • The reinforcer or punishment went to the other person, not to you -> affect your own behavior
  • Leads you to infer that you’d get the same reinforcer if you acted the same way (Bandura, 1971)
  • Bobo Doll Study: vicarious reinforcement influences whether people spontaneously do behaviors they’ve acquired through observation
  • Involve developing an expectancy- a mental model of links between actions and reinforcers
35
Q

Outcome expectancy

A

a mental model of a link from action to expected outcome

36
Q

Efficacy expectancy/self-efficacy

A
  • confidence in having the ability to carry out a desired action
  • Therapy-> restores the person’s sense of efficacy about being able to carry out actions that were troublesome before
  • Wood and Bandura (1989): self-efficacy influenced how weel business students performed in a management task
  • Bauer and Bonanno (2001): efficacy perceptions predicted less grief over time among persons adapting to bereavement
  • Efficacy expectancies -> whether drug users stay clean during the year after treatment
  • Acquiring a sense of efficacy -> positive influence on immune function
  • Perceptions of efficacy may underlie the positive effects found for other variables.
  • A pathway by which social support gives people a sense of well-being
  • Self-esteem and optimism operate through perceptions of efficacy
37
Q

Observational learning

A
  • Social learning theory
  • When one person performs an action, and another person observes it and thereby acquires the ability to repeat it
  • The behavior should be one the observe doesn’t already know
  • The behavior should be one the observer had not previously associated with the context in which it’s now occurring
  • Allows people to pack huge amounts of information into their minds quickly
  • Occurs as early as the first year of life
  • How simple it is
  • Require little more than the observer’s noticing and understanding what’s going on.
  • fast learning of complicated behaviors
  • “The more you already know, the easier it is to learn”
  • People learn a great many things that they never do.
38
Q

Acquisition Versus Performance

A
  • Bandura (1965)
  • The number of acts the child did was the measure of spontaneous performance- child was left alone in room for 10 minutes
  • The number of behaviors shown was the measure of acquisition- was offered an incentive to show the experimenter as many of the previously viewed acts as he or she could remember
  • Vicarious reinforcement influences whether people spontaneously do behaviors they’ve acquired by observation.
39
Q

Impact of media violence on real-life aggression

A
  • Three processes
  • People who observe innovative aggressive techniques acquire the techniques as behavior potentials by observational learning.
  • Observing violence that’s condoned or even rewarded helps promote the sense that aggression is an appropriate way to deal with disagreements.
  • -Vicarious reinforcement thus increases the likelihood that viewers will use such tactics themselves.
  • Violence is reinforced in the media, a common reply is that the “bad guys” in TV and movie stories get punished.
  • The punishment usually comes late in the story, after a lot of short-term reinforcement -> aggression is linked more closely to reinforcement than to punishment
  • The actions of heroes usually are also aggressive, and these actions are highly reinforced
  • Whether the model is live or symbolic, exposure to aggressive models increases the aggression of observers
  • Repeated exposure to violence desensitizes observers to human suffering.
  • Long-term: Being victimized and victimizing others is coming to be seen as an ordinary part of life
40
Q

Physiological assessment

A
  • assessment of emotional responses
  • Relates to biological process views of personality
  • Emotional responses are partly physiological
  • Changes in muscle tension, heart rate, blood pressure, brain waves, sweat gland activity, and more
41
Q

Behavioral assessment

A
  • entils observing overt behavior in specific situations
  • What kinds of activities people undertake, for how long, and in what patterns.
  • Varies widely in how it’s actually done
  • Simply counts acts of specific types, check possibilities from a prearranged list or watches how far into a sequence of action a person goes before stopping
  • More elaborate procedure- using automated devices to record how long a person engages in various behaviors
42
Q

Social-Cognitive Approaches

A
  • Two characteristics
  • Tends to use self-report devices, rather than behavioral observation
  • -Role of thoughts, feelings
  • What variables are measured
  • -Focus on experiential variables
  • -Frequently ask people how they feel or what kinds of thought go through their minds, in certain situations
  • -Expectancies of coping and expectancies of personal efficacy
  • Tend to emphasize responses to specific categories of situations, as does the est of the learning perspective
  • -Behavior varies greatly from one situation to another
  • -People’s representations determine how they act
43
Q

Behavior modification/behavior therapy

A

*emphasis is on changing the person’s actual behavior

44
Q

Phobias

A
  • people sometimes have intense anxiety when exposed to specific stimuli
  • Can become tied to virtually any stimulus, some are more common than others
  • Phobic reactions are classically conditioned
  • Leads to idea about how to treat phobias
45
Q

Systematic desensitization

A
  • Work with therapist to create an anxiety hierarchy- list of situations involving the feared stimulus, ranked by how much anxiety each creates
  • Visualize a scene from the least-threatening end of the hierarchy -> do this repeatedly until the scene provokes no anxiety at all
  • Then, move to next level on the anxiety hierarchy -> gradually, able to imagine increasingly threatening scenes without anxiety
  • Eventually, the imagined scenes are replaced by the actual feared stimulus
  • As the anxiety is countered by relaxation, you’re able to interact more and more effectively with the stimulus that previously produce intense fear
  • Very effective in reducing fear reactions -> particularly fears that focus on a specific stimulus.
46
Q

Counterconditioning

A

*relaxation= counteract or replace fear in the presence of the phobic stimuls

47
Q

Context plays

A
  • the context of the original conditioning often differs from the context of the therapy
  • The response will disappear in the treatment setting but return when the person is in his or her everyday environment.
  • Each context is a discriminative stimuli
  • The stimuli in the original setting weren’t there during the extinction -> they will serve as cues for behavior
48
Q

Contingency management

A
  • reinforce desired alternative actions and simultaneously reduce even further (if possible) any reinforcement of the undesired action
  • Abusing drugs and alcohol
49
Q

Skill deficits

A
  • literally unable to do something that’s necessary or desirable
  • Reflect deficits in observational learning- never had good models to learn from
  • Can influence the development of expectations
  • Anticipate bad outcomes in situations in which the skills are relevant
50
Q

Mastery model

A
  • completely without fear regarding what the person in therapy is afraid of
  • Creates vicarious extinction of the conditioned fear, as the observer sees that the model experiences no distress
51
Q

Coping model

A
  • initially displays fear but overcomes it and eventually handles the situation
  • Depends on the fact that the model is in the same situation as the observer but is noticeably able to overcome the fear through active effort
  • More cognitive
  • Seem more effective than mastery models in therapy for fears-> powerful role that cognitive processes can play in coping with fear
52
Q

Participant modeling

A
  • the model (often, the therapist) performs the behavior in front of the other person, who then repeats it.
  • Involves a lot of verbalization, instruction, and personalized assurance from the model
  • Takes more of the therapist’s time
  • More powerful as a behavior change technique