Chapter 10 Flashcards
Online content
Television viewing remains strong, video viewing on all devices has increased, and the reading of all kinds of books, including e-books and physical books, has increased.
Total music consumption measured in hours a day listening to music has increased
85% watch online video
60%visit online news
Revenue models (3)
Subscriptions
a la carte
Advertise revenue to provide content for free
Digital rights management (DRM)
refers to a combination of technical (both hardware and software) and legal means for protecting digital content from unlimited reproduction and distribution without permission.
walled garden
refers to a kind of DRM that uses proprietary file formats
MEDIA INDUSTRY STRUCTURE
print, movies, and music
not including delivering
Dimensions of media content
Technological Convergence
Development of hybrid devices that can combine the
functionality of two or more existing media platforms
into a single device
Content Convergence
convergence in the design, production, and
distribution of content
Industry Structure Convergence
merger of media
enterprises into synergistic combinations that create
and cross-market content on different platforms
Online publishing industry
online newspapers
Strength, growing 15% a year
“content is king”
challenge,
*Digital ad revenue
audience is increasingly coming from social media
sites and search engines, rather than coming directly
to the newspaper’s home page.
*Finding a revenue model First newspaper websites appeared, newspapers offered their content for free *metered subscription provides access to a limited number of articles for free, but requires payment of a subscription fee once that limit is exceeded *paywall no access without a paid subscription * Growth of pure digital competitors * Surviving digital disruption
Online magazines and e-books
Magazine aggregator
a website or app that provides subscriptions and
sales of many digital magazines
E-BOOKS AND ONLINE BOOK PUBLISHING
Amazon and apple
The process of writing and publishing a book has
similarly been changed.
E-book Business Models
composed of intermediary retailers,
traditional publishers, technology developers, device
makers (e-readers), and vanity presses
wholesale model
prices are determined by retailer
agency model
the retailer is an agent and prices are set by the
publisher
Interactive Books: Converging Technologies
The online entertainment industry
key factors affecting the online entertainment industry
Audience size and growth
The emergence of streaming services and the
mobile platform
The greatest growth is anticipated in online gaming
Television and movies
over-the-top (OTT) services
offer consumers access to television shows and full-
length feature movies using Internet service rather
than cable or satellite TV service
Music
Games