chapter 1 Flashcards

1
Q

Why should you study E-commerce

A

Rapid growth and change

Business fortunes are made - and lost - in periods of extraordinary change

It is important to study E-commerce in order to be able to perceive and understand the opportunities and risks that lie ahead

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2
Q

E-commerce

A

The use of the internet and web, mobile apps and browsers running on mobile devices, to transact business. More formally, digitally enabled commercial transactions between and among organizations and individuals

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3
Q

E-business

A

The digital enabling of transactions and processes within a firm, involving information systems under the control of the firm

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4
Q

Mobile platform

A

Provides the ability to access the internet from a variety of mobile devices such as smartphones and tablets

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5
Q

Major trends in E-commerce

A

Business
Technology
Society

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6
Q

Information asymmetry

A

Any disparity in relevant market information among parties in a transaction

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7
Q

Marketplace

A

Marketplace extended beyond traditional boundaries and removed from a temporal and geographic location

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8
Q

Reach

A

Total number of users or customers an E-commerce business can obtain

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9
Q

Universal standards

A

Standards that are shared by all nations around the world

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10
Q

Richness

A

The complexity and content of a message

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11
Q

Interactivity

A

Technology that allows for two-way communication between merchant and consumer

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12
Q

Information density

A

The total amount and quality of information available to all market participants

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13
Q

Personalization

A

The targeting of marketing messages to specific individuals by adjusting the message to a persons name, interest and past purchases

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14
Q

Customization

A

Changing the delivered product or service based on a users preferences or prior behavior

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15
Q

One-to-many broadcast model

A

Content is created in a central location by experts and audiences are concentrated in huge aggregates to consume a standardized product

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16
Q

E-commerce technology dimensions

A

Ubiquity
Global reach
Universal standards
Richness
Interactivity
Information density
Personalization/customization
Social technology

17
Q

Ubiquity

A

(that e-commerce) is available just about everywhere at all times

18
Q

Business to consumer E-commerce (B2B)

A

online businesses selling to individual consumers

19
Q

Business to business (B2B= E-commerce

A

In which businesses focus on selling to other businesses, is the largest form of e-commerce

20
Q

Consumer to consumer (C2C) e-commerce

A

Provides a way for consumers to sell to each other with the help of an online market maker

E.g. Ebay kleinanzeigen

21
Q

Mobile E-commerce (M-commerce)

A

use of mobile devices to enable online transactions. M-commerce involves the use of cellular and wireless networks to connect smartphones and tablet computers to the internet. Once connected, mobile consumers can purchase products and services, make travel reservations etc.

22
Q

Social E-commerce

A

E-commerce that is enabled by social networks and online social relationships

23
Q

Local E-commerce

A

Is a form of E-commerce that is focused on engaging the consumer based on his or her current geographic location

24
Q

Disintermediation

A

Displacement of market middlemen who traditionally are intermediaries between producers and consumers by a new direct relationship between producers and consumers

25
Q

Friction free commerce

A

A vision of commerce in which information is equally distributed, transaction costs are low, prices can be dynamically adjusted to reflect actual demand, intermediaries decline, and unfair competitive advantages are eliminated

26
Q

First mover

A

A firm that is first to market in a particular area and that moves quickly to gather market share

27
Q

Network effects

A

Occurs when users receive value from the fact that everyone else uses the same tool or product

28
Q

Web 2.0

A

A set of applications and technologies that enable user-generated content