chapter 1 Flashcards

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1
Q

vectors

A

quantities that incorporate both magnitude and direction

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2
Q

scalars

A

quantities that only refer to magnitude

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3
Q

pythagorean theorem

A

a2+ b2 = c2

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4
Q

let’s say we have a graph with points (3,4)…

A

to find the magnitude of this vector use the pythagorean theorem to find the the direction of this vector use trigonometry for the x and y components Vy= vsin(theta) Vx = vcos(theta) where theta is the angle formed with the x-axis

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5
Q

adding vectors

A

add their x and y coordinates (X1 + y1, X2 + y2) to give new coordinate 1. take a vector (doesn’t matter which) and add its tail to the head of the other vector 2. draw a vector connecting the tail of the first vector with the head of the second vector

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6
Q

multiplying vectors example

A

imagine that a ball is moving at a velocity of 10 m/s at an angle of 60 degrees to the ground. how far will it travel horizontally in 2 seconds?

  1. determine the ball’s horizontal velocity (x component)

10 m/s x cos(60) = 10 m/s x 0.5 = 5 m/s in the x direction

  1. solve for distance using distance = velocity x time

distance = 5 m/s x 2 s = 10 m

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7
Q

displacement

A

vector quantitiy referring to change in location (distance between where something starts and where it ends up, regardless of the path it took to get there)

scalar equivalent is distance

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8
Q

velocity

A

vector quanitity describing change in displacement over time with common units of m/s or miles/hour

scalar equivalent is speed

v = d/t

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9
Q

acceleration

A

vector quanitity referring to change in velocity over time (m/s2)

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10
Q

positive velocity and positive accelelration

A

object is moving upwards faster and faster

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11
Q

positive velocity and no acceleration

A

object is moving upwards but slowing down

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12
Q

positive velocity but negative acceleration

A

object is moving upwards but slowing down

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13
Q

zero velocity and positive acceleration

A

object is just beginning to move upwards from rest, or is instantaneously transitioning from downwards to upwards motion

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14
Q

zero velocity and zero acceleration

A

object is stationary

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15
Q

zero velocity and negative acceleration

A

object is just beginning to move downwards from rest or is instantaneously transitioning from upwards to downwards motion

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16
Q

negative velocity and positive acceleration

A

object is moving downwards but slowing down

17
Q

negative velocity and zero acceleration

A

object is moving downwards at a constant velocity

18
Q

negative velocity and negative acceleration

A

object is moving downwards faster and faster

19
Q

linear graph of displacement versus time

A

the slope of the line is equal to velocity

20
Q

linear graph of velocity over time

A

the slope of the line is acceleration

21
Q

area under the curve of an acceleration versus time graph is equal to the

A

change in velocity

22
Q

area under the curve of a grpah of velocity versus time is

A

displacement

23
Q

to calculate area under the curve

A

use base x height for rectangle and b x h/2 for triangle and add the pieces

24
Q

displacment vs time graph summary

A

slope = velocity

slope is positive and linear: object is moving in (+) direction at a constant rate

slope is zero: object is stationary

slope is negative: object is moving in (-) direction at a constant rate

area under the curve: not meaningful

25
Q

velocity vs time graph summary

A

slope = acceleration

slope is positive and linear: velocity is increasing (becoming more positive or less negative)

slope is zero: object is moving at a constant velocity

slope is negative: velocity is decreasing (becoming less positive and more negative)

area under the curve: displacement

26
Q

acceleration vs time graph

A

slope = no meaning

slope is positive and linear: acceleration is increasing (becoming more positive or less negative)

slope is zero: object is speeding up or slowing down at a constant rate

slope is negative: acceleration is decreasing (becoming less positive or more negative)

area under the curve: change in velocity

27
Q

kinematics equation missing acceleration

A

d = 1/2 (vi + vf)t

28
Q

kinematics equation missing displacement

A

vf = vi + at

29
Q

kinematics equation missing final velocity

A

d = vi•t + 1/2 at2

30
Q

kinematics equation missing time

A

vf2 = vi2 + 2ad

31
Q

free fall

A

occurs when something is falling under constant acceleration from gravity (g) -9.8 m/s2 without any air resistance

the simplest case occurs when something is dropped so only motion in the y axis needs to be analyzed so vi = 0 m/s, yi = 0 m/s a = g and the convention that downward motion is negative in the y direction

32
Q

simple free fall equation without acceleration variable

A

y = (vf/2)t

33
Q

simple free fall equation without displacement variable

A

vf = gt

34
Q

simple free fall equation without final velocity variable

A

t = square root of (2y/g)

35
Q

simple free fall equation without time variable

A

vf2 = 2gy

36
Q

projectile motion (no air resistance)

A

involves horizontal motion and the initial motion in the y-direction is upward

  1. break up the initial velocity into its x and y components
  2. since Vx is constant, x = Vxt
  3. If the projectile is launched at the same height it lands on height is given by h = hi + vyi2/2g, solve for t and multiply by two using tlaunch to peak = vyi/-g
  4. if the projectile is launched and there is a difference in heights, determine time from launch to peak and then from peak to ground

time from launch to peak (t = vyi/-g) and time from peak to ground is t = square root of 2y/g then add the two times together to solve for distance travelled by the projectile