chapter 1 Flashcards
vectors
quantities that incorporate both magnitude and direction
scalars
quantities that only refer to magnitude
pythagorean theorem
a2+ b2 = c2
let’s say we have a graph with points (3,4)…
to find the magnitude of this vector use the pythagorean theorem to find the the direction of this vector use trigonometry for the x and y components Vy= vsin(theta) Vx = vcos(theta) where theta is the angle formed with the x-axis
adding vectors
add their x and y coordinates (X1 + y1, X2 + y2) to give new coordinate 1. take a vector (doesn’t matter which) and add its tail to the head of the other vector 2. draw a vector connecting the tail of the first vector with the head of the second vector

multiplying vectors example
imagine that a ball is moving at a velocity of 10 m/s at an angle of 60 degrees to the ground. how far will it travel horizontally in 2 seconds?
- determine the ball’s horizontal velocity (x component)
10 m/s x cos(60) = 10 m/s x 0.5 = 5 m/s in the x direction
- solve for distance using distance = velocity x time
distance = 5 m/s x 2 s = 10 m
displacement
vector quantitiy referring to change in location (distance between where something starts and where it ends up, regardless of the path it took to get there)
scalar equivalent is distance
velocity
vector quanitity describing change in displacement over time with common units of m/s or miles/hour
scalar equivalent is speed
v = d/t
acceleration
vector quanitity referring to change in velocity over time (m/s2)
positive velocity and positive accelelration
object is moving upwards faster and faster
positive velocity and no acceleration
object is moving upwards but slowing down
positive velocity but negative acceleration
object is moving upwards but slowing down
zero velocity and positive acceleration
object is just beginning to move upwards from rest, or is instantaneously transitioning from downwards to upwards motion
zero velocity and zero acceleration
object is stationary
zero velocity and negative acceleration
object is just beginning to move downwards from rest or is instantaneously transitioning from upwards to downwards motion
negative velocity and positive acceleration
object is moving downwards but slowing down
negative velocity and zero acceleration
object is moving downwards at a constant velocity
negative velocity and negative acceleration
object is moving downwards faster and faster
linear graph of displacement versus time
the slope of the line is equal to velocity
linear graph of velocity over time
the slope of the line is acceleration
area under the curve of an acceleration versus time graph is equal to the
change in velocity
area under the curve of a grpah of velocity versus time is
displacement
to calculate area under the curve
use base x height for rectangle and b x h/2 for triangle and add the pieces
displacment vs time graph summary
slope = velocity
slope is positive and linear: object is moving in (+) direction at a constant rate
slope is zero: object is stationary
slope is negative: object is moving in (-) direction at a constant rate
area under the curve: not meaningful
velocity vs time graph summary
slope = acceleration
slope is positive and linear: velocity is increasing (becoming more positive or less negative)
slope is zero: object is moving at a constant velocity
slope is negative: velocity is decreasing (becoming less positive and more negative)
area under the curve: displacement
acceleration vs time graph
slope = no meaning
slope is positive and linear: acceleration is increasing (becoming more positive or less negative)
slope is zero: object is speeding up or slowing down at a constant rate
slope is negative: acceleration is decreasing (becoming less positive or more negative)
area under the curve: change in velocity
kinematics equation missing acceleration
d = 1/2 (vi + vf)t
kinematics equation missing displacement
vf = vi + at
kinematics equation missing final velocity
d = vi•t + 1/2 at2
kinematics equation missing time
vf2 = vi2 + 2ad
free fall
occurs when something is falling under constant acceleration from gravity (g) -9.8 m/s2 without any air resistance
the simplest case occurs when something is dropped so only motion in the y axis needs to be analyzed so vi = 0 m/s, yi = 0 m/s a = g and the convention that downward motion is negative in the y direction
simple free fall equation without acceleration variable
y = (vf/2)t
simple free fall equation without displacement variable
vf = gt
simple free fall equation without final velocity variable
t = square root of (2y/g)
simple free fall equation without time variable
vf2 = 2gy
projectile motion (no air resistance)
involves horizontal motion and the initial motion in the y-direction is upward
- break up the initial velocity into its x and y components
- since Vx is constant, x = Vxt
- If the projectile is launched at the same height it lands on height is given by h = hi + vyi2/2g, solve for t and multiply by two using tlaunch to peak = vyi/-g
- if the projectile is launched and there is a difference in heights, determine time from launch to peak and then from peak to ground
time from launch to peak (t = vyi/-g) and time from peak to ground is t = square root of 2y/g then add the two times together to solve for distance travelled by the projectile