CH4 Approaches to Understand Learning Flashcards

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1
Q

Learning

(Define, approaches)

A
  • A relatively permanent change in behaviour that occurs as a result of experience.
  • Can occur intentionally or unintentionally, can be active or passive.
  • Approaches to (ways to explain and understand) learning can be behaviourist (i.e. classical and operant conditioning) or social-cognitive (i.e observational).
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2
Q

Behaviourist approach to learning

(Including the two types)

A
  • States that behaviours are learnt through interactions with the environment.
  • Studies observable behaviour alone, without regard to underlying mental processes and states such as thoughts, feelings, motives and consciousness.
  • E.g. classical conditioning and operant conditioning.
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3
Q

Classical conditioning (CC)

A
  • Refers to a type of learning that occurs through the repeated association of two (or more) different stimuli.
  • Learning is only said to have occurred when a particular stimulus consistently produces a response that it did not previously produce.
  • The response is said to be involuntary and occurs automatically.
  • Developed by Ivan Pavlov; experimented on a dog
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4
Q

The three-phase process of CC

A
  • Before conditioning
    • Neutral stimulus (NS) no relevant response
      • i.e. bell
    • Unconditioned stimulus (UCS) → unconditioned response (UCR)
      • i.e. eating/being presented with food salivation
  • During conditioning
    • NS + UCS → UCR
      • bell + food salivation
  • After conditioning
    • Conditioned stimulus (was once neutral; same thing as NS) → conditioned response (was once unconditioned; same as UCR)
      • bell salivation
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5
Q

For CC to be successful

A
  • The NS and the UCS occur close together in time and always in the same sequence.
    • Repeated pairing of NS and UCS
    • UCS must be present immediately after the NS (i.e. ideally less than 0.5s)

(U) comes after (N) in the alphabet

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6
Q

Operant conditioning (OC)

A
  • Is a learning process whereby the consequences of behaviour determine the likelihood that it will be performed again in the future.
  • Developed by B.F. Skinner; tested on mice and pigeons
  • Proposes that an organism will tend to perform or repeat a behaviour (an operant) that has desirable consequences and avoid undesirable consequences.
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7
Q

Key terms in OC

A
  • An antecedent is any environmental stimulus that triggers and predicts the likely outcome of a behaviour.
  • A behaviour is any voluntary action.
  • An operant is any voluntary action that acts on its environment to trigger a consequence. It is influenced by the consequences that proceed them.
  • A consequence is something that makes the behaviour more or less likely to occur again.

All operants are behaviours, but not all behaviours are operants.

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8
Q

The three-phase process of OC

A
  • Before behaviour: antecedent
    • Stimuli relevant to who is being trained – triggers behaviour.
    • Through its association with a consequence (due to prior experience), the antecedent stimulus signals whether certain behaviour will lead to a particular consequence (but does NOT actually elicit a response as in classical conditioning).
  • Behaviour
    • Is the voluntary action that occurs in the presence of the antecedent stimulus.
    • In all cases, it involves activity that has an effect on the environment in the form of a consequence that follows it.
  • After behaviour: consequence
    • Reinforcements increase likelihood of performing the behaviour again in the future. (+/-)
    • Punishments decrease the likelihood of performing the behaviour again in the future. (+/-)
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9
Q

Positive v negative consequences

In operant conditioning

A
  • Postitive refers to adding a stimulus, whereas negative refers to taking away a stimulus.
    • Vivienne was banned from the Year 12 formal for wagging class; (-) punishment.
    • Mohammad is going back to the same dry cleaner because they did a good job cleaning the stains off his favourite shirt last week; (-) reinforcement.
    • Raffaele was severely injured when trying to climb a fence to skip the queues at the festival; (+) punishment.
    • Employees are given a free coffee for completing their tasks on time; (+) reinforcement.

In ‘confusing’ examples, just focus on what information is provided in the scenario, rather than going in a technical or round-a-bout way.

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10
Q

For OC to be successful….

A
  • Order → wait for the desired response and then present the punishment or reinforcement (same one; consistently).
  • Timing → consequence should be immediate
  • Appropriateness → reinforcements must actually be desirable; punishments must actually be undesirable
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11
Q

Stimulus discrimination

In operant conditioning

A
  • Behaviour occurs in response to specific antecedent only.
  • E.g. a dog who is being taught how to sit (by positive reinforcement) only responds to the command from their trainer
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12
Q

Stimulus generalisation

A
  • Behaviour occurs in response to a similar, but different, antecedent.
  • E.g. an infant who is being taught how to call its “Mum” calls every middle-aged woman “Mum.”
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13
Q

Differences between CC and OC

A
  • Role of the learner/participant
    • Passive in CC
    • Active in OC
  • Nature of response
    • Involuntary in CC
    • Voluntary in OC
  • Timing of stimulus and response
    • Stimulus (i.e. CS) presented BEFORE response (i.e. CR) in CC
    • Stimulus (i.e. consequence) presented AFTER response (i.e. behaviour) in OC
  • Triggering responses
    • Stimulus (i.e. UCS) directly produces a response (i.e. UCR) in CC
    • Antecedent does not directly produce a response (i.e. behaviour) in OC
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14
Q

Extinction and spontaneous recovery

A
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15
Q

Social-cognitive approach to learning

A
  • Proposes that learning occurs in a social setting and involves cognitive processes that influence the individual and the learning process.
  • Theory founded by Bandura
  • E.g. observational learning

On the other hand, behaviourist approaches emphasise learning through association of different stimuli

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16
Q

Observational learning (OL)

A
  • A social-cognitive approach to learning
  • Occurs when a learner observes a model’s action and their consequences to guide their future actions
  • Is a more active process than CC and OC
17
Q

5 stages for OL to occur

A
  • Attention
    • The learner actively watches the model’s behaviour and their consequences..
  • Retention
    • The learner retains a mental representation of the model’s behaviour for future use.
  • Reproduction
    • The learner has the physical and mental capabilities to reproduce the behaviour.
  • Motivation
    • The learner desires to perform the behaviour
  • Reinforcement
    • The consequence of the behaviour influences the learner’s likelihood of reproducing the behaviour

(ARRMR) Adorable Rabbits Ride Miniature Rockets

18
Q

When are we more likely to pay attention to a model in OL?

A
  • When the model:
    • Is perceived positively, is liked and has a high status
    • Has similarities between features and traits of the model and the observer, such as age and sex
    • Is familiar to the observer and is known through previous observation
    • Has visible behaviour and stands out clearly against other ‘competing’ models
    • Is demonstrating behaviour that the observer perceives themselves as being able to imitate.
19
Q

Types of reinforcement in OL

A
  • Can be external, vicarious or self-reinforcement
    • External → learning through external reinforcement i.e. receiving an award
    • Vicarious → occurs indirectly by observing the modelled behaviour being reinforced without personally experiencing the reinforcement.
    • Self → learning through internal reinforcement i.e. by meeting certain standards of performance we set for ourselves
20
Q

Aboriginal and Torres Strait Islander approaches to learning

A
  • Is embedded in relationships (i.e. is dependant on a person’s place in the kinship structure of the clan).
  • Is part of a multimodal system (i.e. takes many forms).
  • Is patterned on Country
21
Q

Common ground between western and Aboriginal teachings

A
  • Story sharing
  • Learning maps
  • Non-verbal (e.g. facial expressions, gestures)
  • Symbols and images
  • Land links (e.g. knowledge is associated to a place)
  • Non-linear (e.g. putting together different ideas to create new knowledge)
  • Deconstruct/reconstruct
  • Community links