Ch. 5 - Skill In Sports Flashcards

0
Q

Movement time

A

Time between initiation and completion of the response

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1
Q

Reaction time

A

The time that elapses between a stimulus and the response to it

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2
Q

Hick’s Law

A

Reaction time in linearly related to the number of choices the performer has to make

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3
Q

Psychological refractory period

A

The time delay between the onset of a 2nd stimulus whilst the response to the 1st stimulus is being processed and completed. A dummy or fake in a team game is a good example. It delays the defenders reaction time and therefore response time to your attacking.

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4
Q

Factors affecting response time

A

Age, experience, fitness, fatigue, illness, pre-occupation, distraction, mood, drugs/medication, alcohol, tobacco, poor vision, anticipation, and poor hearing

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5
Q

Choice reaction time

A

The reaction time of an individual when a choice has to be made

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6
Q

Response time

A

The time that elapses between the initial stimulus and the end of the first response to it

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7
Q

Response time equation

A

Response time = reaction time + movement time

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8
Q

Practice

A

The act of repeatedly doing something in order to learn

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9
Q

Organisation

A

Making sure everything is in order and in the correct place

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10
Q

Association

A

Visualise something in your head so it will help you remember it easier

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11
Q

Clarity

A

Clearing your mind so it helps you remember

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12
Q

Brevity

A

Explaining something in only the necessary words

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13
Q

Coding

A

Using another type of code to remember something

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14
Q

Speed of learning

A

The quicker a process is learned, the more likely it is to be remembered

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15
Q

Verbal

A

This type of learner repeats information over and over either aloud or silently

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16
Q

Experienced

A

Know what to look for through experience

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17
Q

Chunking

A

This memory improving technique groups together different pieces of information, then remembered as one piece of information

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18
Q

Visual

A

This type of learner needs to look at information over and over

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19
Q

Meaningfulness

A

The more meaningful a memory is, the more likely it is to be remembered

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20
Q

Motor

A

This type of learner needs drawings or performing a sequence of actions repeatedly

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21
Q

Arousal

A

The more alert you are the more likely you are to chose appropriate cues

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22
Q

Rehearsal

A

The more memory is rehearsed, the more likely it is that it will be remembered

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23
Q

Over-learning

A

The more a skill is practiced, even when perfected, the better it will be remembered

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24
Intensity of stimulus
The effectiveness of senses (e.g. short sighted, poor hearing) when detecting, e.g. speed, noise, size/shape and colour
25
Short term sensory store
Information is stored here for less then 0.5 of a second
26
Noise
Anything in the environment that is not relevant to your current situation
27
Long term memory
A memory store that has no capacity limit
28
Selective attention
An individual focusing on relevant information whilst ignoring irrelevant information
29
Short term memory
Individuals can hold between 5-9 bits of information in here
30
Serial skill
Requires a sequence of steps to complete a task eg gymnastics routine or long jump/triple jump
31
Performance
The externally measurable effort that we can easily observe
32
Cognitive stage
Beginner - needs to know and think what to do
33
Motor skill
Observable movement involving the muscles that is aimed at achieving a desired outcome
34
Gross motor skill
The movement of a large muscle group whilst performing a skill
35
Open skill
Requires the performance to take into account the environmental factors and respond - is externally paced
36
Associative stage
Intermediate - understands but needs practice
37
Closed skill
Occurs in a stable predictable environment - is internally paced
38
Discrete motor skill
Has a definite beginning and end eg throwing or kicking a ball
39
Continuous motor skill
Has no definite beginning or end eg running or swimming
40
Skill acquisition
The study of how a person acquires or develops a skill
41
Fine motor skill
The movement of a delicate muscle group whilst performing a skill eg hands
42
Autonomous stage
Advanced - skill is automatic - only few errors
43
Skill learning
When a permanent change in performance occurs as a result of training or skill practice
44
Cognitive skill
Ability to think and decide the desired outcome
45
Co-active skill
Performed with someone else, but with no direct confrontation
46
Perceptual skill
You must 'read' or interrupt to understand the situation. Can include senses to help you
47
Cognitive skill
A skill that requires a lot of thinking. Success in these activities require this to win, they don't necessarily need much movement
48
Motor skill
A movement that doesn't require much thinking, for example weightlifting
49
Ability
Traits that we are born with
50
Skill
Consists in the ability to bring about some end result with maximum certainty and minimum outlay of energy or time
51
Perceptual - motor skill
This is to interpret and then act
52
Closed skill
Performed in a more stable and predictable environment
53
Serial skills
Involves a linking together of skills to form a longer, complex movement
54
Aiming
Ability to correctly direct an object towards a target
55
Stamina
Ability of endurance, or an ability to resist fatigue
56
Multi-limb coordination
Ability to coordinate two or more limbs at one time
57
Perceptual-motor abilities
Abilities that involve interpreting the environment stimuli and then performing the appropriate motor response
58
Extent (or static) flexibility
Ability to bend easily in a static position
59
Explosive strength
Ability to excerpt strength in an explosive movement
60
Speed of arm movements
Ability which allows fast arm movement
61
Manual dexterity
Ability to use hands to perform a difficult action with skill and precision
62
Physical proficiency abilities
Motor abilities you are born with
63
Kinaesthetic
The use of sense organs in your muscles and other body parts to feel the position and movement of your body
64
Proprioceptors
Nerve receptors within the body in muscles, joints, etc providing intrinsic information regarding what class of movement is occurring
65
Senses
Sight, taste, touch, smell, and hearing are the known examples of these
66
Interceptors
Information from the internal organs if the body, heart, lungs, digestive system, etc
67
Balance
Being in a stable stance. The inner ear provides Proprioceptive information on this
68
Exteroceptors
Receptors that receive extrinsic (external) information from outside the body