CH 5 Immersive Technology Flashcards

1
Q

Immersion

A

Relates to the technology used to engage the users in the experience

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2
Q

Presence

A

Psychological state or subjective perception

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3
Q

Embodiment

A

(Self) embodiment is the perception that the user has a body in the virtual world

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4
Q

Break-in- presence

A

Occurs when user becomes aware of where they really are (ex. The real world )

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5
Q

Which is the most important element of presence ?

A

Place illusion

• all the sensory modalities by the user are congruent

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6
Q

Physical(interaction) presence

A

The virtual world should respond to the action of the user

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7
Q

Social presence

A

Illusion of communicating

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8
Q

Fidelity

A

The degree of exactness with which something is copied or reproduced

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9
Q

Representational fidelity

A

The degree to which VR experience conveys a place that is or could be on Earth

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10
Q

Interaction fidelity

A

The degree to which actions for the virtual task correspond to physical actions for the equivalent real-world task

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11
Q

Experiential fidelity

A

The degree to which the users personal experience matches the intended experience of the VR creator

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