CH 2 & 3 Terminology Flashcards
1
Q
Usability of Heuristics
A
- Visibility of system
- Match between system and real world (apple library )
- User control and freedom
- Consistency and standards
- Error prevention
- Recognition rather than recall ( typing your pin instead of recalling the exact numbers )
- Flexibility and efficiency of use (shortcuts )
- Aesthetic and minimalist design (basic as possible )
- Help users recognise, diagnose, recover from errors
- Help and documentation
2
Q
Affordance
A
A use or purpose that a thing can have, that people notice after experiencing it
3
Q
Consistency
A
The quality to keep the same standard (similarity )
4
Q
Execution
A
The act of performing something in a planned way
5
Q
Goal
A
A point of a task we want to complete
6
Q
Standardise
A
To make things of the same type all have the same basic features
7
Q
Heuristics
A
A way of solving problems by discovering things yourself and learning from experience
8
Q
Constraints
A
Determining ways of restricting the kinds of user interaction that can take place at a given moment
Ex. Deactivating certain menu options to prevent errors from the users