Ch. 2 Key Vocabulary Flashcards

1
Q

Accomodation

A
A change in the way a student learns new material. Indicated on an IEP. 
Timing
Presentation of material
Setting
Response format
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2
Q

Assistive Technology

A

Any item, piece of equipment, or device that supports the needs of students with disabilities.

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3
Q

Bandura

A

Social Learning Theorist; Learners observe modeled behavior and consequences of the behavior and then project the consequences onto themselves.

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4
Q

Bullying

A

Repeated aggressive behavior of an individual with the intent to hurt or destroy another individual.

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5
Q

Classroom Management

A

Planning and implementing methods to ensure that the learning environment of the classroom provides and effective venue for learning.

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6
Q

Classroom Presence

A

Sense or culture created by the teacher based on how, when, and why the the teacher communicates.

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7
Q

Cyberbullying

A

Destructive or threatening comments made to a student through an e-mail, a blog, or a post on the Internet.

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8
Q

Database

A

Software program that facilitates the organization of information such as a letter or mailing address.

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9
Q

Discrimination

A

When students learn that only specific behaviors lead to reinforcing of punishing consequences, not similar behaviors.

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10
Q

Extinction

A

Learned behavior no longer elicits the expected reinforcement, behavior decreases.

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11
Q

Extrinsic Motivation

A

Students are motivated to perform a behavior in order to earn a reward or avoid a punishment.

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12
Q

High-Traffic Areas

A

Paths that students often travel in the classroom, such as where they line up to leave the room and the path they take frequently used supplies.

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13
Q

Intellectual Property

A

Copyright material.

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14
Q

Intrinsic Motivation

A

Engaging in a behavior because it is personally rewarding.

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15
Q

Meichenbaum

A

Social Learning Theorist; Self-regulated learning, Importance of practicing modeled behavior by forecasting the rewarding consequences of positive behaviors and the negative consequences of undesirable behaviors.

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16
Q

Modification

A

Changing the target skill or construct of the learning occurring. Fundamentally changing the curriculum.

17
Q

Negative Reinforcement

A

Aversive stimulus is removed after a behavior is exhibited, increases behavior.

18
Q

Pavlov

A

Behavior theorist; Focuses on classical conditioning. Pair a neutral stimulus with an unconditioned stimuli causing a conditioned response to a previously neutral stimulus.

19
Q

Positive Reinforcement

A

Presenting a motivating/reinforcing stimulus after desired behavior is exhibited, behavior becomes more likely.

20
Q

Premack Principle

A

Pairs undesirable behaviors with desirable acts to increase the behavior.

21
Q

Punishers

A

Decrease the likelihood a behavior will be repeated.

22
Q

Skinner

A

Behavior Theorist; Operant conditioning, reinforced behavior is likely to be repeated and not reinforced behavior is less likely to be repeated.

23
Q

Thorndike

A

Behavior Theorist; Law of Effect, behaviors that result in a favorable consequence will be repeated and those that result in unfavorable consequences will not be repeated..

24
Q

Transitions

A

Periods of time when teachers focus a student’s attention on completing one task and finishing another.

25
Q

Wait Time

A

Allowing students the needed time to transition from one activity to the next or from one place in the learning environment to another.