Ch 2- 2D Motion Flashcards
Cartesian method
No direction
Like trig circle, counterclockweise
Find angle from head of resultant
Navigator method
Measure of how many degrees towards one of the other compass points that resultant moved
Ex: 30 degrees E of N (of is from)
OR
[N30E]- start at north, end east
BEARING
N-0 degrees
E-90 degrees
S-180 degrees
W-270 degrees
Collinear
Vectors that point in the same direction
Non-collinear?
Break vectors into components (right angle every time) Add collinear (vertically) Create resultant triangle
Relative motion
Different people will say different things about the motion of the same object
Frame of reference
Where you are relative to the object
Relative velocity
Object relative to where the person is
Forward-add reference frame
Backwards-subtrace reference frame
Mutually independent
Two components working together but measure seperate things
If one changes it will only affect the RESULTANT (which is also the relative/total velocity)
Components in projectiles
Horizontal-uniform motion
Vertical-acceleration
ONLY SHARE TIME
Calc time of projectile at an angle
Assume object falls at same height & is traveling at same velocity
a=(Vf-Vi)/t
Resultant
Do not use when finding angle
Starts at beginning of first vector & ends at tip of last vector