Ch 2- 2D Motion Flashcards

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1
Q

Cartesian method

A

No direction
Like trig circle, counterclockweise
Find angle from head of resultant

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2
Q

Navigator method

A

Measure of how many degrees towards one of the other compass points that resultant moved
Ex: 30 degrees E of N (of is from)
OR
[N30E]- start at north, end east

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3
Q

BEARING

A

N-0 degrees
E-90 degrees
S-180 degrees
W-270 degrees

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4
Q

Collinear

A

Vectors that point in the same direction

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5
Q

Non-collinear?

A
Break vectors into components (right angle every time) 
Add collinear (vertically)
Create resultant triangle
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6
Q

Relative motion

A

Different people will say different things about the motion of the same object

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7
Q

Frame of reference

A

Where you are relative to the object

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8
Q

Relative velocity

A

Object relative to where the person is
Forward-add reference frame
Backwards-subtrace reference frame

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9
Q

Mutually independent

A

Two components working together but measure seperate things

If one changes it will only affect the RESULTANT (which is also the relative/total velocity)

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10
Q

Components in projectiles

A

Horizontal-uniform motion
Vertical-acceleration
ONLY SHARE TIME

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11
Q

Calc time of projectile at an angle

A

Assume object falls at same height & is traveling at same velocity
a=(Vf-Vi)/t

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12
Q

Resultant

A

Do not use when finding angle

Starts at beginning of first vector & ends at tip of last vector

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