Ch 13: Teams Flashcards

1
Q

What does research indicate about the success of quality circles?

a. They are most successful in the short term.
b. They are most successful in the long term.
c. They are successful in both the short term and long term.
d. They are generally not successful.

A

a. They are most successful in the short term.

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2
Q

All of the following are true of project teams except:

a. They are ongoing and have a long history that helps them develop cohesiveness.
b. Team members come from different departments or functions.
c. They are created to solve a particular problem or set of problems.
d. They are dependent upon client preferences.

A

a. They are ongoing and have a long history that helps them develop cohesiveness.

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3
Q

A(n) _______________ has control over a variety of its functions including planning shift operations.

a. project team
b. quality circle
c. autonomous work group
d. virtual team

A

c. autonomous work group

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4
Q

_____________ include exchanging ideas without criticism, whereas _____________ include soliciting team members’ feedback on the process the team is using to accomplish its goals.

a. Virtual-collaboration skills; virtual-communication skills
b. Virtual-communication skills; virtual-collaboration skills
c. Virtual-socialization skills; virtual-collaboration behaviors
d. Virtual-collaboration behaviors; virtual-socialization skills

A

d. Virtual-collaboration behaviors; virtual-socialization skills

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5
Q

All of the following are team inputs except:

a. Team task
b. Team composition
c. Norms
d. Organizational context

A

c. Norms

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6
Q

Shared mental models:

a. are a method for team members to employ similar thought processes.
b. are organized ways for team members to think about how the team will work.
c. allow for the study and measurement of individual thought processes.
d. bring together like-minded individuals to create a more cohesive team.

A

b. are organized ways for team members to think about how the team will work.

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7
Q

Team norms may develop through all of the following except:

a. Mandatory directives issued by the organization.
b. Explicit statements by team members.
c. The first behavior pattern that emerges in the team.
d. Carry-over behaviors from past situations

A

a. Mandatory directives issued by the organization.

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8
Q

The tendency called for groups to make decisions that are more extreme than those made by individuals is called:

a. Extremity phenomenon
b. Extreme thinking
c. Group polarization
d. Group shift

A

c. Group polarization

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9
Q

The five stages of group development include the forming and norming stages. All of the following are also stages except:

a. Performing
b. Storming
c. Conforming
d. Adjourning

A

c. Conforming

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10
Q

All of the following are commonly-used team training strategies discussed in the text except:

a. Team leader training
b. Cross-training
c. Team coordination training
d. Team process training

A

d. Team process training

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11
Q

Interdependent collection of individuals who work together toward a common goal and who share responsibility for specific outcomes for their organizations.

A

Team

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12
Q

Work group arrangement that typically involves 6 to 12 employees who meet regularly to identify work-related problems and generate ideas to increase productivity or product quality.

A

Quality circle

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13
Q

Team that is created to solve a particular problem or set of problems and is disbanded after the project is completed or the problem is solved; also called an ad hoc committee, a task force, or a cross- functional team.

A

Project team

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14
Q

Team that consists of frontline employees who produce tangible output.

A

Production team

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15
Q

Specific kind of production team that has control over a variety of functions, including planning shift operations, allocating work, determining work priorities, performing a variety of work tasks, and recommending new hires as work group members.

A

Autonomous work group

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16
Q

Team that has widely dispersed members working together toward a common goal and linked through computers and other technology.

A

Virtual team

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17
Q

Behaviors that characterize virtual team interactions, including exchanging ideas without criticism, agreeing on responsibilities, and meeting deadlines.

A

Virtual-collaboration behaviors

18
Q

Skills used in virtual team interactions, including soliciting team members’ feedback on the work process used to accomplish team goals, expressing appreciation for ideas and completed tasks, and apologizing for mistakes.

A

Virtual-socialization skills

19
Q

Skills used in virtual team interactions, including rephrasing unclear sentences or expressions so that all team members understand what is being said, acknowledging the receipt of messages, and responding within one business day.

A

Virtual-communication skills

20
Q

A model that provides links among team inputs, processes, and outputs, thereby enabling an understanding of how teams perform and how to maximize their performance.

A

Input–process–output model of team effectiveness

21
Q

Organizational context
Task characteristics
Team composition

A

Input Variables

22
Q
Norms
Decision making
Communication
Coordination 
Cohesion
A

Process Variables

23
Q

Productivity/Performance
Member satisfaction
Innovation

A

Output Variables

24
Q

The attributes of team members, including skills, abilities, experiences, and personality characteristics.

A

Team composition

25
Q

Organized way for team members to think about how the team will work; helps team members understand and predict the behavior of their teammates.

A

Shared mental model

26
Q

Differences in observable attributes or demographic characteristics such as age, gender, and ethnicity.

A

Demographic diversity

27
Q

Differences in underlying attributes such as skills, abilities, personality characteristics, attitudes, beliefs, and values; may also include functional, occupational, and educational backgrounds.

A

Psychological diversity

28
Q

Informal and sometimes unspoken rules that teams adopt to regulate members’ behavior.

A

Norms

29
Q

Reduced group performance that occurs when team members expend their energies in different directions or fail to synchronize or coordinate their work.

A

Coordination loss

30
Q

Reduced motivation and performance in groups that occurs when there is a reduced feeling of individual accountability or a reduced opportunity for evaluation of individual performance.

A

Social loafing

31
Q

Degree to which team members desire to remain in the team and are committed to team goals.

A

Cohesion

32
Q

Mode of thinking that group members engage in when they are deeply involved in a cohesive group and when their desire for agreement overrides their motivation to appraise alternative courses of action realistically.

A

Groupthink

33
Q

Tendency for groups to make more extreme decisions than those made by individuals.

A

Group polarization

34
Q

Tendency for groups to make more risky decisions than individuals; related to the more general phenomenon of group polarization.

A

Risky-shift phenomenon

35
Q

The Productivity Measurement and Enhancement System; a motivational approach that uses goal setting, rewards, and feedback to increase motivation and performance.

A

ProMES

36
Q

Theory proposed by Belbin that effective teams contain a combination of individuals capable of working in nine team roles; used by organizations and management consultants in Europe and Australia to assess and develop teams.

A

Team-role theory

37
Q

Training that involves rotating team members through different positions on the team so that they can acquire an understanding of the duties of their teammates and an overview of the team’s task.

A

Cross-training

38
Q

Training of the team’s leader in conflict resolution and team coordination.

A

Team leader training

39
Q

A team training intervention in which team members learn to diagnose the team’s problems and develop effective solutions.

A

Guided team self-correction training

40
Q

Training that involves teaching team members about sharing information, managing conflict, solving problems, clarifying roles, and making decisions; used to help team members learn to employ the resources of the entire team effectively.

A

Team coordination training

41
Q

Cultural dimension that affects whether managers and employees focus on short-term or long-term goals.

A

Time horizon