Alt 1: Human Factors and Human Error Flashcards
Time and Motion studies:
Time: How fast could each task (and sub-task) be
performed?
Motion: What were the fewest motions required for each task (and sub-task)?
To design (or engineer) systems while taking psychological and physical factors into account
Human Factors
Goals of Human Factors
- Enhance performance (productivity)
- Increase user satisfaction (usability, comfort)
- Increase safety (error reduction)
What is a socio-technical system?
System that includes both social and technical elements:
Social: Includes individual and team factors
Technological: Includes equipment, machines, tools
and technology
How might we enhance performance?
Removing unnecessary steps from a task
Creating a more efficient work-space layout
Selecting personnel with greater aptitude for a task
How might we increase user satisfaction?
Building a more intuitive interface
Maintaining comfortable temperature, light, noise levels
Minimising fatigue
How might we increase safety?
Error reduction:
- Ensuring all essential information is provided to user
- Ensuring any error is visible to user
- Ensuring any error can be recovered from or
‘reversed’
Increasing safety:
- Building defences against frequent forms of error
- Reducing the occurrence of error through training
- Managing task design to reduce workload
- System monitoring
A generic term to encompass all those occasions in which a sequence of mental or physical activities fails to achieve its intended outcome, and when these failures cannot be attributed to the intervention of some chance agency
Human Error
Why errors occur?
Reason #1: We don’t like to expend too much effort on a task
Reason #2: Human fallibility
Rasmussen (1986) highlighted three different approaches to task performance:
- Skill-based
- Rule-based
- Knowledgebased
Skill-based behaviour:
The lowest level of the cognitive processing hierarchy
Little to no conscious attention (bottom-up processing)
Relatively automatic, routine behaviours
Rule-based behaviour:
The middle level of the cognitive processing hierarchy
A mix of automatic/conscious processing
Used to solve ‘trained for’ problems with ‘if-then’ type associations
Knowledge-based behaviour:
Highest level of cognitive processing hierarchy
Conscious, only used if skill and rule behaviour inadequate
Effortful processing
We apply this to novel situations
Types of error
Mistakes: Errors of Perception & Interpretation
Lapses: Failure of storage
Slips: Incorrect execution
Error in:
Perceptual Encoding
Assessing a task/situation
Mistakes: Errors of Perception & Interpretation